badlogic
0eaf8fcfa0
[as3] AnimationState#apply returns boolean indicating if any timeline was applied. #919
2017-06-04 10:55:35 +02:00
badlogic
75041ab65e
[as3] Ported IKConstraint fix.
2017-05-24 17:33:31 +02:00
badlogic
679a1997c0
[as3] Ported Animation State changes, see #908
2017-05-24 12:59:49 +02:00
badlogic
0041378267
[as3] Ported IKConstraint simplification, see #907
2017-05-24 11:42:26 +02:00
badlogic
8335ea6af7
[as3] Ported latest anim state change
2017-05-18 10:29:49 +02:00
badlogic
18ebc9b447
[as3][ts] Moved mix duration fix to setTimelineData so we evaluate the boolean expression less.
2017-05-17 15:31:10 +02:00
badlogic
03e08dc74f
[as3] Ported animation state changes, see #904
2017-05-17 15:27:57 +02:00
badlogic
2b60e8f3b2
[starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897
2017-05-10 15:32:02 +02:00
badlogic
11b402fcaf
[as3] Fixed memory leak in Triangulator
2017-05-04 14:16:59 +02:00
badlogic
73dce74fcc
[as3] Separated triangulation and convex decomposition
2017-04-21 10:33:55 +02:00
badlogic
f757b39fb1
[starling] Updated assets
2017-04-21 10:25:41 +02:00
badlogic
d0a79def31
[starling] Fixed assignment of MeshStyle and colorizing vertices. Closes #879
2017-04-21 10:24:18 +02:00
badlogic
1e93019b82
[starling] Updated Raptor clipping repro.
2017-04-20 15:25:03 +02:00
badlogic
d7873928d1
[monogame] Updated project file and assets
2017-04-19 13:21:25 +02:00
badlogic
689d753030
[starling] Fixed another double header
2017-04-14 17:03:31 +02:00
badlogic
f00d5b61c7
[starling] Fixed double header
2017-04-14 17:02:52 +02:00
badlogic
74c47bb1ff
[starling] Repro for two color tint issue
2017-04-14 16:54:14 +02:00
badlogic
19f962c85a
[starling] Cleaned up FDT projects and SDK swcs included by projects
2017-04-14 16:05:13 +02:00
badlogic
8bd058f82e
[starling] Updated to Starling 2.1. Added coin sample
2017-04-14 15:58:15 +02:00
badlogic
971e203b9e
[as3][starling] Added clipping. Worked before moving stuff around in FDT. Seems like convex decomposer is now bugged?
2017-04-13 15:08:34 +02:00
badlogic
8920840ecf
[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
2017-04-11 13:11:02 +02:00
badlogic
293f960333
[as3] Ported AnimationState change
2017-04-10 15:48:13 +02:00
badlogic
dc9845bdc4
[as3] Fixed dipping problem fix
2017-04-10 14:37:12 +02:00
badlogic
f63f8c022f
[as3] Ported dipping problem fix, see #867
2017-03-31 12:38:54 +02:00
badlogic
0b40dd7a9f
Updated exports
2017-03-27 10:19:51 +02:00
badlogic
cc9fdf3f1f
[as3] Fixed bug in SkeletonSprite related to timing. See http://esotericsoftware.com/forum/Runtimes-spine-starling-spine-AS3-major-bug-not-crash-8038
2017-03-14 10:10:59 +01:00
badlogic
60bbfce2fc
[as3] Fixed event registration, see http://esotericsoftware.com/forum/Runtimes-spine-AS3-major-bug-callbacks-8045
2017-03-14 10:07:40 +01:00
badlogic
4935284449
[starling] Added two color tinting. Closes part of #843
2017-03-10 11:28:51 +01:00
badlogic
56ef82b843
[as3][starling] Formatting.
2017-03-09 14:34:09 +01:00
badlogic
8eba84856e
[starling] two color tint baby steps
2017-03-09 10:12:18 +01:00
badlogic
787a525a93
[runtimes] Closes #842 , sorting of transform constraints
2017-02-23 15:44:31 +01:00
badlogic
cbe79ba04a
Merged master manually
2017-02-23 14:39:36 +01:00
id-ilych
16b9d63bf7
Bug: animation totally disappears if has alpha < 1 ( #833 )
...
This problem was probably introduced while moving to new starling version where premultiplied alpha is no longer passed as an argument to `render()`.
BTW if I get it right then there's no need to manually restore `blendMode` because `DisplayObjectContainer` wraps child's `render()` with `painter.pushState()`/`painter.popState()`.
2017-02-23 11:22:48 +01:00
id-ilych
7a2547831a
Bug: hitTest is broken for empty animation ( #832 )
2017-02-23 11:21:19 +01:00
id-ilych
aefd9e4b01
Bug: wrong blend mode for MeshAttachment ( #831 )
2017-02-21 11:17:14 +01:00
badlogic
f617ff635f
[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
2017-02-20 11:22:26 +01:00
badlogic
fe8eae4b8e
[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
2017-01-30 16:31:16 +01:00
badlogic
7ac7afac2c
[as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet.
2017-01-27 11:43:04 +01:00
badlogic
5210b7756d
[as3] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
2016-12-15 14:56:33 +01:00
badlogic
a596aa49e7
[as3] Fix for clearTracks, see #805
2016-12-15 13:45:12 +01:00
badlogic
f5422f1950
[as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801
2016-12-12 09:38:32 +01:00
badlogic
ee9b03bc9d
[as3] Ported latest AnimationState changes. See #792
2016-12-02 15:40:22 +01:00
badlogic
f4a65fdcd4
[as3] Missing new in Atlas.as. Closes #787
2016-12-01 11:18:23 +01:00
badlogic
6377618e3f
[as3] Fix for rotation timelines in AnimationState
2016-11-29 13:16:11 +01:00
badlogic
14d872b092
[as3] Ported latest AnimationState changes
2016-11-28 16:37:06 +01:00
badlogic
721cbf0260
[as3] Ported AnimationState changes
2016-11-24 13:28:50 +01:00
badlogic
7637fdbefd
[as3] Updated FDT projects to use player 23
2016-11-24 13:22:26 +01:00
NathanSweet
d52d2e72ee
Updated READMEs, supported version is 3.5.xx.
2016-11-15 23:29:27 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
...
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00