Mario Zechner
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f2bfb50b54
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Merge branch '4.1' into 4.2-beta
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2023-02-08 13:01:23 +01:00 |
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Mario Zechner
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634028495f
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[godot] Closes #2238, C# binding generator dislikes type mismatch in gettter/setter pairs.
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2023-02-08 13:01:13 +01:00 |
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badlogic
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f5f9eaadd3
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Merge branch '4.1' into 4.2-beta
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2023-02-07 17:57:51 +01:00 |
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badlogic
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2113751ac8
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[godot] Closes #2119, meshes are now drawn on window resizing as well.
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2023-02-07 17:57:41 +01:00 |
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badlogic
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1f1a6bdab5
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Merge branch '4.1' into 4.2-beta
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2023-02-07 15:46:58 +01:00 |
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badlogic
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68ac2ffb7a
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[godot] Closes #2235, proper release of resources loaders and savers.
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2023-02-07 15:46:46 +01:00 |
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Karl Smeltzer
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3b1366b04f
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[godot] update parse_property signature (#2236)
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2023-02-05 11:58:48 +01:00 |
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Mario Zechner
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86a3901cc3
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[godot] VS Code tasks also builds gl3 support.
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2023-02-02 15:38:28 +01:00 |
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Mario Zechner
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f773ede890
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[godot] Fix API change in Godot 4.0
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2023-02-02 15:37:52 +01:00 |
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Mario Zechner
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c8d38f2ec4
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Merge branch '4.1' into 4.2-beta
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2023-01-30 12:49:58 +01:00 |
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Mario Zechner
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6aa54259cb
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[godot] Enable GLES3 backend for Godot 4.0, fix Windows template executable names in GitHub workflow.
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2023-01-30 12:49:29 +01:00 |
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Mario Zechner
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808e4cdacc
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Merge branch '4.1' into 4.2-beta
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2023-01-30 11:25:52 +01:00 |
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Mario Zechner
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c14b00d1c4
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[godot] Closes #2232, do not render slots attached to inactive bones.
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2023-01-30 11:24:42 +01:00 |
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Mario Zechner
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59d700ac3f
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Merge branch '4.1' into 4.2-beta
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2023-01-26 15:40:20 +01:00 |
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Mario Zechner
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0042015e7c
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[spine-cpp] Closes #2225, incorrect integer division when reading AlphaTimeline frames.
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2023-01-26 15:40:04 +01:00 |
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Mario Zechner
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44590e16c3
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[godot] Update README.md with 4.0 build urls and build instructions.
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2023-01-26 10:51:40 +01:00 |
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Mario Zechner
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b836f65919
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[godot] Fix Windows template executable names.
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2023-01-26 10:16:12 +01:00 |
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Mario Zechner
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f6ed158e29
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[godot] Fix v4 macOS template binary names.
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2023-01-26 09:55:45 +01:00 |
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Mario Zechner
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4b16381cfa
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[godot] Fix Linux template build for Godot 4.0.
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2023-01-25 15:28:39 +01:00 |
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Mario Zechner
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ffa028626a
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[godot] Fix Linux editor and template build for Godot 4.0
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2023-01-25 13:39:56 +01:00 |
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Mario Zechner
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9da2be9f6f
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[godot] Fix web templates build for Godot 4.0
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2023-01-25 13:17:30 +01:00 |
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Mario Zechner
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d3d5a41bf6
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[godot] Fix iOS templates build for Godot 4.0
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2023-01-25 13:01:28 +01:00 |
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Mario Zechner
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7f39dfc41d
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[godot] Fix macOS editor and templates build for Godot 4.0
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2023-01-25 12:34:16 +01:00 |
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Mario Zechner
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7bc4cbfaee
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[godot] Make v4 build scripts executable.
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2023-01-25 11:16:31 +01:00 |
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badlogic
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6e1eda3229
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[godot] Updated paths.md
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2023-01-25 11:14:34 +01:00 |
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badlogic
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859aefe2ce
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[godot] Fix Windows template build.
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2023-01-25 10:54:35 +01:00 |
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Mario Zechner
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5081519366
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Merge branch '4.1' into 4.2-beta
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2023-01-24 20:51:35 +01:00 |
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badlogic
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63d0cb5ed2
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[godot] Fixe Live++ patch for v4, fix VSC build task.
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2023-01-24 17:41:11 +01:00 |
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badlogic
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0b5621ccd4
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[godot] Fix v3 Live++ patch, launch configs and tasks.
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2023-01-24 16:52:33 +01:00 |
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badlogic
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35c4294a9c
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[godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs.
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2023-01-24 16:05:10 +01:00 |
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badlogic
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253dc293db
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Merge branch '4.1' into 4.2-beta
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2023-01-24 11:07:12 +01:00 |
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badlogic
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5ae7b307fa
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[godot] Disable address sanitiizer for release builds.
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2023-01-24 10:40:23 +01:00 |
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Mario Zechner
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8aa66061d9
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Merge branch '4.1' into 4.2-beta
# Conflicts:
# .gitignore
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2022-11-29 09:48:51 +01:00 |
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Mario Zechner
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0a14457f36
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[godot] Apply light mask of sprite to mesh instances, closes #2197.
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2022-11-29 09:47:45 +01:00 |
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Mario Zechner
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a7a2d844e1
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[godot] Use our .clang-format.
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2022-11-29 09:46:52 +01:00 |
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Mario Zechner
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4f03d02435
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2022-11-29 09:32:30 +01:00 |
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Mario Zechner
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e545a11315
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[godot] Update scenes with more default data.
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2022-11-29 09:32:21 +01:00 |
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Jordan Schidlowsky
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e83b9c1714
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fix incorrect ordering issue when applying custom materials to slot nodes (#2205)
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2022-11-29 09:23:15 +01:00 |
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Mario Zechner
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459f88c5a2
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Merge branch '4.1' into 4.2-beta
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2022-11-29 09:10:51 +01:00 |
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Mario Zechner
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7c285d6a3a
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[godot] Enable address sanitizer in debug builds.
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2022-11-29 09:08:57 +01:00 |
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Mario Zechner
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65bf27ba46
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Merge branch '4.1' into 4.2-beta
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2022-11-11 06:20:33 +01:00 |
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Mario Zechner
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726ad4ddbe
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[godot] Fix convert.py to release lock before renaming .json files.
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2022-11-11 06:20:22 +01:00 |
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Mario Zechner
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42bce02619
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Merge branch '4.1' into 4.2-beta
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2022-10-28 10:40:54 +02:00 |
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Mario Zechner
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3493de7fe8
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Formatting
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2022-10-28 10:40:38 +02:00 |
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Mario Zechner
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1826d042ad
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[godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton.
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2022-10-28 10:39:05 +02:00 |
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Mario Zechner
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1121a1de61
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[godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton.
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2022-10-28 10:38:45 +02:00 |
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Mario Zechner
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fb553165bc
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[godot] Fix up fetching renderer object in SpineSprite.
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2022-09-27 10:27:05 +02:00 |
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Mario Zechner
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6705ad675f
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Merge branch '4.1' into 4.2-beta
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2022-09-26 14:04:16 +02:00 |
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Mario Zechner
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7d02b417c1
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[godot] Fix v4 example project.
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2022-09-26 14:03:15 +02:00 |
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Mario Zechner
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6a2a1f8101
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[godot] Only log if actual work happens.
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2022-09-26 13:42:03 +02:00 |
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