Borislav Kosharov
2d17ceb681
Fixes problem with IK classes not found
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Just manually added the files to the solution. Fixes #295
2014-09-23 01:43:38 +03:00
Fenrisul
f643dab32d
Fixed accidental remerge
2014-09-04 05:39:08 -07:00
Fenrisul
0fa4aad44d
Modified Bone.cs
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Removed IEnumerable interface
Added public Children getter for children List
2014-09-04 05:37:06 -07:00
Fenrisul
14219d8462
Added children List<Bone> to Bone.cs and populated it inside Skeleton.cs
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Changed Bone class to implement IEnumerable to easily traverse the child list.
2014-09-04 03:56:10 -07:00
NathanSweet
2d5b2cdb87
Refactoring and clean up.
2014-08-31 15:22:41 +02:00
NathanSweet
2cfb6ad980
Moved Skeleton refernce from Slot to Bone.
2014-08-31 12:47:04 +02:00
NathanSweet
e6e7f0bd5d
IK constraints for spine-csharp.
2014-08-30 17:04:13 +02:00
NathanSweet
7f6abc8c00
Fixed mixing from uninitialized slot vertices.
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http://esotericsoftware.com/forum/viewtopic.php?f=9&t=2775
2014-06-03 18:37:42 +02:00
NathanSweet
cf41610f8a
Minor fixes.
2014-05-23 10:46:26 +02:00
NathanSweet
01c0e1881f
Minor changes.
2014-05-21 22:28:50 +02:00
NathanSweet
f1468c44e3
Clean up.
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Setting Attachment clears vertices count.
2014-05-21 10:11:45 +02:00
NathanSweet
386134febe
Removed unnecessary cast, property access.
2014-05-21 10:11:16 +02:00
NathanSweet
07d92bfde4
Updated line ending so Unity stops complaining.
2014-05-17 14:37:08 +02:00
NathanSweet
11055a22e4
Fixed mesh attachment using the slot vertices length.
2014-05-16 19:43:57 +02:00
Christian Oeing
6169ad1e88
FIXED: spine-csharp.csproj - Added missing files to project.
2014-05-13 11:30:36 +02:00
NathanSweet
496466a1cc
Hull length is no longer nonessential.
2014-05-10 15:33:00 +02:00
NathanSweet
83be769cc5
Read new atlas format that has width and height for each page.
2014-05-05 15:07:53 +02:00
NathanSweet
22c58fd8dc
Fixed reading FFD.
2014-05-05 15:06:34 +02:00
NathanSweet
6432e43ea2
Clean up.
2014-04-29 20:27:31 +02:00
NathanSweet
5623631026
Clean up.
2014-04-28 17:51:17 +02:00
NathanSweet
04c0fec844
Fixed NPE.
2014-04-28 17:51:07 +02:00
NathanSweet
c1c12677ba
API improvements.
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Before I get too many damned runtimes done. ;)
2014-04-28 16:49:20 +02:00
NathanSweet
df971f7c70
Fixed skinned meshes with FFD.
2014-04-28 16:08:17 +02:00
NathanSweet
a76c396528
Separated updateRegions() from setMesh() to facilitate lazy loading atlas regions.
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Moved setting path into SkeletonJson.
2014-04-28 13:29:06 +02:00
NathanSweet
b316b8d3e1
Scale mesh vertices!
2014-04-26 23:25:52 +02:00
NathanSweet
15b3f0979b
Method to flip v and v2 in UVs.
2014-04-25 18:19:56 +02:00
NathanSweet
5b68fe5190
Meshes, FFD and skinning for spine-csharp and spine-xna.
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Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
2014-04-24 17:32:23 +02:00
NathanSweet
26e4fb0d74
License header update.
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2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
df70264a5b
Go back to clearing the entry after the "end" listeners.
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Changing the AnimationState state from an "end" listener is problematic even when the entry is cleared before the listener, so better to make the track that is ending available to the listener.
2014-03-17 16:53:33 +01:00
NathanSweet
f0e4b5e9b8
Fixed AnimationState error.
2014-03-13 16:19:54 +01:00
NathanSweet
951fe77c09
Merge branch 'origin/master'
2014-03-09 12:15:23 +01:00
NathanSweet
aff250daf4
Allow a track to mix with the track below.
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http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2248
2014-03-09 12:06:36 +01:00
Nathan Sweet
806d121e3d
Merge pull request #198 from pharan/patch-1
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Allow Skin.AddAttachment (C#) to overwrite safely
2014-03-08 16:12:44 +01:00
NathanSweet
211f82fedd
Clear the track before calling end on the listener.
2014-03-08 00:20:26 +01:00
John
9e69a711b5
Allow Skin.AddAttachment to overwrite safely
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Allow Skin.AddAttachment to overwrite an existing attachment as intended.
( For more info, see the Remarks section of: http://msdn.microsoft.com/en-us/library/k7z0zy8k%28v=vs.110%29.aspx )
2014-03-04 05:12:49 +08:00
NathanSweet
66a336e219
Adjusted line endings.
2014-02-05 18:09:16 +01:00
John
c5bc9a3cf4
AnimationState C# events subscription
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Using the "event" keyword DOESN'T require the use of EventArgs derived classes as part of the method signature.
Events provide a (standard) layer of safety by preventing the nulling or complete reassignment.
It restricts external class interaction with the event to subscription with the += operator and unsubscription with the -= operator. This prevents unrelated objects from accidentally unsubscribing other objects from the event.
The null check is still required though.
For people who followed the examples, worked with the original events and only used += to subscribe to events, this change shouldn't affect client code at all.
2014-01-31 18:36:41 +08:00
John
7699e9b28f
Fixed "CompleteDelete" typo in C# event delegates
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Supposed to be "CompleteDelegate"?
2014-01-31 01:33:46 +08:00
NathanSweet
4216077c0e
Better AnimationState event delegates.
2014-01-26 21:08:09 +01:00
NathanSweet
68d829556a
Added getter for tracks.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1982
2014-01-26 16:46:30 +01:00
NathanSweet
661a0436bc
Documentation
2014-01-20 04:51:20 +01:00
NathanSweet
2b241c3628
Fixed root bone translation.
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Again.
2014-01-17 00:58:29 +01:00
NathanSweet
525ba52a6c
Removed constants.
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Constants weren't used for all names found the in the JSON, no point in doing it only for a few.
2014-01-13 18:09:48 +01:00
NathanSweet
b0c96fd66b
Typo
2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b
Updated license to version 2.
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Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!
Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt ) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.
With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
71956544ba
Mix from closest animation if setting an animation during a mix.
2014-01-06 21:33:58 +01:00
NathanSweet
63f20379db
Better root flipY logic.
2013-12-05 14:52:34 +01:00
NathanSweet
719e09d443
Fixed root translation with yDown coordinates.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1657
2013-11-30 16:01:57 +01:00
NathanSweet
e5aca584a2
Avoid boxing in Skin dictionary.
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closes #156
2013-11-07 13:56:16 +01:00
NathanSweet
6a6285aa6f
Added nuget.
2013-10-25 12:00:49 +02:00