Mario Zechner
8c66239ae5
[godot] Nuclear option, diffs don't apply on Windows runner...
2024-11-25 17:06:06 +01:00
Mario Zechner
9514811835
[godot] Final try fixing GHA build errors on windows runners
2024-11-25 16:43:25 +01:00
Mario Zechner
379c42fed3
[godot] Try another fix to get thorvg building on GHA
2024-11-25 16:15:12 +01:00
Mario Zechner
5d94d72c1e
[godot] Apply throvg build fix from https://github.com/godotengine/godot/issues/95861\#issuecomment-2486021565
2024-11-25 15:17:26 +01:00
Mario Zechner
b610bd7b7a
[godot] Fixes #2670 , animation tracks must be set to discrete, so we only get a single name/loop change for each key.
2024-11-06 16:11:44 +01:00
Mario Zechner
eef05281fd
[godot] Do not register editor types for template extension builds.
2024-10-30 10:45:21 +01:00
Mario Zechner
33ea72017b
[godot] Fix branch enumeration in setup script.
2024-10-30 10:17:26 +01:00
misaki-eymard
76361f67a0
[godot] Update the Raptor texture atlas in the example project to the correct one. See #2663
2024-10-28 11:52:24 +09:00
Mario Zechner
405db7da51
[godot] Another fix for the template build script. See #2657
2024-10-23 12:03:08 +02:00
Mario Zechner
32be2c1ef1
[godot] Fix build script for Android template, closes #2657
2024-10-23 11:21:48 +02:00
Mario Zechner
623e2b9786
[godot] Fix web builds for Godot <= 4.2
2024-10-17 15:21:39 +02:00
Mario Zechner
cf5b340210
[godot] Another build script fix.
2024-10-17 12:12:09 +02:00
Mario Zechner
da3fa70d97
[godot] Fix build script.
2024-10-17 11:44:56 +02:00
Mario Zechner
9ea50d85a5
[godot] Try to fix web build on GitHub.
2024-10-17 11:30:42 +02:00
Mario Zechner
e4469dc77b
[godot] Fix compilation with emscripten.
2024-10-17 09:00:18 +02:00
Mario Zechner
09542677f4
Fix Godot GH actions
2024-10-17 08:37:22 +02:00
Mario Zechner
5600d0d7c7
[godot] Fix statics deinitialization
2024-10-09 21:14:01 +02:00
Mario Zechner
62aad81999
[godot] Fix rendering in GDExtension.
2024-10-09 12:55:17 +02:00
Mario Zechner
728b96b85e
[godot] Fix setup script, remove .idea references.
2024-10-09 11:18:04 +02:00
Mario Zechner
13127aa587
[godot] Fix module build for Godot 4.x
2024-10-09 11:13:37 +02:00
Mario Zechner
64c3e9af16
[godot] Restore old build/setup.sh
2024-10-08 17:17:50 +02:00
Mario Zechner
a3fa4e926f
[godot] Clean-up, properly point to editor binaries in .gdextension file.
2024-10-08 17:16:20 +02:00
Mario Zechner
687a6959bb
[godot] Fix static initializers for GDExtension initialization order, fix remaining FIXMEs, except SpineSprite rendering.
2024-10-08 17:08:43 +02:00
Mario Zechner
0dc8422c95
[godot] Remove superfluous GodotSpineExtension::_readFile impl
2024-10-08 16:00:53 +02:00
Mario Zechner
6dbed6044f
[godot] Fix importers for extension settings
2024-10-08 15:49:23 +02:00
Mario Zechner
14992a57c3
[godot] Fix up extension build and setup script, add VS Code task and launch config
2024-10-08 15:16:47 +02:00
Mario Zechner
887f20435f
[godot] Non-working but compiling state. Crashes when registering various inspectors/editor plugins
2024-10-07 18:07:30 +02:00
Mario Zechner
e9b43f9c73
[godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp
2024-10-07 13:55:01 +02:00
Mario Zechner
f8a0b5b6f7
Merge branch '4.2' into gdextension
...
# Conflicts:
# spine-godot/spine_godot/SpineAtlasResource.cpp
2024-10-07 08:38:57 +02:00
Mario Zechner
d4a3444328
[godot] Add support for load from disk for Godot 3.x and example
2024-10-07 08:20:38 +02:00
Mario Zechner
e4999922b6
[godot] Fix missing return statement in SpineAtlasResource::load_from_atlas_file
2024-10-07 07:46:06 +02:00
Mario Zechner
dbf0db5c10
[godot] Expose physics constraints, closes #2612
2024-10-02 16:47:53 +02:00
Mario Zechner
7897cffb3b
[godot] Added example showing how to load files from disk.
2024-10-02 16:38:49 +02:00
Mario Zechner
7e6671456b
[godot] Remove debug defines
2024-10-02 16:24:32 +02:00
Silc Lizard (Tokage) Renew
15ecabc4a8
[godot] Fix Skeleton/Texture loader for runtime loading ( #2630 )
2024-10-02 16:12:14 +02:00
Mario Zechner
4f06406e96
[godot] Fix spurious errors on first import of .atlas file. Closes #2385
2024-10-02 16:01:04 +02:00
Mario Zechner
29288ca44d
[godo] Fix icons for Godot 4.x, see #2385
2024-10-02 13:37:19 +02:00
Mario Zechner
fb1cd5e161
[godot] Fix version check.
2024-10-01 14:19:35 +02:00
Mario Zechner
c58d4c7522
[godot] Fix compatibility with Godot 3.6, make it default build for 3.x. Closes #2647
2024-10-01 13:45:32 +02:00
Mario Zechner
66a9ce0f0f
[godot] Build additional web templates (nothreads, dlink), closes #2627
2024-09-18 14:13:52 +02:00
Mario Zechner
fb3d8af281
[godot] Fix builds < 4.3
2024-08-19 14:59:39 +02:00
Mario Zechner
f1956d9496
Formatting.
2024-08-19 14:01:33 +02:00
Mario Zechner
f3ded1ed1a
[godot] Godot 4.3 updates
2024-08-19 14:01:08 +02:00
indubitablement2
cd8dadc02a
Update SpineAnimationTrack.cpp ( #2578 )
...
Fix: Invalid PROPERTY_HINT_RANGE with hint "0,256,0": Step cannot be 0.
2024-07-24 13:28:24 +02:00
Mario Zechner
1101e71ec3
GDExtension support, heavy WIP
2024-07-05 19:05:42 +02:00
Mario Zechner
198f816cdb
[godot] remove convert.py
2024-07-03 11:20:11 +02:00
Mario Zechner
77acce777c
[godot] Attempt to fix Windows build on GitHub.
2024-05-22 15:55:15 +02:00
Mario Zechner
aaa9b81628
Formatting
2024-05-21 13:17:23 +02:00
Mario Zechner
5abed8a7f6
[godot] Closes #2489 , fix reference count of SpineAttachments
...
The SpineAttachment destructor would dereference the spine::Attachment. However, the set_spine_object() call doesn't increase the reference count. This can lead to the attachment being deallocated too early.
2024-05-21 13:15:46 +02:00
Mario Zechner
dc577acc8d
[godot] Take clipping into account in Skeleton.get_bounds()
2024-05-21 12:48:30 +02:00