badlogic
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10ecbcf8f3
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Merge branch '3.8' into 4.0-beta
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2020-08-13 14:50:18 +02:00 |
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badlogic
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993391602b
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[cpp] Closes #1713, dark color was not set in Slot::setToSetupPose().
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2020-08-13 14:49:47 +02:00 |
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badlogic
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bde827e66a
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[as3] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738.
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2020-08-13 14:47:43 +02:00 |
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badlogic
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0f8ffd6ba6
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[lua] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738.
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2020-08-13 14:41:50 +02:00 |
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badlogic
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c0d8f1cece
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[ts] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738.
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2020-08-13 14:34:59 +02:00 |
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badlogic
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0405d239ea
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[cpp] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738.
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2020-08-13 14:25:49 +02:00 |
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badlogic
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6d833f36d1
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[c] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738.
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2020-08-13 14:22:49 +02:00 |
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Harald Csaszar
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0245a83a07
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[csharp] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738.
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2020-08-13 12:57:52 +02:00 |
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Nathan Sweet
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c7e3729546
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[skeletonviewer] Better place for test code.
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2020-08-13 11:49:16 +02:00 |
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Nathan Sweet
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31d040ee05
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Merge branch '3.8' into 4.0-beta
# Conflicts:
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
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2020-08-12 22:24:43 +02:00 |
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Nathan Sweet
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829035330b
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[libgdx] Fixed incorrect mixing when interrupting a mix with a 3rd entry using hold previous.
closes #1738
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2020-08-12 22:17:22 +02:00 |
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Nathan Sweet
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83931434cc
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[skeletonviewer] Don't apply hold previous to track 0 or to the first entry on a track.
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2020-08-12 22:03:21 +02:00 |
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Harald Csaszar
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996cbeaac4
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[unity] Fixed Sprite shader render queue property being too limited. Now using normal int property instead of range slider and displaying the result render queue below. Closes #1737.
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2020-08-12 12:49:44 +02:00 |
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Nathan Sweet
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896e6a419c
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Merge branch '3.8' into 4.0-beta
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2020-08-10 23:56:47 +02:00 |
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Nathan Sweet
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33e2aea7ff
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Merge branch '3.8' into 4.0-beta
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2020-08-10 23:53:10 +02:00 |
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Nathan Sweet
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13b3b2e011
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Formatting.
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2020-08-10 23:47:50 +02:00 |
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Nathan Sweet
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4aa54636f2
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Javadocs.
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2020-08-07 16:09:06 +02:00 |
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Harald Csaszar
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11006baa65
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[unity] Fixed URP Sprite shader treating skeleton alpha incorrectly. Closes #1735.
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2020-08-07 15:40:35 +02:00 |
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Harald Csaszar
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bb34e33aee
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[unity] Moved SkeletonGraphic Inspector property "Update when Invisible" to the Advanced section for consistency.
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2020-08-06 18:41:43 +02:00 |
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Harald Csaszar
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978b305717
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[unity] Added frustum culling / update mode parameters Update When Invisible and UpdateMode to all Skeleton components. Closes #1595.
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2020-08-05 19:24:49 +02:00 |
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Harald Csaszar
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a67094d642
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[unity] Ordered attribute drawers SpineSlot alphabetically and SpineBone as hierarchial tree selector. Closes #1731.
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2020-08-03 19:21:14 +02:00 |
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Nathan Sweet
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e429c045aa
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Only use alpha to achieve additive blending when tint colors use PMA.
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2020-08-02 15:06:33 +02:00 |
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Harald Csaszar
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5d61effc68
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[unity] Fixed automatic asset import in Unity 2020.1 (uses Asset Pipeline V2). Also fixes import when using Asset Pipeline V2 at Unity 2019.X. Closes #1727.
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2020-07-30 16:02:27 +02:00 |
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Harald Csaszar
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1c2d4fa2e0
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[unity] Added changelog entry for previous commit 3c94f52 (double sided lighting at SkeletonLit shaders).
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2020-07-30 12:17:31 +02:00 |
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Harald Csaszar
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3c94f52b52
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[unity] Added support for double-sided lighting at SkeletonLit shaders (including URP and LWRP packages). Closes #1730.
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2020-07-30 12:13:52 +02:00 |
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Harald Csaszar
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0e2ced5042
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[unity] PointFollower and BoundingBoxFollower now correctly unsubscribe from events on deletion / disable. Closes #1729.
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2020-07-29 11:53:32 +02:00 |
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Harald Csaszar
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3be202711c
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[unity] Added a warning box when URP Sprite shader is improperly configured for receiving shadows ('Add Normals' needs to be enabled). Closes #1726.
