NathanSweet
951fe77c09
Merge branch 'origin/master'
2014-03-09 12:15:23 +01:00
NathanSweet
aff250daf4
Allow a track to mix with the track below.
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http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2248
2014-03-09 12:06:36 +01:00
Nathan Sweet
86c4232538
Merge pull request #186 from Fraggle/patch-1
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Wrong type for rgba
2014-03-08 16:14:13 +01:00
Nathan Sweet
806d121e3d
Merge pull request #198 from pharan/patch-1
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Allow Skin.AddAttachment (C#) to overwrite safely
2014-03-08 16:12:44 +01:00
NathanSweet
3424f31f53
Fixed skeleton attachment position.
2014-03-08 00:20:43 +01:00
NathanSweet
211f82fedd
Clear the track before calling end on the listener.
2014-03-08 00:20:26 +01:00
NathanSweet
173bd1c8e1
Updated goblins example data.
2014-03-08 00:17:48 +01:00
NathanSweet
8b17257293
Update for latest libgdx, GL 1.x support is gone.
2014-03-07 14:37:26 +01:00
NathanSweet
8a66c3cd0a
Include algorithm for std::min/min.
2014-03-07 14:36:55 +01:00
NathanSweet
f14b2a5c53
Clear mesh deform in setToSetupPose, untested.
2014-03-06 20:40:49 +01:00
NathanSweet
f3c47d1c4f
Needed for editor.
2014-03-06 20:40:29 +01:00
NathanSweet
3ab08eadd2
Allow customizing file to load from CLI.
2014-03-06 20:40:15 +01:00
John
9e69a711b5
Allow Skin.AddAttachment to overwrite safely
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Allow Skin.AddAttachment to overwrite an existing attachment as intended.
( For more info, see the Remarks section of: http://msdn.microsoft.com/en-us/library/k7z0zy8k%28v=vs.110%29.aspx )
2014-03-04 05:12:49 +08:00
NathanSweet
fa52abc780
Fancier SkeletonTest for trying skeleton files, organized assets.
2014-02-27 19:41:07 +01:00
NathanSweet
7570e0a18c
Adjusted order objects are read.
2014-02-27 19:39:29 +01:00
NathanSweet
0365100f27
Merge branch 'origin/master'
2014-02-21 17:38:31 +01:00
NathanSweet
cc62e8ce39
Updated license to clarify how permission is typically granted.
2014-02-21 17:38:16 +01:00
Nathan Sweet
1597efb8d9
Merge pull request #185 from pharan/patch-1
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Faster BoneComponent
2014-02-20 15:53:09 +01:00
Sebastien Flory
70189a94cb
Wrong type for rgba
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Hi,
I think you did a typo. From my understanding of the code, the RGBA value should be numbers, not it (as they are in the RegionAttachement class).
Thanks for the tool.
2014-02-20 10:30:22 +01:00
John
d50386a3a9
Faster BoneComponent
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Used a cached Transform reference instead of using the .transform property.
( This is recommended by Unity Tech. .transform is actually shorthand for a component lookup: GetComponent<Transform>() )
2014-02-20 13:59:33 +08:00
Nathan Sweet
453c4bcbb1
Update README.md
2014-02-13 19:23:30 +01:00
Nathan Sweet
dab32201c9
Update README.md
2014-02-13 19:22:19 +01:00
Nathan Sweet
f448fdef42
Update README.md
2014-02-13 19:20:28 +01:00
Nathan Sweet
34ae588e67
Update README.md
2014-02-13 19:10:36 +01:00
Nathan Sweet
ba03c323a7
Update README.md
2014-02-13 19:09:54 +01:00
Nathan Sweet
4e3f8ca974
Update README.md
2014-02-13 19:09:45 +01:00
Nathan Sweet
e64b0b00d0
Update README.md
2014-02-13 19:09:00 +01:00
Nathan Sweet
ae5e7d582d
Update README.md
2014-02-13 19:08:55 +01:00
NathanSweet
89b29177ba
Better color computation.
2014-02-13 12:25:38 +01:00
NathanSweet
e578531489
Merge branch 'origin/master'
2014-02-13 12:25:19 +01:00
NathanSweet
c9aabe4c63
zSpacing defaults to 0.
2014-02-13 12:25:12 +01:00
Nathan Sweet
264bf33776
Merge pull request #183 from rszalla/master
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Fix concatenation in errors
2014-02-12 00:01:40 +01:00
Roman Szalla
fe82c0d1e6
Fix concatenation in errors
2014-02-11 23:41:27 +01:00
NathanSweet
6e3a254aac
Comment.
2014-02-09 17:02:14 +01:00
NathanSweet
38e54e686d
Added BoneComponent.
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closes #166
2014-02-05 20:23:34 +01:00
NathanSweet
86093e7d0d
Clean up, added zSpacing.
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#166
2014-02-05 18:10:07 +01:00
NathanSweet
66a336e219
Adjusted line endings.
2014-02-05 18:09:16 +01:00
NathanSweet
37ee75a424
Merge branch 'origin/master'
2014-02-05 17:17:48 +01:00
NathanSweet
d4ae313c6b
Fixed submesh bug, improved Clear().
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closes #151
2014-02-05 17:17:41 +01:00
Nathan Sweet
29ff735384
Merge pull request #161 from tadas-miceika/master
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fix copy-paste error
2014-02-05 16:42:21 +01:00
NathanSweet
2e001c6440
Merge branch 'origin/master'
2014-02-05 16:39:47 +01:00
NathanSweet
1e313182e2
Various bug fixes.
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closes #176
2014-02-05 16:38:39 +01:00
Nathan Sweet
1567bba01e
Merge pull request #177 from pharan/patch-6
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AnimationState C# events subscription
2014-02-05 16:13:01 +01:00
NathanSweet
c570829d38
Null checks in Clear.
2014-02-04 12:32:01 +01:00
NathanSweet
f6805575d9
Don't hide SkeletonData asset errors.
2014-02-04 00:24:41 +01:00
NathanSweet
a9abb3155b
Fixed spSkeleton_setSlotsToSetupPose.
2014-02-03 22:28:11 +01:00
NathanSweet
b272808a2d
Use display.remove().
2014-02-01 02:07:50 +01:00
NathanSweet
9780af9524
Fixed premultiplied alpha.
2014-02-01 01:27:58 +01:00
NathanSweet
0e47b09706
Dispose texture, not bitmapdata.
2014-01-31 16:30:43 +01:00
John
c5bc9a3cf4
AnimationState C# events subscription
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Using the "event" keyword DOESN'T require the use of EventArgs derived classes as part of the method signature.
Events provide a (standard) layer of safety by preventing the nulling or complete reassignment.
It restricts external class interaction with the event to subscription with the += operator and unsubscription with the -= operator. This prevents unrelated objects from accidentally unsubscribing other objects from the event.
The null check is still required though.
For people who followed the examples, worked with the original events and only used += to subscribe to events, this change shouldn't affect client code at all.
2014-01-31 18:36:41 +08:00