Mario Zechner
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3bace5406e
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[ts] Update version to 4.0.17
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2021-12-15 15:01:37 +01:00 |
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Mario Zechner
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44e34cb264
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[ts] Fixes #2003, ensure all fields are initialized as per reference implementation.
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2021-12-15 15:00:19 +01:00 |
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Harald Csaszar
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0e2fe5c6c9
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[unity] Minor: documentation improvement of SpineAtlasAsset.CreateRuntimeInstance method description.
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2021-12-13 17:24:10 +01:00 |
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Harald Csaszar
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4b42f23fc4
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[unity] Fixed incorrect rendering of OutlineOnly shader in URP with HDR option enabled. Closes #2001.
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2021-12-10 16:04:08 +01:00 |
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Harald Csaszar
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3025b370f5
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[Unity] Fixed MaterialChecks to correctly check for Sprite material settings. Closes pull request #2000.
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2021-12-09 18:56:26 +01:00 |
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Harald Csaszar
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bb7804ac9e
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[unity] Fixed root motion components ignoring split translate timelines. Closes #1997.
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2021-12-07 19:16:28 +01:00 |
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Denis Claros
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3044ef1156
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Implement new mesh:update() function (#1989)
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2021-12-03 13:41:19 +01:00 |
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Harald Csaszar
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7db783c660
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[unity] Timeline: Added editor warning when SpineAnimationStateTrack 'Track Index' is identical to target 'Track Index' of other track.
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2021-11-29 19:36:48 +01:00 |
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Harald Csaszar
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9dfd69e49d
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[unity] Fixed json files starting with array brackets not being detected as json. Closes #1992.
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2021-11-24 15:00:13 +01:00 |
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Harald Csaszar
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ac9c83f7d7
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[unity] Added missing license header to test class.
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2021-11-22 19:30:24 +01:00 |
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Harald Csaszar
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d1b1e32bbf
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[unity][csharp] Minor cleanup of last commit.
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2021-11-22 19:25:21 +01:00 |
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Harald Csaszar
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3b061eaa5f
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[unity][csharp] Moved automated tests out of the spine-unity Assets directory to a UPM package (to prevent potential compile errors upon incomplete setup). Updated spine-csharp tests to be usable as a UPM package.
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2021-11-22 19:12:18 +01:00 |
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Harald Csaszar
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506a1abf53
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[unity] Fixed extension method VertexAttachment.GetLocalVertices ignoring deform timelines. Closes #1990.
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2021-11-15 16:12:11 +01:00 |
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Harald Csaszar
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fe635d9a79
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[unity] Minor cosmetic: updated GameObject name in example scene according to changed example script name in commit 1517ffcd.
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2021-11-11 17:33:03 +01:00 |
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Harald Csaszar
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a67fd18293
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[unity] Fixed NaN issue when SkeletonGraphic.MatchRectTransform() is called after manual Initialize() without following Update(0).
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2021-11-11 15:09:22 +01:00 |
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Harald Csaszar
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a182cdb169
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[unity] Fixed MeshGenerator not updating triangle indices when inactive bone implicitly clears attachment. Closes #1984.
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2021-11-10 19:32:52 +01:00 |
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Harald Csaszar
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42142a4561
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[unity] Minor importer improvement: Fixed required atlas region list containing duplicates.
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2021-11-10 16:29:28 +01:00 |
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Harald Csaszar
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1517ffcde4
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[unity] Renamed example script DataAssetsFromExportsExample to RuntimeLoadFromExportsExample and performed minor cleanup.
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2021-11-10 11:03:23 +01:00 |
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Harald Csaszar
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618e20dc9a
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[Unity] Fixed Initial Flip not updating mesh in Editor mode. Closes #1953.
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2021-11-09 20:06:16 +01:00 |
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Harald Csaszar
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ead89c9c35
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[unity] Fixed a Timeline bug (not pausing) when Don't end at clip end is enabled and PlayableDirector.pause is called. Closes #1980.
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2021-11-09 17:39:13 +01:00 |
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Harald Csaszar
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d3a2a65513
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Merge pull request #1981 from vhristov/fix_1973
[unity] Fix skleton mesh "Identifier uniqueness violation" warning
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2021-11-08 18:19:50 +01:00 |
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Harald Csaszar
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2c535b65c7
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[unity] Fixed SkeletonGraphic RectTransform bounds not being applied at submeshes in match call. Closes #1983.
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2021-11-08 17:20:37 +01:00 |
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Vladislav Hristov
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9c106ca5f5
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Fix skleton mesh "Identifier uniqueness violation" warning
To remove the warning a new unique name is created for each mesh, where
an index is added after the renderer name.
