2446 Commits

Author SHA1 Message Date
Mario Zechner
2dc9726282 Update CHANGELOG.md 2017-01-24 11:18:07 +01:00
badlogic
070e4eaae6 Fixed spine-ue4 README, made CHANGELOG markdown 2017-01-24 11:16:46 +01:00
badlogic
0de00d6178 Merge branch 'spine-ue4' 2017-01-24 11:13:23 +01:00
badlogic
a8704ebf61 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2017-01-24 11:12:50 +01:00
badlogic
744230359b [lua] Closes #823, accessed global instead of property 2017-01-24 09:23:32 +01:00
badlogic
68e7eaaed9 [ue4] Updated README.md 2017-01-23 15:58:19 +01:00
badlogic
290e7e996a [ue4] Updated README.md 2017-01-23 15:57:42 +01:00
badlogic
b9c32d925c [ue4] More samples 2017-01-23 15:55:39 +01:00
badlogic
c71e1dd57e [ue4] More samples 2017-01-23 15:19:14 +01:00
badlogic
983855a2a5 Merge branch 'master' into spine-ue4 2017-01-23 11:28:18 +01:00
badlogic
539db11690 Updated CHANGELOG 2017-01-23 11:09:33 +01:00
badlogic
8bb75ec9ba Added CHANGELOG 2017-01-23 11:07:49 +01:00
badlogic
c2cfbc6cb8 [c] Made kvec.h use Spine FREE/MALLOC so custom allocators need only be injected in a single place. Thanks @Rattenhirn. 2017-01-23 10:45:24 +01:00
pharan
369cda4335 [unity] Minor interface consistency fixes. 2017-01-18 15:54:33 +08:00
badlogic
637eb23253 [ue4] Refactored sample structure, fixed renderer component, would crash on changes to atlas/skeleton data in editor under certain circumstances 2017-01-10 16:57:06 +01:00
badlogic
e8f13f4c3a Merge branch 'master' into spine-ue4 2017-01-10 14:24:57 +01:00
caiocsabino
0b74269207 NDK wouldn't compile unless some type casts in AnimationState.c and Skeleton.c were explicitly declared (#813) 2017-01-09 14:22:46 +01:00
badlogic
e9bbe8b417 Merge branch 'master' into spine-ue4 2017-01-06 15:08:50 +01:00
John
467853a786 [unity] Fix binary version check. 2017-01-05 19:01:58 +08:00
badlogic
343f144c93 [lua] Skeleton:setColor was wrong 2017-01-04 10:57:32 +01:00
pharan
fe25ffda1a [unity] Basic multi-editing for AtlasAsset, SkeletonDataAsset and BoneFollower. 2017-01-04 01:01:01 +08:00
pharan
da5849d1b9 [unity] Fix clearing invalid SkeletonRenderer and SkeletonAnimation. 2017-01-04 00:58:03 +08:00
pharan
251ca5d03e [unity] Cleanup SkeletonAnimator Update. 2017-01-04 00:57:11 +08:00
pharan
d83361e8f0 [unity] Remove extra fields from default shaders. 2017-01-04 00:56:15 +08:00
badlogic
1246bf85c6 [ts] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08 2016-12-28 21:33:20 +01:00
badlogic
45b5935483 [c] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08 2016-12-28 21:31:30 +01:00
badlogic
8f10c759ad [lua] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08 2016-12-28 21:30:13 +01:00
NathanSweet
f9fd0f2570 Merge remote-tracking branch 'origin/master' 2016-12-28 19:51:37 +01:00
NathanSweet
f3dbc650f8 [libgdx] MeshAttachment setParent should set worldVerticesLength. 2016-12-28 19:51:31 +01:00
badlogic
4dacc8c67c [cocos2dx] Updated README 2016-12-27 11:06:59 +01:00
pharan
c1dce1f476 [unity] Fix SkeletonAnimator autoreset weight. 2016-12-27 14:21:10 +08:00
pharan
73f8779efc [unity] Minor extensions update. 2016-12-26 11:32:19 +08:00
pharan
68fb6e78ae [unity] BoneFollower find bone on initialization. 2016-12-26 11:31:13 +08:00
pharan
0279c3a391 [unity] SkeletonAnimator deferred autoReset. 2016-12-26 11:30:05 +08:00
pharan
0a423c3757 [unity] Updated editors. 2016-12-23 12:24:58 +08:00
pharan
acd50548d5 [unity] Updated editors. 2016-12-23 10:16:39 +08:00
badlogic
25876edba5 [ue4] First batch of samples. 2016-12-22 17:17:59 +01:00
badlogic
f7f5f3a71f [ue4] Better category names 2016-12-21 16:01:27 +01:00
badlogic
f07c2967d5 [c] Fixed up c-unittests on GCC/Linux 2016-12-20 11:18:26 +01:00
badlogic
d85a83d231 [sfml] Updated Linux build to SFML 2.4.1 2016-12-20 11:04:40 +01:00
badlogic
b1cbedce55 [sfml] Updated Windows build to SFML 2.4.1 2016-12-20 11:02:03 +01:00
badlogic
6d21a0183b [ue4] Changes to example map. 2016-12-20 10:57:27 +01:00
badlogic
6770e537c9 [sfml] Updated to 2.4.1 on macosx 2016-12-20 10:54:16 +01:00
badlogic
b9ee3bfc5d [cocos2dx] Add missing new AnimationState methods. Closes #807 2016-12-20 10:45:24 +01:00
John
303b7b8c74 [unity] Remove link to spine-unity 2.1 2016-12-19 18:50:24 +08:00
pharan
c5616a4b55 [unity] Minor cleanup. 2016-12-17 14:45:58 +08:00
pharan
b0bdd4f93c [unity] Drag and Drop to Hierarchy view. 2016-12-17 14:45:38 +08:00
pharan
c54cb820fe [unity] Updates to asset types for custom loading. 2016-12-17 14:42:27 +08:00
John
2e086ff11c [unity] SkeletonGhost fixes and cleanup. 2016-12-16 05:31:14 +08:00
badlogic
e296ef7c30 [csharp] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739 2016-12-15 14:57:39 +01:00