685 Commits

Author SHA1 Message Date
Harald Csaszar
88f403f5fc [unity] RectMask2D no longer ignored by SkeletonGraphic with Multiple CanvasRenderers option enabled. Fixes #1802. 2020-10-28 14:59:43 +01:00
badlogic
ee3f088e6c Merge branch '3.8' into 4.0-beta 2020-10-23 11:26:34 +02:00
Harald Csaszar
d2529d410b [csharp] Porting of major 4.0-beta runtime changes. Remaining Unity assets will be updated in separate commit. See #1796. 2020-10-22 14:44:13 +02:00
Harald Csaszar
239de24002 [unity] Fixed compile error in LWRP shaders due to incorrect include path. Closes #1793. 2020-10-21 14:48:43 +02:00
Harald Csaszar
d4654588fb [unity] Fixed animation not playing first time entering play mode after compilation. Related to disabled Domain/Scene reload. See #1621. 2020-10-19 18:46:07 +02:00
Harald Csaszar
17e8373e47 [unity] Fixed SkeletonMecanim handling negative NormalizedTime incorrectly. Closes #1790. 2020-10-19 17:13:34 +02:00
Harald Csaszar
90486705f6 [unity] Now providing BeforeApply update callbacks at all skeleton animation components. Closes #1783. 2020-10-14 12:17:01 +02:00
Harald Csaszar
c3bfac7edd [unity] Fixed a compile error on older .NET versions, introduced by last commit 75efe44. See #1765. 2020-10-07 20:33:51 +02:00
Harald Csaszar
75efe44fab [unity] Detecting and reporting more incorrect shader/component configurations via Inspector warning boxes and log output. Closes #1765. 2020-10-07 20:23:52 +02:00
Harald Csaszar
9bfe314aeb [unity] Fixed false warning issued on URP 2D shaders. Closes #1767. 2020-09-30 19:57:02 +02:00
Harald Csaszar
5c1faa85af [unity] Fixed all Tint and TintBlack shader blend behaviour, previous changes by commit d43b7b0 were incorrect in some cases. Closes #1756. 2020-09-29 16:38:37 +02:00
Harald Csaszar
d43b7b0a9f [unity] Fixed enabling CanvasGroup Compatible at Spine-SkeletonGraphic-TintBlack shader causing Additive blend mode not to work but instead hide the attachment completely. Now providing a Canvas Group Tint Black parameter a SkeletonGraphic Inspector in the Advanced section. Closes #1756. 2020-09-11 20:38:14 +02:00
Harald Csaszar
4cf792f51d [Unity] Fixed incorrect color calculations at TintBlack shaders, TintBlack color was applied incorrectly leading to lighter borders at semitransparent borders. Fixed additive blend mode at SkeletonGraphic-TintBlack. Closes #1747. 2020-09-11 18:38:03 +02:00
Harald Csaszar
faf9bbfe87 [unity] Removed redundant [SerializeField] attributes at public members. Closes #1757. 2020-09-10 18:06:26 +02:00
Harald Csaszar
24e17bfeea [unity] Fixed SkeletonMecanim MixModes being incorrectly initialized (AlwaysMix vs MixNext) when Custom MixMode is enabled and the Component was just created/reset or new Mecanim layers were added. 2020-09-02 20:14:02 +02:00
Harald Csaszar
7011a462db [unity] Added root motion scale parameters. Added SkeletonRootMotion.AdjustRootMotionToDistance() and more for delta compensation (to e.g. stretch a jump to a given distance). Closes #1754. 2020-09-02 19:48:28 +02:00
Harald Csaszar
9667bd2293 [unity] Added OnMeshAndMaterialsUpdated callback for SkeletonRenderSeparator and SkeletonPartsRenderer. Closes #1752. 2020-09-01 16:51:02 +02:00
Harald Csaszar
cccd2132bf [unity] Added/updated HelpUrl of Spine components, now pointing to proper sections of online spine-unity doc. 2020-09-01 16:25:23 +02:00
Harald Csaszar
30ce32519f [unity] Added outline-only shader Spine/Outline/OutlineOnly-ZWrite respecting overlapping attachments. Renders in two passes. Closes #1751. 2020-08-31 19:34:40 +02:00
Harald Csaszar
8476b55fee [unity] Enabled CanvasGroup support by default for all SkeletonGraphic shaders on 4.0 branch. See commit 9d46a0c8bf. See #1576. 2020-08-14 17:47:15 +02:00
Nathan Sweet
896e6a419c Merge branch '3.8' into 4.0-beta 2020-08-10 23:56:47 +02:00
Nathan Sweet
33e2aea7ff Merge branch '3.8' into 4.0-beta 2020-08-10 23:53:10 +02:00
Harald Csaszar
978b305717 [unity] Added frustum culling / update mode parameters Update When Invisible and UpdateMode to all Skeleton components. Closes #1595. 2020-08-05 19:24:49 +02:00
Harald Csaszar
3c94f52b52 [unity] Added support for double-sided lighting at SkeletonLit shaders (including URP and LWRP packages). Closes #1730. 2020-07-30 12:13:52 +02:00
Harald Csaszar
0e2ced5042 [unity] PointFollower and BoundingBoxFollower now correctly unsubscribe from events on deletion / disable. Closes #1729. 2020-07-29 11:53:32 +02:00
Harald Csaszar
