pharan
339a76c75e
[unity] Minor cleanup of MeshGenerator.
2018-10-17 22:08:04 +08:00
pharan
7d2647baff
[unity] Allow user to preallocate MeshGenerator buffer size.
2018-10-17 22:07:31 +08:00
pharan
0b36f0becc
[unity] Fix MeshGenerator unnecessarily replacing buffer objects.
2018-10-17 22:06:24 +08:00
pharan
cc57b680af
[unity] Copy properties when cloning a MeshAttachment as a linked mesh.
2018-10-01 22:15:08 +08:00
pharan
b4707e4441
[unity] Minor cleanup.
2018-09-24 16:40:23 +08:00
pharan
8a2972b5bb
[unity] Fix multi-edit bug on flipX/flipY inspectors.
2018-09-24 16:39:57 +08:00
pharan
5a73833416
[unity] Fix GetRemappedClone not using sourceMaterial when non-pma.
2018-08-25 05:54:51 +08:00
pharan
3b750c2612
[unity] Fix new folders AnimationReferenceAsset.
2018-07-20 03:16:28 +08:00
pharan
9791d3a0d5
[unity] Docs/ handling for SkeletonGraphicMirror.
2018-07-20 02:56:15 +08:00
pharan
5ce7642cf1
[unity] Add SkeletonGraphic mirroring.
2018-07-20 02:35:13 +08:00
pharan
be834c5145
[unity] Better nonrenderables repack handling.
...
Fixes : https://github.com/EsotericSoftware/spine-runtimes/issues/1132
2018-07-02 16:15:25 +08:00
John
c6f31e6310
[unity] Fix some type uses in SpineMesh code.
2018-06-24 09:05:52 +08:00
xiaolei
82295f52b5
[unity] Better animation inspector preview event tooltips. ( #1122 )
...
* animation event tips modified
* [unity] Format new tooltip code.
2018-06-11 19:15:25 +08:00
John
0d829a7ba2
[unity] Handle MeshRendererBuffers reinitialize.
2018-06-07 20:07:27 +08:00
John
41024db6eb
[unity] Fix AnimationStateClip first frame mesh.
2018-05-25 11:59:11 +08:00
John
d11ebfeded
[unity] Skeleton preview in 2018.1 and 2017.4.
...
Special thanks to @GarlicDipping
Fixes https://github.com/EsotericSoftware/spine-runtimes/issues/1110
2018-05-24 09:25:09 +08:00
pharan
5919e0bea3
[unity] Add Spine Playables and Clip types.
2018-05-14 04:37:15 +08:00
pharan
d3a38367e1
[unity] Fix AnimationReferenceAsset inspector without SkeletonDataAsset.
2018-05-13 03:20:01 +08:00
pharan
debc5801c8
[unity] Handle obsolete APIs in 2018.1
2018-05-13 03:19:03 +08:00
pharan
8ee47b2f5a
[unity] Handle BoneFollowerGraphic error on editor instantiate.
2018-05-11 06:38:03 +08:00
pharan
093d06cfdb
[unity] Remove old code.
2018-05-11 06:33:24 +08:00
pharan
f6f264336a
[unity] SkeletonAnimator.GetAnimation(clip)
2018-05-11 06:33:02 +08:00
pharan
0c24e5e2d3
[unity] Fix clipping subsets of submeshes.
2018-05-11 06:31:58 +08:00
pharan
afc0b3ff4e
[unity] Some code cleanup.
2018-05-11 06:31:18 +08:00
pharan
093090875f
[unity] Remove Unity 5.4 code.
2018-05-11 06:30:34 +08:00
pharan
496c3dd2ca
[unity] Minor cleanup for AnimationReferenceAsset.
2018-04-25 09:55:41 +08:00
pharan
861aa8d5c8
[unity] Handle extra case for attributes without dataField.
2018-04-25 09:55:12 +08:00
pharan
aea15e63d8
[unity] Better GetPathSafeName
2018-04-25 09:53:49 +08:00
pharan
5766aa747d
[unity] Minor updates to editors.
2018-04-20 12:05:32 +08:00
pharan
69cb86eeef
[unity] Add PointAttachment icon to editor.
2018-04-20 12:05:02 +08:00
Dennis Lieu
ba129b7b90
[unity] Use public properties in examples.
...
* Use public Rotation property instead of internal rotation field in code example to allow Spine to be imported in Plugins folder
* Use public Attachment property instead of internal attachment field to allow Spine to be imported in Plugins folder
2018-04-20 08:14:33 +08:00
John
58f0c7f21e
[unity] Remove extraneous update call.
2018-04-18 12:02:31 +08:00
pharan
99166771e5
[unity] Update Basic Platformer example.
2018-04-18 07:30:47 +08:00
pharan
207d51ae93
[unity] Update Examples.
2018-04-17 08:05:46 +08:00
pharan
36db4e381d
[unity] Add AnimationReferenceAsset
2018-04-17 08:04:07 +08:00
pharan
a04242cacf
[unity] More class segregation for SpineEditorUtilities.
2018-04-17 08:01:10 +08:00
pharan
2a792c0247
[unity] Update SkeletonInspectorPreview.
2018-04-17 08:00:19 +08:00
pharan
0a23ed3d85
[unity] MeshGenerator can fill mesh with setup pose attachment.
2018-04-17 07:59:27 +08:00
pharan
1c3f6b1b32
[unity] Spine.BoneMatrix struct.
2018-04-17 07:58:54 +08:00
pharan
f3bb19a339
[unity] Minor changes to SpineMesh. NewMesh is now NewSkeletonMesh.
2018-04-17 07:57:35 +08:00
pharan
331228e5e4
[unity] Minor cleanup of Skeleton Baking.
2018-04-17 07:55:47 +08:00
pharan
488e6a8b2c
[unity] Some cleanup.
2018-04-17 07:54:58 +08:00
John
e25989ca6d
[unity] Handle TintBlack with no attachments.
2018-04-12 09:19:26 +08:00
John
7c2fb931d8
[unity] Minor cleanup for SkeletonBaker.cs
2018-04-08 23:32:04 +08:00
pharan
0a61f34c61
[unity] Updated examples.
2018-04-04 17:17:06 +08:00
John
9bf12a4299
[unity] Fix FindBaseOrSiblingProperty.
2018-03-27 10:14:42 +08:00
pharan
17ce8d5bcf
[unity] 2D Option for KinematicShadow.
2018-03-24 06:20:47 +08:00
pharan
e46a04a130
[unity] Fix tangents not being solved.
2018-03-24 06:19:41 +08:00
pharan
f5c2571c44
[unity] Some editor cleanup.
2018-03-24 06:18:47 +08:00
pharan
05d9372c0e
[unity] Add straight alpha Fill and Tint shaders.
2018-03-19 01:11:24 +08:00