NathanSweet
38e54e686d
Added BoneComponent.
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closes #166
2014-02-05 20:23:34 +01:00
NathanSweet
86093e7d0d
Clean up, added zSpacing.
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#166
2014-02-05 18:10:07 +01:00
NathanSweet
66a336e219
Adjusted line endings.
2014-02-05 18:09:16 +01:00
NathanSweet
37ee75a424
Merge branch 'origin/master'
2014-02-05 17:17:48 +01:00
NathanSweet
d4ae313c6b
Fixed submesh bug, improved Clear().
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closes #151
2014-02-05 17:17:41 +01:00
Nathan Sweet
29ff735384
Merge pull request #161 from tadas-miceika/master
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fix copy-paste error
2014-02-05 16:42:21 +01:00
NathanSweet
2e001c6440
Merge branch 'origin/master'
2014-02-05 16:39:47 +01:00
NathanSweet
1e313182e2
Various bug fixes.
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closes #176
2014-02-05 16:38:39 +01:00
Nathan Sweet
1567bba01e
Merge pull request #177 from pharan/patch-6
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AnimationState C# events subscription
2014-02-05 16:13:01 +01:00
NathanSweet
c570829d38
Null checks in Clear.
2014-02-04 12:32:01 +01:00
NathanSweet
f6805575d9
Don't hide SkeletonData asset errors.
2014-02-04 00:24:41 +01:00
NathanSweet
a9abb3155b
Fixed spSkeleton_setSlotsToSetupPose.
2014-02-03 22:28:11 +01:00
NathanSweet
b272808a2d
Use display.remove().
2014-02-01 02:07:50 +01:00
NathanSweet
9780af9524
Fixed premultiplied alpha.
2014-02-01 01:27:58 +01:00
NathanSweet
0e47b09706
Dispose texture, not bitmapdata.
2014-01-31 16:30:43 +01:00
John
c5bc9a3cf4
AnimationState C# events subscription
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Using the "event" keyword DOESN'T require the use of EventArgs derived classes as part of the method signature.
Events provide a (standard) layer of safety by preventing the nulling or complete reassignment.
It restricts external class interaction with the event to subscription with the += operator and unsubscription with the -= operator. This prevents unrelated objects from accidentally unsubscribing other objects from the event.
The null check is still required though.
For people who followed the examples, worked with the original events and only used += to subscribe to events, this change shouldn't affect client code at all.
2014-01-31 18:36:41 +08:00
NathanSweet
a71f9f4f75
Merge branch 'origin/master'
2014-01-31 00:55:25 +01:00
NathanSweet
58472318a9
Added setScale.
2014-01-31 00:54:58 +01:00
Nathan Sweet
842e3c98f6
Merge pull request #175 from pharan/patch-7
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Fixed "CompleteDelete" typo in C# event delegates
2014-01-30 10:18:43 -08:00
John
7699e9b28f
Fixed "CompleteDelete" typo in C# event delegates
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Supposed to be "CompleteDelegate"?
2014-01-31 01:33:46 +08:00
NathanSweet
99a5250855
Javadoc
2014-01-28 12:58:27 +01:00
NathanSweet
12a625917a
Updated to new AnimationState delegates.
2014-01-26 21:14:24 +01:00
NathanSweet
4216077c0e
Better AnimationState event delegates.
2014-01-26 21:08:09 +01:00
NathanSweet
8506ed5154
Added UpdateBones delegate to more easily adjust bones after the animation is applied.
2014-01-26 21:03:43 +01:00
NathanSweet
41c36a89d3
Use Initialize instead of Update so animations aren't applied before the first Update.
2014-01-26 21:02:30 +01:00
NathanSweet
ee1b835602
Added missing meta files.
2014-01-26 21:00:58 +01:00
NathanSweet
2745bb2308
Merge branch 'origin/master'
2014-01-26 16:58:20 +01:00
NathanSweet
68d829556a
Added getter for tracks.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1982
2014-01-26 16:46:30 +01:00
Nathan Sweet
a3a5071a67
Merge pull request #171 from dz1111/master
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Modifications to the Spine Cocos2d iOS project so that it compiles out-of-the-box in Xcode 5.0.2.
2014-01-26 04:45:55 -08:00
Daniel Zhang (張道博)
690b7d1684
Adding a note about the need to also copy the appropriate licenses to the project.
2014-01-26 01:27:46 -10:00
Daniel Zhang (張道博)
40beaaf700
Add missing items from cocos2d-iphone 2.1 so that the project builds without errors.
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Added references to the project:
* CCFontDefinition.m
* CCFontDefinition.h
Added CoreText.framework to the build phase.
2014-01-26 01:27:07 -10:00
NathanSweet
6f51d79d9c
Fixed example drawing off screen.
2014-01-25 23:53:52 +01:00
NathanSweet
0089b17edd
Fixed license header.
2014-01-20 04:51:27 +01:00
NathanSweet
661a0436bc
Documentation
2014-01-20 04:51:20 +01:00
NathanSweet
44ba6c4832
Documentation
2014-01-19 19:26:07 +01:00
NathanSweet
4adb4af985
Documentation
2014-01-19 17:52:31 +01:00
NathanSweet
39df0601aa
Documentation
2014-01-19 16:59:54 +01:00
NathanSweet
848714bb24
Documentation
2014-01-19 16:59:25 +01:00
NathanSweet
0c6eeeed8b
Note about spine-torque2d.
2014-01-19 16:50:57 +01:00
NathanSweet
95e27c5a24
Moved Turbulenz to spine-turbulenz to match other runtimes. Fixed example to not use root bone for positioning.
2014-01-19 16:45:54 +01:00
NathanSweet
2758eb3ac0
Merge branch 'origin/master'
2014-01-19 14:33:18 +01:00
NathanSweet
f65be9ad21
Fixed license.
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closes #169
2014-01-19 14:32:46 +01:00
Nathan Sweet
e291415e1c
Merge pull request #168 from pharan/patch-5
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Update README.md
2014-01-18 08:34:22 -08:00
NathanSweet
2e9cb471f7
Per attachment color.
2014-01-18 16:47:18 +01:00
John
df612897cd
Update README.md
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Warning about possible artifacts when using Unity 4.3's default 2D Project import settings (new "Sprite" texture type) and recommended fix.
2014-01-18 20:00:36 +08:00
NathanSweet
2b241c3628
Fixed root bone translation.
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Again.
1.7.08
2014-01-17 00:58:29 +01:00
NathanSweet
9787e7cee7
Returned example to use spineboy.
2014-01-17 00:58:01 +01:00
NathanSweet
9f19d9af39
FFD
2014-01-15 04:16:36 +01:00
NathanSweet
525ba52a6c
Removed constants.
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Constants weren't used for all names found the in the JSON, no point in doing it only for a few.
2014-01-13 18:09:48 +01:00
NathanSweet
7c99cbd6d2
Added goblin example.
2014-01-13 18:09:00 +01:00