3be202711c [unity] Added a warning box when URP Sprite shader is improperly configured for receiving shadows ('Add Normals' needs to be enabled). Closes #1726. 2020-07-24 14:25:41 +02:00
Harald Csaszar
844d13d1ef [unity] Fixed a warning occurring in newer Unity versions, two static extension method classes named SkeletonExtensions in different namespaces but the same file. 2020-07-14 17:03:38 +02:00
Harald Csaszar
84443288b5 [unity] Fixed exception when new Unity 2019.3 Enter Play Mode has disabled domain reload. Closes #1621. 2020-07-10 18:37:36 +02:00
Harald Csaszar
8a444681d2 [unity] SkeletonMecanim now provides additional parameter Custom MixMode which can be disabled to use recommended MixMode settings. By default the parameter is enabled to maintain current 3.8 behaviour. 2020-07-10 14:46:06 +02:00
Harald Csaszar
7626f3b58a [unity] Fixed SkeletonMecanim blend result weights at mode MixNext, no longer bahaving unexpectedly. At additive layers, MixMode.MixNext is always set to MixMode.AlwaysMix since MixNext makes no sense there. Closes #1718. 2020-07-08 20:05:47 +02:00
Harald Csaszar
981a3015fa [unity] Added file missing in last commit 528ab0c. See #1417. 2020-07-03 15:23:27 +02:00
Harald Csaszar
528ab0cff2 [unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417. 2020-07-03 14:59:14 +02:00
Harald Csaszar
f8574f1392 [unity] Fixed a bug at SkeletonGraphic where child renderers were still shown although the parent is disabled when Multiple CanvasRenders is enabled. Closes #1715. 2020-06-30 21:02:05 +02:00
Harald Csaszar
f946fd8b56 [unity] Fixed SkeletonGraphic Mesh memory leak on Initialize(). Closes #1714. 2020-06-25 15:58:39 +02:00
Harald Csaszar
3a1dcd651a [unity] Fixed shader compile error with Unity 2019.4 and Urp 7.4.1. Closes #1700. Shader cleanup, removal of unused instancing vars and separate alpha texture variable. 2020-06-17 21:33:37 +02:00
Harald Csaszar
eadce3188c [unity] Fixed BoundingBoxFollower exception in editor upon loading. Closes #1696. 2020-06-08 20:18:11 +02:00
Harald Csaszar
1707c8ce42 [unity] Fixed a clipping bug when there are two clipping meshes and clipping-end-slot is a skin bone that is disabled (Clipping.endClipping not called when slot.bone.active==false). See #1694. 2020-06-05 21:30:59 +02:00
Harald Csaszar
6e9ad610d6 [unity] Fixed Prefab with SkeletonRenderSeparator constantly loading in editor. Closes #1626. 2020-06-03 18:14:16 +02:00
badlogic
691767ca1f Merge branch '3.8' into 3.9-beta 2020-06-03 17:44:21 +02:00
Harald Csaszar
c54745cbc7 [unity] Fixed an issue related to SkeletonRenderer and Prefabs not calling LateUpdate. Closes #1689. 2020-06-03 15:57:07 +02:00
badlogic
3bdd39a409 Merge branch '3.8' into 3.9-beta 2020-06-03 13:17:58 +02:00
Harald Csaszar
05d8b248b0 [unity] Fixed Mecanim state not updated when referenced clip's Loop Time changes. Also fixes Override controllers which never used the override clips' loop parameter but the original one. Closes #1649. 2020-05-29 16:20:37 +02:00
Harald Csaszar
bc559625f2 [unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example. 2020-05-25 20:22:04 +02:00
Harald Csaszar
69f78b03e1 Merge branch '3.8' into 3.9-beta 2020-05-20 16:48:55 +02:00
Harald Csaszar
6a9403511d [unity] Added documentation section to GetRepackedSkin methods mentioning the requirement for Destroy() call on output textures and materials. Added to example scene component code as well. Closes #1681. 2020-05-18 17:21:58 +02:00
Harald Csaszar
b1e4c8f2b7 [unity] Fixed SkeletonMecanim throwing exception at non-Spine clip. Closes #1675. 2020-05-14 17:50:45 +02:00
Nathan Sweet
79d2dbfa5f Merge branch '3.8' into 3.9-beta 2020-05-05 15:34:13 +02:00
Harald Csaszar
d499dba7c4 [unity] Unity SpriteAtlas support: Upon build to platform, the internally generated sprite atlas texture is used instead of the png file generated for the editor (to reduce additional memory usage). This completes Unity SpriteAtlas support, together with previous commit d35550d. Closes #940. 2020-04-29 20:44:24 +02:00
Harald Csaszar
d35550d4f4 [unity] Now supporting Unity's SpriteAtlas as atlas provider (instead of .atlas.txt and .png files) alongside a skeleton data file. Accessible via a new tool window "Window - Spine - SpriteAtlas Import". 2020-04-29 19:39:32 +02:00
Harald Csaszar
96bb3630f2 [unity] Fixed a bug where _STRAIGHT_ALPHA_INPUT shader keyword was not set when default import settings are applied automatically (bool parameter was set, but the keyword would only be added when the Inspector is active). 2020-04-29 19:37:04 +02:00