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2020-07-24 14:25:41 +02:00 |
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Harald Csaszar
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a67b05725d
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[unity] Added changelog section for timeline additions in last commit, see commit 8c009e2.
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2020-07-23 16:48:31 +02:00 |
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Harald Csaszar
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7611f551eb
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[unity] Updated license headers at Timeline classes.
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2020-07-23 16:29:41 +02:00 |
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Harald Csaszar
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8c009e2f56
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[unity] Added Timeline support for SkeletonGraphic. Fixed multi-track Timeline preview when scrubbing in the Editor (note: requires ascending track ordering). Closes #1313. Closes #1724.
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2020-07-23 16:28:37 +02:00 |
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Nathan Sweet
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d4881c4d1b
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Javadoc.
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2020-07-20 21:38:23 +02:00 |
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Nathan Sweet
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d519216b06
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Javadocs.
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2020-07-20 11:50:42 +02:00 |
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Nathan Sweet
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ad5a64bb9e
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Separated PMA setting into two settings.
This allows PMA blending modes to be used without color PMA being applied, for when the shader applies PMA.
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2020-07-19 15:45:19 +02:00 |
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Nathan Sweet
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acc9e127d4
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Readme update, added barebones.html.
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2020-07-17 19:50:50 +02:00 |
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Nathan Sweet
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11fdba7000
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Adjusted wording.
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2020-07-17 18:23:16 +02:00 |
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Harald Csaszar
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498cf7ac6f
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[unity] Changed Spine/Sprite shader parameter name from Overlay Color to Overlay Color & Alpha, as functionality looks broken if you miss that you have to set the alpha value to > 0.
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2020-07-17 10:47:27 +02:00 |
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Harald Csaszar
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c6fb1795cf
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[unity] Fixed ZWrite NormalMap issue with Unity 2019.4.3f1 URP 7.4.1. Closes #1720.
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2020-07-14 18:09:22 +02:00 |
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Harald Csaszar
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844d13d1ef
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[unity] Fixed a warning occurring in newer Unity versions, two static extension method classes named SkeletonExtensions in different namespaces but the same file.
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2020-07-14 17:03:38 +02:00 |
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Nathan Sweet
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d99aa12f14
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Fixed disableBlending.
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2020-07-12 02:12:25 +02:00 |
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Harald Csaszar
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84443288b5
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[unity] Fixed exception when new Unity 2019.3 Enter Play Mode has disabled domain reload. Closes #1621.
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2020-07-10 18:37:36 +02:00 |
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Harald Csaszar
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8a444681d2
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[unity] SkeletonMecanim now provides additional parameter Custom MixMode which can be disabled to use recommended MixMode settings. By default the parameter is enabled to maintain current 3.8 behaviour.
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2020-07-10 14:46:06 +02:00 |
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Harald Csaszar
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7626f3b58a
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[unity] Fixed SkeletonMecanim blend result weights at mode MixNext, no longer bahaving unexpectedly. At additive layers, MixMode.MixNext is always set to MixMode.AlwaysMix since MixNext makes no sense there. Closes #1718.
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2020-07-08 20:05:47 +02:00 |
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Harald Csaszar
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a062dd7b5a
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[unity] BoundingBoxFollower Add Bone Follower button was always disabled. Also calling BoundingBoxFollower.Initialize() explicitly in editor code now (might resolve some problems with recent Unity versions). Closes #1717.
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2020-07-06 20:07:45 +02:00 |
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Harald Csaszar
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981a3015fa
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[unity] Added file missing in last commit 528ab0c. See #1417.
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2020-07-03 15:23:27 +02:00 |
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Harald Csaszar
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528ab0cff2
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[unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417.
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2020-07-03 14:59:14 +02:00 |
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Harald Csaszar
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f8574f1392
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[unity] Fixed a bug at SkeletonGraphic where child renderers were still shown although the parent is disabled when Multiple CanvasRenders is enabled. Closes #1715.
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2020-06-30 21:02:05 +02:00 |
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Harald Csaszar
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f946fd8b56
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[unity] Fixed SkeletonGraphic Mesh memory leak on Initialize(). Closes #1714.
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2020-06-25 15:58:39 +02:00 |
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Harald Csaszar
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7ecc3b6f95
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[unity] Reload during Play mode now copies registered event subscribers from before reload. Closes #1704.
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2020-06-24 16:08:02 +02:00 |
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Harald Csaszar
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5b65f3f155
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[csharp] Avoiding reallocations in Animation ctor by adding all HashSet entries at once. Closes #1709.
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2020-06-24 11:46:07 +02:00 |
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Harald Csaszar
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46a0ffce50
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[cocos2d-x] Added early out check for MeshAttachment alpha == 0. Related to commit 254baf4. See #1708.
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2020-06-22 16:48:14 +02:00 |
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