905 Commits

Author SHA1 Message Date
NathanSweet
951fe77c09 Merge branch 'origin/master' 2014-03-09 12:15:23 +01:00
NathanSweet
aff250daf4 Allow a track to mix with the track below.
http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2248
2014-03-09 12:06:36 +01:00
Nathan Sweet
86c4232538 Merge pull request #186 from Fraggle/patch-1
Wrong type for rgba
2014-03-08 16:14:13 +01:00
Nathan Sweet
806d121e3d Merge pull request #198 from pharan/patch-1
Allow Skin.AddAttachment (C#) to overwrite safely
2014-03-08 16:12:44 +01:00
NathanSweet
3424f31f53 Fixed skeleton attachment position. 2014-03-08 00:20:43 +01:00
NathanSweet
211f82fedd Clear the track before calling end on the listener. 2014-03-08 00:20:26 +01:00
NathanSweet
173bd1c8e1 Updated goblins example data. 2014-03-08 00:17:48 +01:00
NathanSweet
8b17257293 Update for latest libgdx, GL 1.x support is gone. 2014-03-07 14:37:26 +01:00
NathanSweet
8a66c3cd0a Include algorithm for std::min/min. 2014-03-07 14:36:55 +01:00
NathanSweet
f14b2a5c53 Clear mesh deform in setToSetupPose, untested. 2014-03-06 20:40:49 +01:00
NathanSweet
f3c47d1c4f Needed for editor. 2014-03-06 20:40:29 +01:00
NathanSweet
3ab08eadd2 Allow customizing file to load from CLI. 2014-03-06 20:40:15 +01:00
John
9e69a711b5 Allow Skin.AddAttachment to overwrite safely
Allow Skin.AddAttachment to overwrite an existing attachment as intended.
( For more info, see the Remarks section of: http://msdn.microsoft.com/en-us/library/k7z0zy8k%28v=vs.110%29.aspx )
2014-03-04 05:12:49 +08:00
NathanSweet
fa52abc780 Fancier SkeletonTest for trying skeleton files, organized assets. 2014-02-27 19:41:07 +01:00
NathanSweet
7570e0a18c Adjusted order objects are read. 2014-02-27 19:39:29 +01:00
NathanSweet
0365100f27 Merge branch 'origin/master' 2014-02-21 17:38:31 +01:00
NathanSweet
cc62e8ce39 Updated license to clarify how permission is typically granted. 2014-02-21 17:38:16 +01:00
Nathan Sweet
1597efb8d9 Merge pull request #185 from pharan/patch-1
Faster BoneComponent
2014-02-20 15:53:09 +01:00
Sebastien Flory
70189a94cb Wrong type for rgba
Hi,

I think you did a typo. From my understanding of the code, the RGBA value should be numbers, not it (as they are in the RegionAttachement class).

Thanks for the tool.
2014-02-20 10:30:22 +01:00
John
d50386a3a9 Faster BoneComponent
Used a cached Transform reference instead of using the .transform property.
( This is recommended by Unity Tech. .transform is actually shorthand for a component lookup: GetComponent<Transform>() )
2014-02-20 13:59:33 +08:00
Nathan Sweet
453c4bcbb1 Update README.md 2014-02-13 19:23:30 +01:00
Nathan Sweet
dab32201c9 Update README.md 2014-02-13 19:22:19 +01:00
Nathan Sweet
f448fdef42 Update README.md 2014-02-13 19:20:28 +01:00
Nathan Sweet
34ae588e67 Update README.md 2014-02-13 19:10:36 +01:00
Nathan Sweet
ba03c323a7 Update README.md 2014-02-13 19:09:54 +01:00
Nathan Sweet
4e3f8ca974 Update README.md 2014-02-13 19:09:45 +01:00
Nathan Sweet
e64b0b00d0 Update README.md 2014-02-13 19:09:00 +01:00
Nathan Sweet
ae5e7d582d Update README.md 2014-02-13 19:08:55 +01:00
NathanSweet
89b29177ba Better color computation. 2014-02-13 12:25:38 +01:00
NathanSweet
e578531489 Merge branch 'origin/master' 2014-02-13 12:25:19 +01:00
NathanSweet
c9aabe4c63 zSpacing defaults to 0. 2014-02-13 12:25:12 +01:00
Nathan Sweet
264bf33776 Merge pull request #183 from rszalla/master
Fix concatenation in errors
2014-02-12 00:01:40 +01:00
Roman Szalla
fe82c0d1e6 Fix concatenation in errors 2014-02-11 23:41:27 +01:00
NathanSweet
6e3a254aac Comment. 2014-02-09 17:02:14 +01:00
NathanSweet
38e54e686d Added BoneComponent.
closes #166
2014-02-05 20:23:34 +01:00
NathanSweet
86093e7d0d Clean up, added zSpacing.
#166
2014-02-05 18:10:07 +01:00
NathanSweet
66a336e219 Adjusted line endings. 2014-02-05 18:09:16 +01:00
NathanSweet
37ee75a424 Merge branch 'origin/master' 2014-02-05 17:17:48 +01:00
NathanSweet
d4ae313c6b Fixed submesh bug, improved Clear().
closes #151
2014-02-05 17:17:41 +01:00
Nathan Sweet
29ff735384 Merge pull request #161 from tadas-miceika/master
fix copy-paste error
2014-02-05 16:42:21 +01:00
NathanSweet
2e001c6440 Merge branch 'origin/master' 2014-02-05 16:39:47 +01:00
NathanSweet
1e313182e2 Various bug fixes.
closes #176
2014-02-05 16:38:39 +01:00
Nathan Sweet
1567bba01e Merge pull request #177 from pharan/patch-6
AnimationState C# events subscription
2014-02-05 16:13:01 +01:00
NathanSweet
c570829d38 Null checks in Clear. 2014-02-04 12:32:01 +01:00
NathanSweet
f6805575d9 Don't hide SkeletonData asset errors. 2014-02-04 00:24:41 +01:00
NathanSweet
a9abb3155b Fixed spSkeleton_setSlotsToSetupPose. 2014-02-03 22:28:11 +01:00
NathanSweet
b272808a2d Use display.remove(). 2014-02-01 02:07:50 +01:00
NathanSweet
9780af9524 Fixed premultiplied alpha. 2014-02-01 01:27:58 +01:00
NathanSweet
0e47b09706 Dispose texture, not bitmapdata. 2014-01-31 16:30:43 +01:00
John
c5bc9a3cf4 AnimationState C# events subscription
Using the "event" keyword DOESN'T require the use of EventArgs derived classes as part of the method signature.

Events provide a (standard) layer of safety by preventing the nulling or complete reassignment.
It restricts external class interaction with the event to subscription with the += operator and unsubscription with the -= operator. This prevents unrelated objects from accidentally unsubscribing other objects from the event.

The null check is still required though.

For people who followed the examples, worked with the original events and only used += to subscribe to events, this change shouldn't affect client code at all.
2014-01-31 18:36:41 +08:00