3529 Commits

Author SHA1 Message Date
Stephen Gowen
fc09ed9745 wip 2017-10-13 15:31:58 -04:00
Stephen Gowen
54e54b21ca Merge branch 'EsotericSoftware/3.6' into 3.6 2017-10-12 12:18:12 -04:00
badlogic
77221b4cee [ue4] SkeletonRendererComponent now generates collision meshes by default. 2017-10-12 15:39:58 +02:00
badlogic
14108679bb [c] Added void* userData to spAnimationState to be consumed in callbacks. Closes
#1017.
2017-10-12 14:36:58 +02:00
badlogic
dc16e55647 [c] Fixed DeformTimeline, see #1016. 2017-10-11 11:27:29 +02:00
badlogic
bb97951cf9 [lua] Fixed DeformTimeline, see #1016. 2017-10-11 11:20:40 +02:00
badlogic
bd3b5cd1fe Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2017-10-11 11:10:29 +02:00
badlogic
902e5e5432 [starling] Reverted example changes. 2017-10-11 11:10:23 +02:00
John
4277027e0d [csharp] Don't mix from uninitialized vertices. See https://github.com/EsotericSoftware/spine-runtimes/issues/1016 2017-10-11 17:09:59 +08:00
badlogic
f31d98506c [as3] Fixed DeformTimeline, see #1016. 2017-10-11 11:05:08 +02:00
badlogic
adc01ab1e4 [ts] Fixed DeformTimeline, see #1016. 2017-10-11 10:43:13 +02:00
NathanSweet
9df8790c5e Merge remote-tracking branch 'origin/3.6' into 3.6 2017-10-10 19:11:25 +02:00
NathanSweet
33d4c60ac7 [libgdx] Don't mix from uninitialized vertices. Clear vertices instead of leaving them in current state before first key when alpha is 1. More efficient clearing of deform before first key. 2017-10-10 19:11:20 +02:00
Stephen Gowen
deb1b78c55 Merge branch 'EsotericSoftware/3.6' into 3.6 2017-10-10 10:14:49 -04:00
badlogic
8650c668e9 [cocos2dx] Removed hard coded scratch buffer size, replaced with dynamic allocation. Also made it a global scratch buffer, instead of a per instance buffer. Saves 4kb per SkeletonRenderer instance. Closes #1015. 2017-10-10 15:37:27 +02:00
badlogic
377aee58ec [c] Replaced call to locale dependent strtof with customer float parser. Closes #1009 2017-10-10 12:42:03 +02:00
Stephen Gowen
69f1e88ea6 Merge branch 'EsotericSoftware/3.6' into 3.6 2017-10-09 18:24:49 -04:00
NathanSweet
4d7d448197 Merge remote-tracking branch 'origin/3.6' into 3.6 2017-10-09 11:52:32 +02:00
NathanSweet
812510e948 [libgdx] Avoid batch flush when switching between normal and additive rendering with PMA. 2017-10-09 11:52:29 +02:00
NathanSweet
76f0b208d9 Changed SV bg color to match editor default bg color (when gradient is off and square alpha is 0). 2017-10-09 11:52:01 +02:00
NathanSweet
f06bfd9f16 [libgdx] Better exception message for Batch that can't render meshes. 2017-10-09 11:44:00 +02:00
Stephen Gowen
26eabbf1df wip 2017-10-08 19:03:24 -04:00
Stephen Gowen
20db47d4b7 Merge branch 'EsotericSoftware/3.6' into 3.6 2017-10-06 16:35:52 -04:00
Stephen Gowen
4b48dae7f5 wip 2017-10-06 16:35:51 -04:00
John
bc6132b051 [unity] Assign default struct values.
This prevents compiler errors with certain settings. Reproed in Unity 2017.3 beta
based on dddc1d3c67
@dorisugita
2017-10-07 00:49:08 +08:00
Mario Zechner
d61782201f Update README.md 2017-10-06 15:26:07 +02:00
badlogic
3dbab2122d [c] Fixed KMemory and test harness for GCC on Linux. 2017-10-06 15:22:49 +02:00
Stephen Gowen
6c81a6e392 Merge branch 'EsotericSoftware/3.6' into 3.6 2017-10-05 15:31:22 -04:00
NathanSweet
5cd07084b0 [libgdx] Fixed non-PMA two color tinting for Skeleton Viewer. 2017-10-05 16:23:56 +02:00
badlogic
38c8c870e8 [starling] Fixed tint black shader. See #1003 2017-10-05 14:15:48 +02:00
Stephen Gowen
20a27e91ec README.md url update 2017-10-04 10:52:45 -04:00
Stephen Gowen
f3c1c2f198 Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6 2017-10-04 10:33:49 -04:00
badlogic
d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 2017-10-04 15:08:22 +02:00
Stephen Gowen
08af18e86e wip 2017-10-03 18:47:25 -04:00
Stephen Gowen
d173aa7e7d wip 2017-10-03 16:09:03 -04:00
Stephen Gowen
35d84fff30 wip 2017-10-02 17:23:50 -04:00
Stephen Gowen
3ee1058628 Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6 2017-10-01 11:25:14 -04:00
Nathan Sweet
eb84807152 Don't fail to run if prefs were corrupt. 2017-09-30 20:19:58 +02:00
Nathan Sweet
5e829cb006 [gdx] Changed pma flag to uniform. Added blendFuncSeparate.
Functionally the same but seems a bit cleaner versus using the dark color's alpha.

#1003
2017-09-30 15:42:01 +02:00
Nathan Sweet
90ba0f6f78 Merge remote-tracking branch 'origin/3.6' into 3.6 2017-09-30 14:40:25 +02:00
Nathan Sweet
8ab5ad4b6c [gdx] Minor cleanup for PMA tint black.
#1003
2017-09-30 14:40:13 +02:00
pharan
be753eb672 [unity] Minor cleanup of SkeletonBaker code. 2017-09-30 20:39:24 +08:00
pharan
4b3710abae [unity] Update SkeletonExtensions. 2017-09-30 20:38:22 +08:00
pharan
145d1b6aef [unity] Minor doc. 2017-09-30 20:37:59 +08:00
pharan
c7017067ea [unity] Fix Tint and TintBlack shaders ignoring alpha. 2017-09-30 20:37:31 +08:00
badlogic
3f242450cf [cocos2d-objc] Ported new tint black shader. See #1003. 2017-09-30 09:48:31 +02:00
badlogic
f9245031a6 [cocos2d-x] Ported new tint black shader. See #1003. 2017-09-30 09:43:19 +02:00
badlogic
2c45dd2f1e [libgdx] Ported new tint black shader. See #1003. @nathansweet please have a look. 2017-09-30 09:27:08 +02:00
badlogic
221372e409 [libgdx] Fixed non-PMA rendering in SkeletonRenderer. Colors were always premultiplied by alpha. 2017-09-30 09:18:41 +02:00
Stephen Gowen
d67ac7120c wip 2017-09-29 18:25:00 -04:00