9571 Commits

Author SHA1 Message Date
NathanSweet
38e54e686d Added BoneComponent.
closes #166
2014-02-05 20:23:34 +01:00
NathanSweet
86093e7d0d Clean up, added zSpacing.
#166
2014-02-05 18:10:07 +01:00
NathanSweet
66a336e219 Adjusted line endings. 2014-02-05 18:09:16 +01:00
NathanSweet
37ee75a424 Merge branch 'origin/master' 2014-02-05 17:17:48 +01:00
NathanSweet
d4ae313c6b Fixed submesh bug, improved Clear().
closes #151
2014-02-05 17:17:41 +01:00
Nathan Sweet
29ff735384 Merge pull request #161 from tadas-miceika/master
fix copy-paste error
2014-02-05 16:42:21 +01:00
NathanSweet
2e001c6440 Merge branch 'origin/master' 2014-02-05 16:39:47 +01:00
NathanSweet
1e313182e2 Various bug fixes.
closes #176
2014-02-05 16:38:39 +01:00
Nathan Sweet
1567bba01e Merge pull request #177 from pharan/patch-6
AnimationState C# events subscription
2014-02-05 16:13:01 +01:00
NathanSweet
c570829d38 Null checks in Clear. 2014-02-04 12:32:01 +01:00
NathanSweet
f6805575d9 Don't hide SkeletonData asset errors. 2014-02-04 00:24:41 +01:00
NathanSweet
a9abb3155b Fixed spSkeleton_setSlotsToSetupPose. 2014-02-03 22:28:11 +01:00
NathanSweet
b272808a2d Use display.remove(). 2014-02-01 02:07:50 +01:00
NathanSweet
9780af9524 Fixed premultiplied alpha. 2014-02-01 01:27:58 +01:00
NathanSweet
0e47b09706 Dispose texture, not bitmapdata. 2014-01-31 16:30:43 +01:00
John
c5bc9a3cf4 AnimationState C# events subscription
Using the "event" keyword DOESN'T require the use of EventArgs derived classes as part of the method signature.

Events provide a (standard) layer of safety by preventing the nulling or complete reassignment.
It restricts external class interaction with the event to subscription with the += operator and unsubscription with the -= operator. This prevents unrelated objects from accidentally unsubscribing other objects from the event.

The null check is still required though.

For people who followed the examples, worked with the original events and only used += to subscribe to events, this change shouldn't affect client code at all.
2014-01-31 18:36:41 +08:00
NathanSweet
a71f9f4f75 Merge branch 'origin/master' 2014-01-31 00:55:25 +01:00
NathanSweet
58472318a9 Added setScale. 2014-01-31 00:54:58 +01:00
Nathan Sweet
842e3c98f6 Merge pull request #175 from pharan/patch-7
Fixed "CompleteDelete" typo in C# event delegates
2014-01-30 10:18:43 -08:00
John
7699e9b28f Fixed "CompleteDelete" typo in C# event delegates
Supposed to be "CompleteDelegate"?
2014-01-31 01:33:46 +08:00
NathanSweet
99a5250855 Javadoc 2014-01-28 12:58:27 +01:00
NathanSweet
12a625917a Updated to new AnimationState delegates. 2014-01-26 21:14:24 +01:00
NathanSweet
4216077c0e Better AnimationState event delegates. 2014-01-26 21:08:09 +01:00
NathanSweet
8506ed5154 Added UpdateBones delegate to more easily adjust bones after the animation is applied. 2014-01-26 21:03:43 +01:00
NathanSweet
41c36a89d3 Use Initialize instead of Update so animations aren't applied before the first Update. 2014-01-26 21:02:30 +01:00
NathanSweet
ee1b835602 Added missing meta files. 2014-01-26 21:00:58 +01:00
NathanSweet
2745bb2308 Merge branch 'origin/master' 2014-01-26 16:58:20 +01:00
NathanSweet
68d829556a Added getter for tracks.
http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1982
2014-01-26 16:46:30 +01:00
Nathan Sweet
a3a5071a67 Merge pull request #171 from dz1111/master
Modifications to the Spine Cocos2d iOS project so that it compiles out-of-the-box in Xcode 5.0.2.
2014-01-26 04:45:55 -08:00
Daniel Zhang (張道博)
690b7d1684 Adding a note about the need to also copy the appropriate licenses to the project. 2014-01-26 01:27:46 -10:00
Daniel Zhang (張道博)
40beaaf700 Add missing items from cocos2d-iphone 2.1 so that the project builds without errors.
Added references to the project:

* CCFontDefinition.m
* CCFontDefinition.h

Added CoreText.framework to the build phase.
2014-01-26 01:27:07 -10:00
NathanSweet
6f51d79d9c Fixed example drawing off screen. 2014-01-25 23:53:52 +01:00
NathanSweet
0089b17edd Fixed license header. 2014-01-20 04:51:27 +01:00
NathanSweet
661a0436bc Documentation 2014-01-20 04:51:20 +01:00
NathanSweet
44ba6c4832 Documentation 2014-01-19 19:26:07 +01:00
NathanSweet
4adb4af985 Documentation 2014-01-19 17:52:31 +01:00
NathanSweet
39df0601aa Documentation 2014-01-19 16:59:54 +01:00
NathanSweet
848714bb24 Documentation 2014-01-19 16:59:25 +01:00
NathanSweet
0c6eeeed8b Note about spine-torque2d. 2014-01-19 16:50:57 +01:00
NathanSweet
95e27c5a24 Moved Turbulenz to spine-turbulenz to match other runtimes. Fixed example to not use root bone for positioning. 2014-01-19 16:45:54 +01:00
NathanSweet
2758eb3ac0 Merge branch 'origin/master' 2014-01-19 14:33:18 +01:00
NathanSweet
f65be9ad21 Fixed license.
closes #169
2014-01-19 14:32:46 +01:00
Nathan Sweet
e291415e1c Merge pull request #168 from pharan/patch-5
Update README.md
2014-01-18 08:34:22 -08:00
NathanSweet
2e9cb471f7 Per attachment color. 2014-01-18 16:47:18 +01:00
John
df612897cd Update README.md
Warning about possible artifacts when using Unity 4.3's default 2D Project import settings (new "Sprite" texture type) and recommended fix.
2014-01-18 20:00:36 +08:00
NathanSweet
2b241c3628 Fixed root bone translation.
Again.
1.7.08
2014-01-17 00:58:29 +01:00
NathanSweet
9787e7cee7 Returned example to use spineboy. 2014-01-17 00:58:01 +01:00
NathanSweet
9f19d9af39 FFD 2014-01-15 04:16:36 +01:00
NathanSweet
525ba52a6c Removed constants.
Constants weren't used for all names found the in the JSON, no point in doing it only for a few.
2014-01-13 18:09:48 +01:00
NathanSweet
7c99cbd6d2 Added goblin example. 2014-01-13 18:09:00 +01:00