badlogic
b0a824a24c
[godot] Fix CPPPATH for spine-cpp
2022-04-11 22:35:27 +02:00
badlogic
b277deb26b
[godot] Fix CLion config files for Windows.
2022-04-11 10:37:07 +02:00
badlogic
41ba52e065
[godot] Fix Windows setup.bat script.
2022-04-11 09:46:45 +02:00
badlogic
9c4a945b01
[godot] Add Windows setup.bat script.
2022-04-11 09:31:07 +02:00
Mario Zechner
8bf0525020
[godot] Move spine_godot outside the Godot source tree.
2022-04-09 17:56:41 +02:00
Mario Zechner
70d50616d5
[godot] Set batching buffer to max in example project.
2022-04-09 17:03:09 +02:00
Mario Zechner
2ae4851a83
[godot] Replace old classes with SpineNewXX, rework example project.
2022-04-09 16:52:23 +02:00
Mario Zechner
03eeaa17e2
[godot] Fix edit rect y-offset.
2022-04-09 03:47:49 +02:00
Mario Zechner
5b8ed48855
[godot] Edit rect support.
2022-04-09 03:45:00 +02:00
Mario Zechner
7e39e59d50
[godot] Rework rendering of SpineSprite, make batching work.
2022-04-09 03:08:47 +02:00
Mario Zechner
88038fa906
[godot] New SpineSprite implementation with more coherent resource management.
2022-04-08 23:04:23 +02:00
Mario Zechner
702c685b32
[godot] Break everything so we it can be rebuild.
2022-04-08 21:30:41 +02:00
Mario Zechner
991b0a73fa
[godot] Merge SpineAnimationStateDataResource and SpineSkeletonDataResource, test new SpineCollisionShapeProxy
2022-04-08 17:49:31 +02:00
Mario Zechner
91cf922a6c
[godot] Clean-up SpineCollisionShapeProxy. Needs more work.
2022-04-07 06:03:02 +02:00
Mario Zechner
b01acf49fd
[godot] Refactor example file layout.
2022-04-06 11:49:16 +02:00
Mario Zechner
25e55b4009
[godot] More clean-up.
2022-04-06 11:34:03 +02:00
Mario Zechner
cea5adfe1b
[godot] Clean-up SpineTimline, SpineConstants.
2022-04-06 11:19:04 +02:00
Mario Zechner
773173d589
[godot] Clean-up SpineAnimation, add simple unit test scene and script.
2022-04-06 10:40:04 +02:00
Mario Zechner
dd163d9a81
[godot] Clean-up register_types.
2022-04-06 10:14:47 +02:00
Mario Zechner
a194648f3a
[godot] Clean-up GodotSpineExtension.
2022-04-06 10:14:08 +02:00
Mario Zechner
8b892dc58a
[godot] Add spine-godot to formatting script.
2022-04-06 10:04:17 +02:00
Mario Zechner
2ddf551a5e
[godot| Use skeleton data resource for mix-and-match
2022-04-05 18:18:45 +02:00
Mario Zechner
f684e7ce8f
[godot] Fix examples/export/runtimes.sh for Godot.
2022-04-05 18:07:23 +02:00
Mario Zechner
bd3de3bddd
[godot] Recreate missing SpineSkeletonFileResource.h/.cpp
2022-04-05 18:00:34 +02:00
Mario Zechner
9d31b83105
[godot] Add support for binary skeleton files, clean-up import and resource saving/loading infrastructure.
2022-04-05 15:21:38 +02:00
Mario Zechner
e9e4a3af65
[godot] Clean-up SpineRuntimeEditorPlugin and type registration.
2022-04-05 13:08:22 +02:00
Mario Zechner
b760bb7606
[godot] Remove SpineSpriteAnimateDialog, clean-up SpineAnimationStateDataResource, rename SpineSprite.manual_update -> update_all
2022-04-05 12:58:48 +02:00
Mario Zechner
7f92b6893b
[godot] Clean-up
...
* Remove forced -O2 flag
* Remove "external functions" from SpineSprite
* Add preview_animation property to SpineSprite. When set, the sprite will playback the selected animation in the editor.
* Fix mix-and-match script
2022-04-05 10:11:35 +02:00
Mario Zechner
7ed0d41cf6
[godot] Add mix-and-match example
2022-04-04 16:31:46 +02:00
Mario Zechner
c4d657757d
[godot] Minor clean-up
2022-04-04 14:57:37 +02:00
Mario Zechner
437f88922d
[godot] Fix examples/export/runtime.sh for godot, fix MeshAttachment, fix Godot example
2022-04-04 14:38:04 +02:00
Mario Zechner
85227351ee
[godot] Setup script cleans up.
2022-04-04 13:44:29 +02:00
Mario Zechner
1a51078c19
[godot] Get rid of symlink
2022-04-04 13:41:56 +02:00
Mario Zechner
7f4ee229f5
[godot] Fix git ignore.
2022-04-04 12:22:47 +02:00
Mario Zechner
c276b4dfdd
[godot] Git ignore spine_godot and godot checkout, update to Godot 3.4.4
2022-04-04 11:54:06 +02:00
César Izurieta
d51bbb9493
Some compilation fixes for Godot 3.4 ( #1979 )
...
* Fix spine-godot README folder paths
* Fix spine-godot compilation issues for godot-3.4
2021-12-03 13:44:13 +01:00
Mario Zechner
9ad9fff97e
Move atlas format loader/saver to spineatlas.h, remove custom skin resource.
2021-10-01 15:40:53 +02:00
Mario Zechner
51a236c60f
Fix compilation errors.
2021-10-01 14:57:52 +02:00
Mario Zechner
af08ca6882
Rename PackedSkinResource -> SpineCustomSkinResource
2021-10-01 14:55:21 +02:00
Mario Zechner
aa84a4244f
Better SpineExtension:readFile implementation.
2021-10-01 14:47:58 +02:00
Mario Zechner
91748c2bbc
Add CLion macOS project files
2021-10-01 14:21:49 +02:00
Mario Zechner
b22a043ad5
Faster compilation by excluding unnecessary modules.
2021-10-01 13:44:12 +02:00
Mario Zechner
48bdebcab4
Clean-up
2021-10-01 13:03:37 +02:00
Mario Zechner
5ec5544132
[godot] Formatting
2021-09-29 12:43:40 +02:00
Mario Zechner
0b0800143a
[godot] Test scene, minor clean-up.
2021-09-28 22:36:24 +02:00
Mario Zechner
cc57c3dbc9
[godot] Initial commit
2021-09-28 11:27:11 +02:00