badlogic
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fa4e521175
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Updated CHANGELOG to reflect core API changes in C#
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2017-06-14 22:25:30 +02:00 |
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badlogic
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afdbbc2044
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Updated CHANGELOG with note on UE 4.16(.1)
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2017-06-14 15:18:52 +02:00 |
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badlogic
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2a973da308
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[lua] Ported Animation/Timeline changes
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2017-06-14 14:59:24 +02:00 |
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badlogic
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ba409c8f3b
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[as3] Ported VertexAttachment id and Timeline/Animation#apply changes
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2017-06-12 17:27:14 +02:00 |
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badlogic
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f158e9e996
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[ts] Ported VertexAttachment id and Timeline/Animation#apply changes
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2017-06-12 17:00:10 +02:00 |
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badlogic
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b14b5d805d
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Updated CHANGELOG
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2017-06-04 10:56:01 +02:00 |
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badlogic
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b5e08f59e1
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[ts] AnimationState#apply returns boolean indicating if any timeline was applied. #919
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2017-06-04 10:53:09 +02:00 |
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pharan
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da0132b333
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[unity] Update CHANGELOG.md
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2017-05-30 19:25:13 +08:00 |
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badlogic
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81f5b3fa79
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[monogame] Added two color tinting.
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2017-05-24 17:23:30 +02:00 |
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badlogic
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8fd8cfbf46
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[xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer
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2017-05-24 16:31:37 +02:00 |
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badlogic
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42bed3a874
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Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
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2017-05-24 10:55:44 +02:00 |
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badlogic
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ffddfe51b4
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[ue4] Implemented two color tinting.
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2017-05-24 10:55:32 +02:00 |
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pharan
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9bbc0d24e7
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[unity] Update CHANGELOG.md - Component initialFlip fields
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2017-05-24 16:48:44 +08:00 |
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badlogic
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4b4c3aba22
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[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
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2017-05-22 18:00:59 +02:00 |
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pharan
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f18a3cadb2
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[unity] Updates to examples and editor fixes + new SpineAttributes
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2017-05-22 16:30:52 +08:00 |
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pharan
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812b78ddd4
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[unity] Up[unity] Updated CHANGELOG.md
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2017-05-20 10:38:12 +08:00 |
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pharan
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439c8e8e22
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[unity] SkeletonBakingWindow and various editor fixes.
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2017-05-20 10:13:45 +08:00 |
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pharan
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05acfcf19a
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[unity] Updated CHANGELOG.md (fix formatting)
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2017-05-19 09:33:05 +08:00 |
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pharan
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52d04b866e
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[unity] Updated CHANGELOG.md
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2017-05-19 09:28:16 +08:00 |
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pharan
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4872bf0f6a
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[unity] Add Rigidbody button for SkeletonUtilityBoneInspector.
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2017-05-18 10:58:21 +08:00 |
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John
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bee2ea99a0
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[unity] Update CHANGELOG.md
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2017-05-18 09:58:14 +08:00 |
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badlogic
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1af2089157
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[cocos2dx] Fixed tinting and cascaded colors. Closes #902, closes #901
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2017-05-17 11:03:34 +02:00 |
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badlogic
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2b60e8f3b2
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[starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897
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2017-05-10 15:32:02 +02:00 |
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badlogic
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0fac2d318c
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[widget] Optional parameter to SpineWidget.setAnimation() allowing to specify callbacks for animation state events.
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2017-05-05 10:08:25 +02:00 |
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badlogic
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06cc128e54
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Updated CHANGELOG
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2017-05-04 13:51:26 +02:00 |
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badlogic
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676b740269
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[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
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2017-04-30 19:13:11 +02:00 |
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badlogic
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2b4c2bcf94
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[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
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2017-04-18 15:37:44 +02:00 |
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badlogic
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137f95a20f
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[cocos2dx] Added debug meshes rendering.
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2017-04-18 10:26:25 +02:00 |
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badlogic
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bd16d0fde8
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[ts][threejs] Implemented clipping.
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2017-04-13 10:45:25 +02:00 |
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badlogic
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d4266cf89a
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[ts][webgl][widget] Implemented clipping, updated README.md and CHANGELOG
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2017-04-12 14:14:34 +02:00 |
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badlogic
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ced91ff34a
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[ts] Updated README.md to document inline functionality of widget, updated CHANGELOG
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2017-04-11 13:42:22 +02:00 |
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badlogic
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c03ae7064a
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Updated CHANGELOG for Java & libGDX
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2017-03-31 11:53:44 +02:00 |
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John
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071a1b5472
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CHANGELOG.md rematch new md spec.
Removed workaround where gfm was misbehaving ATX headings.
Change according to: https://githubengineering.com/a-formal-spec-for-github-markdown/
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2017-03-16 16:18:17 +08:00 |
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badlogic
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982de1f03e
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Updated CHANGELOG
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2017-03-15 13:03:35 +01:00 |
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badlogic
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7e55ccabd6
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[cocos2d-objc] Updated README and CHANGELOG
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2017-03-14 16:43:24 +01:00 |
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badlogic
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365d5b0c3c
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[love] Fixed examples, fixed CHANGELOG
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2017-03-13 17:14:54 +01:00 |
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John
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620461494c
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Update CHANGELOG.md
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2017-03-11 06:43:01 +08:00 |
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John
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38179a3a95
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Update CHANGELOG.md
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2017-03-11 06:41:40 +08:00 |
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badlogic
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2b087a6023
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Fix C# header
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2017-03-10 11:33:10 +01:00 |
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badlogic
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babcfde8fe
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Updated CHANGELOG
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2017-03-10 11:32:13 +01:00 |
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badlogic
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711c731b0f
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Added changes for libGDX
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2017-03-09 14:47:40 +01:00 |
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badlogic
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06f229d149
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Fixed formatting of CHANGES
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2017-03-09 14:41:42 +01:00 |
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badlogic
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38a1d1ee43
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Fixed formatting of CHANGES
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2017-03-09 14:37:42 +01:00 |
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badlogic
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aeff32bf58
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[runtimes] More formatting for CHANGELOG
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2017-03-07 15:01:40 +01:00 |
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badlogic
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acb4b83c3f
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[runtimes] More formatting for CHANGELOG
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2017-03-07 15:00:56 +01:00 |
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badlogic
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5c7c2f72a3
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[runtimes] Different CHANGELOG format
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2017-03-07 14:47:04 +01:00 |
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badlogic
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f1d5fbd6d1
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[runtimes] Updatd CHANGELOG.md
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2017-03-07 14:20:39 +01:00 |
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Mario Zechner
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2dc9726282
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Update CHANGELOG.md
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2017-01-24 11:18:07 +01:00 |
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badlogic
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070e4eaae6
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Fixed spine-ue4 README, made CHANGELOG markdown
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2017-01-24 11:16:46 +01:00 |
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