489 Commits

Author SHA1 Message Date
misaki-eymard
76361f67a0 [godot] Update the Raptor texture atlas in the example project to the correct one. See #2663 2024-10-28 11:52:24 +09:00
Mario Zechner
405db7da51 [godot] Another fix for the template build script. See #2657 2024-10-23 12:03:08 +02:00
Mario Zechner
32be2c1ef1 [godot] Fix build script for Android template, closes #2657 2024-10-23 11:21:48 +02:00
Mario Zechner
623e2b9786 [godot] Fix web builds for Godot <= 4.2 2024-10-17 15:21:39 +02:00
Mario Zechner
cf5b340210 [godot] Another build script fix. 2024-10-17 12:12:09 +02:00
Mario Zechner
da3fa70d97 [godot] Fix build script. 2024-10-17 11:44:56 +02:00
Mario Zechner
9ea50d85a5 [godot] Try to fix web build on GitHub. 2024-10-17 11:30:42 +02:00
Mario Zechner
e4469dc77b [godot] Fix compilation with emscripten. 2024-10-17 09:00:18 +02:00
Mario Zechner
09542677f4 Fix Godot GH actions 2024-10-17 08:37:22 +02:00
Mario Zechner
5600d0d7c7 [godot] Fix statics deinitialization 2024-10-09 21:14:01 +02:00
Mario Zechner
62aad81999 [godot] Fix rendering in GDExtension. 2024-10-09 12:55:17 +02:00
Mario Zechner
728b96b85e [godot] Fix setup script, remove .idea references. 2024-10-09 11:18:04 +02:00
Mario Zechner
13127aa587 [godot] Fix module build for Godot 4.x 2024-10-09 11:13:37 +02:00
Mario Zechner
64c3e9af16 [godot] Restore old build/setup.sh 2024-10-08 17:17:50 +02:00
Mario Zechner
a3fa4e926f [godot] Clean-up, properly point to editor binaries in .gdextension file. 2024-10-08 17:16:20 +02:00
Mario Zechner
687a6959bb [godot] Fix static initializers for GDExtension initialization order, fix remaining FIXMEs, except SpineSprite rendering. 2024-10-08 17:08:43 +02:00
Mario Zechner
0dc8422c95 [godot] Remove superfluous GodotSpineExtension::_readFile impl 2024-10-08 16:00:53 +02:00
Mario Zechner
6dbed6044f [godot] Fix importers for extension settings 2024-10-08 15:49:23 +02:00
Mario Zechner
14992a57c3 [godot] Fix up extension build and setup script, add VS Code task and launch config 2024-10-08 15:16:47 +02:00
Mario Zechner
887f20435f [godot] Non-working but compiling state. Crashes when registering various inspectors/editor plugins 2024-10-07 18:07:30 +02:00
Mario Zechner
e9b43f9c73 [godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp 2024-10-07 13:55:01 +02:00
Mario Zechner
f8a0b5b6f7 Merge branch '4.2' into gdextension
# Conflicts:
#	spine-godot/spine_godot/SpineAtlasResource.cpp
2024-10-07 08:38:57 +02:00
Mario Zechner
d4a3444328 [godot] Add support for load from disk for Godot 3.x and example 2024-10-07 08:20:38 +02:00
Mario Zechner
e4999922b6 [godot] Fix missing return statement in SpineAtlasResource::load_from_atlas_file 2024-10-07 07:46:06 +02:00
Mario Zechner
dbf0db5c10 [godot] Expose physics constraints, closes #2612 2024-10-02 16:47:53 +02:00
Mario Zechner
7897cffb3b [godot] Added example showing how to load files from disk. 2024-10-02 16:38:49 +02:00
Mario Zechner
7e6671456b [godot] Remove debug defines 2024-10-02 16:24:32 +02:00
Silc Lizard (Tokage) Renew
15ecabc4a8
[godot] Fix Skeleton/Texture loader for runtime loading (#2630) 2024-10-02 16:12:14 +02:00
Mario Zechner
4f06406e96 [godot] Fix spurious errors on first import of .atlas file. Closes #2385 2024-10-02 16:01:04 +02:00
Mario Zechner
29288ca44d [godo] Fix icons for Godot 4.x, see #2385 2024-10-02 13:37:19 +02:00
Mario Zechner
fb1cd5e161 [godot] Fix version check. 2024-10-01 14:19:35 +02:00
Mario Zechner
c58d4c7522 [godot] Fix compatibility with Godot 3.6, make it default build for 3.x. Closes #2647 2024-10-01 13:45:32 +02:00
Mario Zechner
66a9ce0f0f [godot] Build additional web templates (nothreads, dlink), closes #2627 2024-09-18 14:13:52 +02:00
Mario Zechner
fb3d8af281 [godot] Fix builds < 4.3 2024-08-19 14:59:39 +02:00
Mario Zechner
f1956d9496 Formatting. 2024-08-19 14:01:33 +02:00
Mario Zechner
f3ded1ed1a [godot] Godot 4.3 updates 2024-08-19 14:01:08 +02:00
indubitablement2
cd8dadc02a
Update SpineAnimationTrack.cpp (#2578)
Fix: Invalid PROPERTY_HINT_RANGE with hint "0,256,0": Step cannot be 0.
2024-07-24 13:28:24 +02:00
Mario Zechner
1101e71ec3 GDExtension support, heavy WIP 2024-07-05 19:05:42 +02:00
Mario Zechner
198f816cdb [godot] remove convert.py 2024-07-03 11:20:11 +02:00
Mario Zechner
77acce777c [godot] Attempt to fix Windows build on GitHub. 2024-05-22 15:55:15 +02:00
Mario Zechner
aaa9b81628 Formatting 2024-05-21 13:17:23 +02:00
Mario Zechner
5abed8a7f6 [godot] Closes #2489, fix reference count of SpineAttachments
The SpineAttachment destructor would dereference the spine::Attachment. However, the set_spine_object() call doesn't increase the reference count. This can lead to the attachment being deallocated too early.
2024-05-21 13:15:46 +02:00
Mario Zechner
dc577acc8d [godot] Take clipping into account in Skeleton.get_bounds() 2024-05-21 12:48:30 +02:00
Mario Zechner
25d55851e9 [godot] Closees #2530, don't use preview skin/animation at runtime 2024-05-21 11:37:06 +02:00
Mario Zechner
a911384e67 Re-export examples and copy to runtimes 2024-05-16 16:08:40 +02:00
Mario Zechner
f41bb231e1 [godot] Do not generate vsproj 2024-05-10 13:58:57 +02:00
Mario Zechner
5a462e9e21 [godot] Closes #2516, memdelete instead of memfree on Control 2024-05-03 12:44:30 +02:00
Davide Tantillo
b3435430b8 [examples] Updated mix-and-match not inheriting rotation on feet 2024-05-03 09:24:01 +02:00
Mario Zechner
a228adf684 [godot] Should close #2514, needs testing. 2024-05-02 16:52:48 +02:00
Jason Knight
07f299434d Dont do init transform if you dont need to. (#2495) 2024-04-30 10:44:14 +02:00