NathanSweet
6983ec6fd3
Optimization to not render meshes. Better inspectors.
2014-04-27 00:23:11 +02:00
NathanSweet
b316b8d3e1
Scale mesh vertices!
2014-04-26 23:25:52 +02:00
NathanSweet
b4698dd7ff
Better error handling.
2014-04-26 23:24:37 +02:00
NathanSweet
197614ecb2
Don't serialize computed fields.
2014-04-26 20:00:07 +02:00
NathanSweet
57b5f3a35f
Updated example skeleton.
2014-04-25 18:50:43 +02:00
NathanSweet
6ac54d0bee
Renamed class.
2014-04-25 18:50:32 +02:00
NathanSweet
b20097d193
Meshes, FFD and skinning for spine-tk2d.
2014-04-25 18:50:11 +02:00
NathanSweet
57674a2c72
Merge branch 'origin/master'
2014-04-25 18:22:48 +02:00
NathanSweet
09fac79d03
Meshes, FFD and skinning for spine-unity.
2014-04-25 18:21:00 +02:00
NathanSweet
15b3f0979b
Method to flip v and v2 in UVs.
2014-04-25 18:19:56 +02:00
Nathan Sweet
eb84ca60aa
Merge pull request #211 from RandolphBurt/monogame-example
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MonoGame WindowsStore App Example
2014-04-25 01:37:45 +02:00
randolphburt
b75bb765fe
Link existing assets and code from XNA example to make a MonoGame WindowsStore example project.
2014-04-25 00:24:56 +01:00
Nathan Sweet
eeaba21e2f
Merge pull request #210 from RandolphBurt/monogame-ffd
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Updated MonoGame projects to include additional FFD/Mesh/Skinning source files
2014-04-25 00:19:57 +02:00
randolphburt
6bc5962e1a
Apply latest runtime changes to MonoGame (Windows8) (Meshes, FFD and skinning).
2014-04-24 22:07:11 +01:00
Randolph Burt
1f83f5152f
Apply latest runtime changes to MonoGame (iOS) (Meshes, FFD and skinning).
2014-04-24 21:32:19 +01:00
NathanSweet
381ce3284a
Fixed track entry mix not defaulting to 1.
2014-04-24 19:53:11 +02:00
NathanSweet
5b68fe5190
Meshes, FFD and skinning for spine-csharp and spine-xna.
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Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
2014-04-24 17:32:23 +02:00
NathanSweet
1671d6bd9f
Organization.
2014-04-24 17:30:19 +02:00
NathanSweet
99cb5cae09
setToSetupPose for meshes.
2014-04-23 15:40:40 +02:00
NathanSweet
e0ee76f8c3
Use previous animation's time scale for the mixing duration.
2014-04-23 15:40:17 +02:00
NathanSweet
2c5db07f07
Fixed mixing two animations using different time scales.
2014-04-23 15:35:58 +02:00
NathanSweet
52a4114d7a
Change Variable name.
2014-04-23 15:12:14 +02:00
NathanSweet
ad3fa6ea0e
Fixed debug drawing when non-essential data was not exported.
2014-04-23 15:11:59 +02:00
NathanSweet
89c4a57809
Throw exception if a mesh can't be rendered.
2014-04-23 13:40:51 +02:00
NathanSweet
d6c49df3ec
Fixed mesh hull debug rendering.
2014-04-23 13:40:27 +02:00
NathanSweet
ec70e3438d
Formatting.
2014-04-23 13:14:44 +02:00
NathanSweet
083a842c97
Support attachment loader discarding attachment by returning null.
2014-04-23 12:24:23 +02:00
NathanSweet
26e4fb0d74
License header update.
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2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
cee7e3f336
setSkin with no previous skin attaches setup pose attachments.
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No more API gotcha, setSlotsToSetupPose is not needed.
2014-04-23 01:06:59 +02:00
NathanSweet
68238d9032
Minor changes.
2014-04-23 01:06:10 +02:00
NathanSweet
6cf7dcf413
Support for rotated atlas regions.
2014-04-22 03:11:32 +02:00
Nathan Sweet
6b60a311f4
Merge pull request #208 from semtiko/patch-1
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libgdx runtime, box2d as extension
2014-04-20 20:56:16 +02:00
Alex Vega
32ffa7b609
libgdx runtime, box2d as extension
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Need new lib in build path to run box2d test.
2014-04-20 21:42:25 +04:00
Nathan Sweet
053198b5d7
Update README.md
2014-04-19 02:22:47 +02:00
Nathan Sweet
49171dd811
Update README.md
2014-04-19 02:22:09 +02:00
NathanSweet
6b95c8b5da
Additive blending support.
2014-04-15 21:11:01 +02:00
NathanSweet
d3bf1d00bb
Setter for attachment vertices.
2014-04-08 21:12:36 +02:00
NathanSweet
f7413f0c3b
Ctor taking ShapeRenderer.
2014-04-03 18:35:34 +02:00
NathanSweet
74b41be899
Merge branch 'origin/master'
2014-04-02 16:22:32 +02:00
NathanSweet
c757da504d
Added skinning, compatible with 1.8.19.
2014-04-02 16:22:23 +02:00
Nathan Sweet
a94927968c
Merge pull request #204 from Fraggle/patch-2
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Fix related to Starling update
2014-03-28 12:11:33 +01:00
Sebastien Flory
94ba593940
Fix related to Starling update
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Hi,
Commit 5250246d8e breaks this code because you might not have a frame for a sub texture anymore.
My patch fix the issue.
2014-03-28 11:58:03 +01:00
NathanSweet
02da6a42ad
Fixed a different kind of flickering for multi page atlases.
2014-03-18 19:48:13 +01:00
NathanSweet
4fa11e72d5
Fixed spine-unity and spine-tk2d to create assets in the current folder.
2014-03-18 19:02:11 +01:00
NathanSweet
43ce1c3dff
Fixed flickering with multi page atlases and animated attachment changes.
2014-03-18 00:25:21 +01:00
NathanSweet
c4a3de0e7f
Bug fixes.
2014-03-17 18:42:58 +01:00
NathanSweet
11266e0cc5
Better handling of AnimationState state changes during listeners.
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Except "end" listeners, don't change the state from there.
2014-03-17 16:54:25 +01:00
NathanSweet
df70264a5b
Go back to clearing the entry after the "end" listeners.
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Changing the AnimationState state from an "end" listener is problematic even when the entry is cleared before the listener, so better to make the track that is ending available to the listener.
2014-03-17 16:53:33 +01:00
NathanSweet
f0e4b5e9b8
Fixed AnimationState error.
2014-03-13 16:19:54 +01:00
NathanSweet
579564906d
Simpler test.
2014-03-09 12:15:53 +01:00