ZimM
de4fc8b483
remove string comparisons in SkeletonAnimator
2015-02-28 03:10:07 +02:00
ZimM
ab396af5f3
fixed type in SkeletonUtility
2015-02-28 03:09:09 +02:00
ZimM
cdaa7c7460
don't update the mesh if Renderer is disabled
2015-02-27 05:14:36 +02:00
ZimM
77b5f36336
derp. forgot to revert Gizmo color.
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do not calculate alpha when using additive blending
2015-02-26 23:29:53 +02:00
ZimM
b07e24f910
replaced Mesh.RecalculateBounds() in SkeletonRenderer with manual calculation, since we're going through all the vertices anyway
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optimized SkeletonRenderer.OnDrawGizmos
2015-02-26 18:07:36 +02:00
ZimM
905890f7ca
one more is + as -> as + null check
2015-02-26 14:40:59 +02:00
ZimM
0b86e3330a
oops. spaces to tabs
2015-02-26 06:56:05 +02:00
ZimM
169ec15285
reduce method calls overhead in SkeletonRenderer
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reduce GC pressure in SkeletonAnimator
2015-02-26 06:34:31 +02:00
ZimM
0635c19fef
replace some more List<T> with ExposedList<T>
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fix some stupidity from previous commit
2015-02-26 05:37:28 +02:00
ZimM
9ae48c2aac
replaced List<T> with ExposedList<T> to avoid indexer overhead
2015-02-26 05:00:44 +02:00
pharan
2de88fc6aa
Unity 5 compatible SkeletonRendererInspector sorting layer fields.
2015-02-26 11:00:17 +08:00
pharan
cd198cc970
Added Sorting Layers GUI to SkeletonRenderer and SkeletonAnimation Inspectors.
2015-02-24 14:02:07 +08:00
Fenrisul
fdb83d5428
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
2015-02-17 18:37:28 -08:00
Fenrisul
678296a3d7
Added SkeletonUtility button to SkeletonAnimatorInspector
2015-02-17 18:36:56 -08:00
Fenrisul
9c7b95ff30
SkeletonAnimator update
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Unity5 compatibility pass
2015-02-17 18:22:51 -08:00
Fenrisul
f25f33fbc5
MixMode list added to SkeletonAnimator
2015-02-17 17:33:30 -08:00
Fenrisul
39e754315e
Added SkeletonAnimator
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Changed SkeletonAnimation delegates to pass SkeletonRenderer instead of SkeletonAnimation
Refactored how delegates/events work a bit in SkeletonAnimation by implementing ISkeletonAnimation interface.
2015-02-17 16:20:57 -08:00
Fenrisul
366cbaf0c3
Updated SkeletonUtilityBone to handle FlipX better by scaling Z in follow mode when world flipped.
2015-02-07 01:48:05 -08:00
John
e85c1b49a0
Unnoticeably faster frontFacing SkeletonRenderer
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Cached slot.bone to remove 3 dereferences.
2015-02-07 03:06:57 +08:00
Fenrisul
1f13add101
One more adjustment to SkeletonRenderer.
2015-02-05 19:09:47 -08:00
Fenrisul
663a241939
Forgot to add SkeletonBaker.cs.meta.
2015-02-05 19:04:41 -08:00
Fenrisul
68cc57143e
Modified SkeletonRenderer OnEnable OnDisable to be Awake and OnDestroy to clear meshes to fix a few behavioral changes.
2015-02-05 19:04:23 -08:00
Fenrisul
b2ae8cba9f
SkeletonBaker dirty settings fix
2015-02-02 06:52:19 -08:00
Fenrisul
ca97abb2a1
Added SkeletonBaker system
2015-02-02 05:49:36 -08:00
Fenrisul
c445d14f6e
Null mesh cleanup fixed in SkeletonRenderer
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Added "Front Facing" parameter to SkeletonRenderer
2015-01-29 17:41:34 -08:00
Fenrisul
86a5b5289d
updated footsoldier example
2015-01-26 22:05:39 -08:00
Fenrisul
dc5873876b
Modified SkeletonRenderer to destroy mesh1 and mesh2 when disabled if the gameobject its attached to is no longer visible.
2015-01-26 22:02:55 -08:00
Fenrisul
7638ed96ff
Missing reference fix
2015-01-23 00:23:41 -08:00
Fenrisul
9911183a3d
Initial import error fix
2015-01-23 00:21:27 -08:00
Fenrisul
d60bc9241c
more attributes
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more bug fixes
more helper menus
even more examples
2015-01-23 00:01:32 -08:00
Fenrisul
444a536dad
Importer improvements
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Attributes
Multiple atlas support
More examples
2015-01-20 00:08:06 -08:00
NathanSweet
5d8e907b93
Merge remote-tracking branch 'origin/master'
2014-12-11 03:16:50 +01:00
NathanSweet
8da86d7f25
Fixed allocations.
2014-12-11 03:16:46 +01:00
John
987f4a17d2
Fix 2D Projects breaking PMA atlases.
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Disable alphaIsTransparency by default.
This will prevent 2D projects from causing PMA atlases to bleed colors into transparent areas.
2014-12-06 11:59:49 +08:00
NathanSweet
74dc8062b0
Docs
2014-10-07 13:16:40 +02:00
Fenrisul
803a7152bc
[Unity] Updated Eye Constraint example, atlas was broken from 1.9.17 export?
2014-10-06 00:00:29 -07:00
NathanSweet
2902fb2ec9
Formatted source, committed formatter policy.
2014-10-05 20:29:11 +02:00
NathanSweet
7b07557e5b
Merge remote-tracking branch 'origin/master'
2014-10-05 18:53:53 +02:00
NathanSweet
b2f09b352b
Reanedm goblins-ffd example to goblins-mesh.
2014-10-05 18:53:47 +02:00
NathanSweet
323f4a4fd5
Fixed compilation for Unity < 4.5.
2014-10-05 18:53:30 +02:00
Fenrisul
9cd40dd3c1
[Unity] Added Bone FlipX support to Skeleton Utility.
2014-10-04 19:35:46 -07:00
NathanSweet
14aeb49650
Clean up.
2014-10-04 13:36:05 +02:00
Fenrisul
c79fe82ef8
Merge pull request #307 from Fenrisul/master
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[Unity Bugfix] Fixed auto 2048x2048 import
2014-09-30 16:41:43 -07:00
Fenrisul
b02e4acabf
[Unity Bugfix] Fixed auto 2048x2048 import and now check for ancient atlas page size == 0
2014-09-30 16:39:03 -07:00
NathanSweet
41e8f67331
Docs
2014-10-01 00:41:27 +02:00
Fenrisul
bbb27ee2e3
[Unity] Forgot to merge scene and audio references
2014-09-30 01:20:37 -07:00
Fenrisul
131e4babe0
[Unity] Added Basic Platformer scripts and Hero character
2014-09-30 01:13:35 -07:00
Fenrisul
55896be38f
[Unity] Various importer fixes and improvements
2014-09-30 01:12:23 -07:00
NathanSweet
03020e0ff4
Merge remote-tracking branch 'origin/master'
2014-09-30 01:27:48 +02:00
NathanSweet
69a611fbf2
Dragon license.
2014-09-30 01:27:16 +02:00