NathanSweet
288e520b25
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
NathanSweet
f9d538d6e7
Unity 3.5 is no longer supported. Verified works with Unity 4.2.
2013-08-03 10:36:14 +02:00
NathanSweet
4bed95f1b0
Updated spineboy to use whitespace stripped atlas and walk scales the head for testing.
2013-08-03 09:37:50 +02:00
NathanSweet
a654064ced
Fixed Flash registration points.
2013-08-03 09:33:01 +02:00
NathanSweet
1200d549bb
Support premultiplied alpha.
2013-08-02 18:08:37 +02:00
NathanSweet
0784725106
Merge branch 'origin/master'
2013-08-02 15:09:06 +02:00
NathanSweet
a6e5d95a36
Remove unnecessary if.
2013-08-02 15:07:11 +02:00
Nathan Sweet
7a793b4977
Merge pull request #96 from nikibobi/patch-1
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Combined two similar ifs to one with xor
2013-08-02 06:00:48 -07:00
Borislav Kosharov
9408033356
Combined two similar ifs to one with xor
2013-08-02 14:01:43 +03:00
NathanSweet
0a7c47f2c4
Don't need to set submesh triangles every frame.
2013-08-01 17:19:39 +02:00
NathanSweet
c4feeeb310
Merge branch 'origin/master'
2013-08-01 17:13:16 +02:00
NathanSweet
43d572c187
Don't need mesh.Clear() every frame.
2013-08-01 17:10:19 +02:00
Nathan Sweet
b203e75bef
Merge pull request #94 from theGoodEvil/missing_semicolons
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Add missing semicolons
2013-08-01 01:44:11 -07:00
Nathan Sweet
33d2881c5d
Merge pull request #95 from nikibobi/patch-1
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Simplified SkeletonData ToString in csharp runtime
2013-08-01 01:42:51 -07:00
Borislav Kosharov
e6b98cd179
Simplified SkeletonData ToString in csharp runtime
2013-07-31 21:40:36 +03:00
Guido Lorenz
5b0a3f0b38
Add missing semicolons
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Missing semicolons can cause trouble when minifying
or concatenating Javascript sources. The last one
actually did cause trouble when being followed by
an IIFE after concatenation.
2013-07-31 13:19:12 +02:00
NathanSweet
59513b4afa
Added skeleton RGBA tint.
2013-07-30 20:50:00 +02:00
NathanSweet
99ee8361e2
spine-tk2d now supports whitespace trimmed atlases.
2013-07-28 17:27:37 +02:00
NathanSweet
7e66b9e22d
spine-unity4-tk2d
2013-07-28 11:01:17 +02:00
NathanSweet
d6f3fd9deb
Merge branch 'origin/master'
2013-07-28 01:32:57 +02:00
NathanSweet
1573d47bc6
Use createWithFile instead of releasing.
2013-07-27 13:51:39 +02:00
Nathan Sweet
c0466be20c
Merge pull request #89 from ryanmcnz/patch-1
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Fixed toColor function returning NaN
2013-07-25 02:59:48 -07:00
Ryan McKay
c4e1b11845
Fixed toColor function returning NaN
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Tested the 'toColor' function with 'ffffff00'.
The returned result (in r,g,b,a) was 1,NaN,1,257.
The correct result should obviously be 1,1,1,0.
The hex substring was being done incorrectly.
2013-07-25 20:32:37 +12:00
NathanSweet
6de19dc914
Added AnimationState to spine-lua.
2013-07-24 03:56:18 +02:00
NathanSweet
e42cf6ad19
Changed project files to work with Flash Builder 4.6.
2013-07-24 03:07:11 +02:00
NathanSweet
044e2c2a4c
Fixed flipX bug.
2013-07-24 03:06:34 +02:00
Nathan Sweet
5e6fd92f9c
Merge pull request #83 from RandolphBurt/AddDefineConstantsToMonoGameReleaseBuild
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Add DefineConstants to the MonoGame release build configurations
2013-07-23 14:30:27 -07:00
NathanSweet
4d2e9180f1
Fixed NPE when slot has no attachment.
2013-07-23 18:43:08 +02:00
NathanSweet
0c2fd492de
Fixed #86 .
2013-07-21 01:29:26 +02:00
NathanSweet
88ceca926e
Fixed defaultMix initialization.
2013-07-21 01:27:22 +02:00
NathanSweet
876233c246
Fixed getWorldTransform.
2013-07-21 01:27:13 +02:00
randolphburt
2a10831811
Added platform specific DefineConstants for RELEASE configuration for MonoGame Windows8Store
2013-07-03 21:31:54 +01:00
Randolph Burt
a670b03c72
Added platform specific DefineConstants for RELEASE configuration for MonoGame IOS
2013-07-03 21:27:01 +01:00
NathanSweet
aa07641691
Links are hard..
2013-06-29 01:21:21 +02:00
NathanSweet
dac8aff14c
Added video link.
2013-06-29 01:20:45 +02:00
NathanSweet
95ceb64920
Merge remote-tracking branch 'origin/master'
2013-06-28 10:41:15 +02:00
NathanSweet
c060aec351
Added box2d example.
2013-06-28 10:41:10 +02:00
NathanSweet
2978da1eb2
Fixed issue #80 .
2013-06-28 10:41:04 +02:00
NathanSweet
dab2ee8f76
Fixed Bone getWorldTransform.
2013-06-28 10:40:51 +02:00
Nathan Sweet
9f54f48c0a
Merge pull request #79 from Yonsh/patch-2
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Prevent mesh from temporary disappearing in Unity Editor
2013-06-26 03:10:12 -07:00
Yonsh
0b2a6bd2a5
Prevent mesh from temporary disappearing in Unity Editor
2013-06-26 14:49:02 +09:00
Nathan Sweet
c6645706f9
Merge pull request #78 from aviktorov/master
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Spine-tk2d runtime bugfix with shared materials
2013-06-25 03:17:47 -07:00
Andrey Viktorov
d6d0a4b600
Not relying only on first material anymore
2013-06-25 17:15:24 +07:00
NathanSweet
0a4eadaaa5
Merge remote-tracking branch 'origin/master'
2013-06-24 16:32:18 +02:00
NathanSweet
41cbe3bf3d
Fixed Skeleton_setAttachment("slotname", 0).
2013-06-24 16:24:50 +02:00
Nathan Sweet
6c2fc9217d
Merge pull request #76 from AKnopf/patch-1
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Update Example: Positioning of Skeleton
2013-06-21 00:03:04 -07:00
AKnopf
0e17a170b6
Update Example: Positioning of Skeleton
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Its better to set X and Y of the skeleton then setting X and Y of the root bone.
2013-06-20 19:09:04 +02:00
Nathan Sweet
ab5b88f73f
Merge pull request #73 from RandolphBurt/FixMonogame
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Fix monogame
2013-06-19 14:45:21 -07:00
Nathan Sweet
47748e4a6d
Merge pull request #74 from RandolphBurt/FixMonoGameWin
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Fixed typos in windows Monogame project
2013-06-19 14:45:04 -07:00
randolphburt
e47ff5f4cd
Fixed typos in windows Monogame project
2013-06-19 21:49:05 +01:00