Closes #1973
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2021-11-07 14:56:54 +02:00 |
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Mario Zechner
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77575a66d1
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[ts] Updated to version 4.0.16.
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2021-11-04 17:26:57 +01:00 |
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Mario Zechner
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d9bc3b010e
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[ts] Process status code 0 properly, closes #1969
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2021-11-04 17:24:37 +01:00 |
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Mario Zechner
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f1a72be01b
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[lua] Fix typo in AnimationState, closes #1978
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2021-11-04 17:21:51 +01:00 |
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Harald Csaszar
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c94cad7403
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[unity] Minor: formatting fixes.
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2021-11-03 20:03:49 +01:00 |
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Harald Csaszar
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e11dea1497
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[unity] Minor refactoring: renamed a preprocessor constant.
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2021-11-03 19:57:14 +01:00 |
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Harald Csaszar
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69460f3bd6
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[unity] Fixed SkeletonRagdoll2D behaviour being wrong in Unity 2020.3+. Closes #1977.
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2021-11-03 19:47:38 +01:00 |
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Cesar Guirao
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c92bca135f
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Fix AABB calculation (#1971)
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2021-11-02 22:23:11 +01:00 |
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Harald Csaszar
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dfa52de90d
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[unity] Fixed URP shader compile error at Unity 2021.2 (with URP 12.0 and newer). Closes #1912. Added commented-out include references to spine-core include files using package name, to be used when spine-unity is used via UPM package.
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2021-10-29 16:16:12 +02:00 |
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Harald Csaszar
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5052b727de
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[unity] Removed unnecessary URP shader variants that lead to very high compile time. Closes #1974.
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2021-10-29 13:20:45 +02:00 |
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Harald Csaszar
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4b70b1489c
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[unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==. Closes #1972.
IAnimationStateComponent throws exception due to interface null check #1972
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2021-10-27 18:06:37 +02:00 |
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badlogic
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12cd0d7c0b
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[ts] Fix formatting.
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2021-10-20 00:26:13 +02:00 |
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badlogic
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248e4a9759
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[ts] Update README.
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2021-10-20 00:18:57 +02:00 |
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badlogic
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5a6b9fcae4
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[ts] Updated to version 4.0.15
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2021-10-20 00:15:27 +02:00 |
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badlogic
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38cc19f16d
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[ts][threejs] Added multi-page atlas and blend modes support
Also updated to latest ThreeJS release and some clean-up.
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2021-10-20 00:09:31 +02:00 |
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badlogic
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caed7614c8
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[ue4] Update example project to UE 4.27
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2021-10-19 22:11:31 +02:00 |
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badlogic
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308da950df
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[ts] Fixed test-drawcalls asset paths.
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2021-10-13 15:24:28 +02:00 |
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Harald Csaszar
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947da83533
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[unity] Increased package version number of last commit's changes. See #1967, commit 43e8000.
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2021-10-12 12:50:02 +02:00 |
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Harald Csaszar
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43e8000c80
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[unity] Fixed URP Sprite shader ignoring Fixed normal in some settings. Closes #1967. Fixed a warning.
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2021-10-12 12:48:49 +02:00 |
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Harald Csaszar
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5937b3021b
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[unity] Fixed Timeline clip not updating to the shown EaseIn & MixerBehaviour when inside Play mode. Added null check. Closes #1962.
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2021-10-11 18:25:22 +02:00 |
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Mario Zechner
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d296fa3efa
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[ts] Closes #1966, PolygonBatcher does not flush if the blend mode has not changed.
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2021-10-11 16:16:55 +02:00 |
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Harald Csaszar
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555c124a44
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[unity] Updated second package.json file version number as well. See commit 38a42e41. See #1961.
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2021-10-06 20:34:29 +02:00 |
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Harald Csaszar
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38a42e41c6
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[unity] Fixed Timeline clip EaseIn from empty animation or blank space. Closes #1961.
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2021-10-06 20:30:58 +02:00 |
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Harald Csaszar
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702322e27b
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[csharp] Minor cleanup: Fixed whitespace to please format checks.
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2021-10-06 09:18:18 +02:00 |
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Harald Csaszar
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eb5a776d72
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[csharp] Port of commit d9b882e. Added TrackEntry.IsEmptyAnimation.
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2021-10-05 19:04:24 +02:00 |
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Harald Csaszar
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9155d6e2f0
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[csharp] Fixed Bone.UpdateAppliedTransform being public instead of internal.
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2021-10-02 09:34:46 +02:00 |
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Harald Csaszar
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5142ecc9ca
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[unity] Minor: whitespace changes to please formatting checks.
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2021-09-29 21:34:21 +02:00 |
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Harald Csaszar
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8ea166b331
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[unity] Fixed json vs binary file detection.
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2021-09-29 21:10:58 +02:00 |
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