439 Commits

Author SHA1 Message Date
NathanSweet
288e520b25 Refactored spine-unity to support multiple materials. 2013-08-03 15:44:04 +02:00
NathanSweet
f9d538d6e7 Unity 3.5 is no longer supported. Verified works with Unity 4.2. 2013-08-03 10:36:14 +02:00
NathanSweet
4bed95f1b0 Updated spineboy to use whitespace stripped atlas and walk scales the head for testing. 2013-08-03 09:37:50 +02:00
NathanSweet
a654064ced Fixed Flash registration points. 2013-08-03 09:33:01 +02:00
NathanSweet
1200d549bb Support premultiplied alpha. 2013-08-02 18:08:37 +02:00
NathanSweet
0784725106 Merge branch 'origin/master' 2013-08-02 15:09:06 +02:00
NathanSweet
a6e5d95a36 Remove unnecessary if. 2013-08-02 15:07:11 +02:00
Nathan Sweet
7a793b4977 Merge pull request #96 from nikibobi/patch-1
Combined two similar ifs to one with xor
2013-08-02 06:00:48 -07:00
Borislav Kosharov
9408033356 Combined two similar ifs to one with xor 2013-08-02 14:01:43 +03:00
NathanSweet
0a7c47f2c4 Don't need to set submesh triangles every frame. 2013-08-01 17:19:39 +02:00
NathanSweet
c4feeeb310 Merge branch 'origin/master' 2013-08-01 17:13:16 +02:00
NathanSweet
43d572c187 Don't need mesh.Clear() every frame. 2013-08-01 17:10:19 +02:00
Nathan Sweet
b203e75bef Merge pull request #94 from theGoodEvil/missing_semicolons
Add missing semicolons
2013-08-01 01:44:11 -07:00
Nathan Sweet
33d2881c5d Merge pull request #95 from nikibobi/patch-1
Simplified SkeletonData ToString in csharp runtime
2013-08-01 01:42:51 -07:00
Borislav Kosharov
e6b98cd179 Simplified SkeletonData ToString in csharp runtime 2013-07-31 21:40:36 +03:00
Guido Lorenz
5b0a3f0b38 Add missing semicolons
Missing semicolons can cause trouble when minifying
or concatenating Javascript sources. The last one
actually did cause trouble when being followed by
an IIFE after concatenation.
2013-07-31 13:19:12 +02:00
NathanSweet
59513b4afa Added skeleton RGBA tint. 2013-07-30 20:50:00 +02:00
NathanSweet
99ee8361e2 spine-tk2d now supports whitespace trimmed atlases. 2013-07-28 17:27:37 +02:00
NathanSweet
7e66b9e22d spine-unity4-tk2d 2013-07-28 11:01:17 +02:00
NathanSweet
d6f3fd9deb Merge branch 'origin/master' 2013-07-28 01:32:57 +02:00
NathanSweet
1573d47bc6 Use createWithFile instead of releasing. 2013-07-27 13:51:39 +02:00
Nathan Sweet
c0466be20c Merge pull request #89 from ryanmcnz/patch-1
Fixed toColor function returning NaN
2013-07-25 02:59:48 -07:00
Ryan McKay
c4e1b11845 Fixed toColor function returning NaN
Tested the 'toColor' function with 'ffffff00'.
The returned result (in r,g,b,a) was 1,NaN,1,257.
The correct result should obviously be 1,1,1,0.
The hex substring was being done incorrectly.
2013-07-25 20:32:37 +12:00
NathanSweet
6de19dc914 Added AnimationState to spine-lua. 2013-07-24 03:56:18 +02:00
NathanSweet
e42cf6ad19 Changed project files to work with Flash Builder 4.6. 2013-07-24 03:07:11 +02:00
NathanSweet
044e2c2a4c Fixed flipX bug. 2013-07-24 03:06:34 +02:00
Nathan Sweet
5e6fd92f9c Merge pull request #83 from RandolphBurt/AddDefineConstantsToMonoGameReleaseBuild
Add DefineConstants to the MonoGame release build configurations
2013-07-23 14:30:27 -07:00
NathanSweet
4d2e9180f1 Fixed NPE when slot has no attachment. 2013-07-23 18:43:08 +02:00
NathanSweet
0c2fd492de Fixed #86. 2013-07-21 01:29:26 +02:00
NathanSweet
88ceca926e Fixed defaultMix initialization. 2013-07-21 01:27:22 +02:00
NathanSweet
876233c246 Fixed getWorldTransform. 2013-07-21 01:27:13 +02:00
randolphburt
2a10831811 Added platform specific DefineConstants for RELEASE configuration for MonoGame Windows8Store 2013-07-03 21:31:54 +01:00
Randolph Burt
a670b03c72 Added platform specific DefineConstants for RELEASE configuration for MonoGame IOS 2013-07-03 21:27:01 +01:00
NathanSweet
aa07641691 Links are hard.. 2013-06-29 01:21:21 +02:00
NathanSweet
dac8aff14c Added video link. 2013-06-29 01:20:45 +02:00
NathanSweet
95ceb64920 Merge remote-tracking branch 'origin/master' 2013-06-28 10:41:15 +02:00
NathanSweet
c060aec351 Added box2d example. 2013-06-28 10:41:10 +02:00
NathanSweet
2978da1eb2 Fixed issue #80. 2013-06-28 10:41:04 +02:00
NathanSweet
dab2ee8f76 Fixed Bone getWorldTransform. 2013-06-28 10:40:51 +02:00
Nathan Sweet
9f54f48c0a Merge pull request #79 from Yonsh/patch-2
Prevent mesh from temporary disappearing in Unity Editor
2013-06-26 03:10:12 -07:00
Yonsh
0b2a6bd2a5 Prevent mesh from temporary disappearing in Unity Editor 2013-06-26 14:49:02 +09:00
Nathan Sweet
c6645706f9 Merge pull request #78 from aviktorov/master
Spine-tk2d runtime bugfix with shared materials
2013-06-25 03:17:47 -07:00
Andrey Viktorov
d6d0a4b600 Not relying only on first material anymore 2013-06-25 17:15:24 +07:00
NathanSweet
0a4eadaaa5 Merge remote-tracking branch 'origin/master' 2013-06-24 16:32:18 +02:00
NathanSweet
41cbe3bf3d Fixed Skeleton_setAttachment("slotname", 0). 2013-06-24 16:24:50 +02:00
Nathan Sweet
6c2fc9217d Merge pull request #76 from AKnopf/patch-1
Update Example: Positioning of Skeleton
2013-06-21 00:03:04 -07:00
AKnopf
0e17a170b6 Update Example: Positioning of Skeleton
Its better to set X and Y of the skeleton then setting X and Y of the root bone.
2013-06-20 19:09:04 +02:00
Nathan Sweet
ab5b88f73f Merge pull request #73 from RandolphBurt/FixMonogame
Fix monogame
2013-06-19 14:45:21 -07:00
Nathan Sweet
47748e4a6d Merge pull request #74 from RandolphBurt/FixMonoGameWin
Fixed typos in windows Monogame project
2013-06-19 14:45:04 -07:00
randolphburt
e47ff5f4cd Fixed typos in windows Monogame project 2013-06-19 21:49:05 +01:00