5697 Commits

Author SHA1 Message Date
Nathan Sweet
eb84ca60aa Merge pull request #211 from RandolphBurt/monogame-example
MonoGame WindowsStore App Example
2014-04-25 01:37:45 +02:00
randolphburt
b75bb765fe Link existing assets and code from XNA example to make a MonoGame WindowsStore example project. 2014-04-25 00:24:56 +01:00
Nathan Sweet
eeaba21e2f Merge pull request #210 from RandolphBurt/monogame-ffd
Updated MonoGame projects to include additional FFD/Mesh/Skinning source files
2014-04-25 00:19:57 +02:00
randolphburt
6bc5962e1a Apply latest runtime changes to MonoGame (Windows8) (Meshes, FFD and skinning). 2014-04-24 22:07:11 +01:00
Randolph Burt
1f83f5152f Apply latest runtime changes to MonoGame (iOS) (Meshes, FFD and skinning). 2014-04-24 21:32:19 +01:00
NathanSweet
381ce3284a Fixed track entry mix not defaulting to 1. 2014-04-24 19:53:11 +02:00
NathanSweet
5b68fe5190 Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
2014-04-24 17:32:23 +02:00
NathanSweet
1671d6bd9f Organization. 2014-04-24 17:30:19 +02:00
NathanSweet
99cb5cae09 setToSetupPose for meshes. 2014-04-23 15:40:40 +02:00
NathanSweet
e0ee76f8c3 Use previous animation's time scale for the mixing duration. 2014-04-23 15:40:17 +02:00
NathanSweet
2c5db07f07 Fixed mixing two animations using different time scales. 2014-04-23 15:35:58 +02:00
NathanSweet
52a4114d7a Change Variable name. 2014-04-23 15:12:14 +02:00
NathanSweet
ad3fa6ea0e Fixed debug drawing when non-essential data was not exported. 2014-04-23 15:11:59 +02:00
NathanSweet
89c4a57809 Throw exception if a mesh can't be rendered. 2014-04-23 13:40:51 +02:00
NathanSweet
d6c49df3ec Fixed mesh hull debug rendering. 2014-04-23 13:40:27 +02:00
NathanSweet
ec70e3438d Formatting. 2014-04-23 13:14:44 +02:00
NathanSweet
083a842c97 Support attachment loader discarding attachment by returning null. 2014-04-23 12:24:23 +02:00
NathanSweet
26e4fb0d74 License header update.
2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
cee7e3f336 setSkin with no previous skin attaches setup pose attachments.
No more API gotcha, setSlotsToSetupPose is not needed.
2014-04-23 01:06:59 +02:00
NathanSweet
68238d9032 Minor changes. 2014-04-23 01:06:10 +02:00
NathanSweet
6cf7dcf413 Support for rotated atlas regions. 2014-04-22 03:11:32 +02:00
Nathan Sweet
6b60a311f4 Merge pull request #208 from semtiko/patch-1
libgdx runtime, box2d as extension
2014-04-20 20:56:16 +02:00
Alex Vega
32ffa7b609 libgdx runtime, box2d as extension
Need new lib in build path to run box2d test.
2014-04-20 21:42:25 +04:00
Nathan Sweet
053198b5d7 Update README.md 2014-04-19 02:22:47 +02:00
Nathan Sweet
49171dd811 Update README.md 2014-04-19 02:22:09 +02:00
NathanSweet
6b95c8b5da Additive blending support. 2014-04-15 21:11:01 +02:00
NathanSweet
d3bf1d00bb Setter for attachment vertices. 2014-04-08 21:12:36 +02:00
NathanSweet
f7413f0c3b Ctor taking ShapeRenderer. 2014-04-03 18:35:34 +02:00
NathanSweet
74b41be899 Merge branch 'origin/master' 2014-04-02 16:22:32 +02:00
NathanSweet
c757da504d Added skinning, compatible with 1.8.19. 2014-04-02 16:22:23 +02:00
Nathan Sweet
a94927968c Merge pull request #204 from Fraggle/patch-2
Fix related to Starling update
2014-03-28 12:11:33 +01:00
Sebastien Flory
94ba593940 Fix related to Starling update
Hi,

Commit 5250246d8e breaks this code because you might not have a frame for a sub texture anymore.
My patch fix the issue.
2014-03-28 11:58:03 +01:00
NathanSweet
02da6a42ad Fixed a different kind of flickering for multi page atlases. 2014-03-18 19:48:13 +01:00
NathanSweet
4fa11e72d5 Fixed spine-unity and spine-tk2d to create assets in the current folder. 2014-03-18 19:02:11 +01:00
NathanSweet
43ce1c3dff Fixed flickering with multi page atlases and animated attachment changes. 2014-03-18 00:25:21 +01:00
NathanSweet
c4a3de0e7f Bug fixes. 2014-03-17 18:42:58 +01:00
NathanSweet
11266e0cc5 Better handling of AnimationState state changes during listeners.
Except "end" listeners, don't change the state from there.
2014-03-17 16:54:25 +01:00
NathanSweet
df70264a5b Go back to clearing the entry after the "end" listeners.
Changing the AnimationState state from an "end" listener is problematic even when the entry is cleared before the listener, so better to make the track that is ending available to the listener.
2014-03-17 16:53:33 +01:00
NathanSweet
f0e4b5e9b8 Fixed AnimationState error. 2014-03-13 16:19:54 +01:00
NathanSweet
579564906d Simpler test. 2014-03-09 12:15:53 +01:00
NathanSweet
951fe77c09 Merge branch 'origin/master' 2014-03-09 12:15:23 +01:00
NathanSweet
aff250daf4 Allow a track to mix with the track below.
http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2248
2014-03-09 12:06:36 +01:00
Nathan Sweet
86c4232538 Merge pull request #186 from Fraggle/patch-1
Wrong type for rgba
2014-03-08 16:14:13 +01:00
Nathan Sweet
806d121e3d Merge pull request #198 from pharan/patch-1
Allow Skin.AddAttachment (C#) to overwrite safely
2014-03-08 16:12:44 +01:00
NathanSweet
3424f31f53 Fixed skeleton attachment position. 2014-03-08 00:20:43 +01:00
NathanSweet
211f82fedd Clear the track before calling end on the listener. 2014-03-08 00:20:26 +01:00
NathanSweet
173bd1c8e1 Updated goblins example data. 2014-03-08 00:17:48 +01:00
NathanSweet
8b17257293 Update for latest libgdx, GL 1.x support is gone. 2014-03-07 14:37:26 +01:00
NathanSweet
8a66c3cd0a Include algorithm for std::min/min. 2014-03-07 14:36:55 +01:00
NathanSweet
f14b2a5c53 Clear mesh deform in setToSetupPose, untested. 2014-03-06 20:40:49 +01:00