Mario Zechner
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3e98524b24
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[godot] More CI scripts work, web templates.
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2022-06-29 11:54:28 +02:00 |
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Mario Zechner
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a6f4bc0e8a
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[godot] More CI script refactoring.
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2022-06-29 09:37:57 +02:00 |
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Mario Zechner
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72cb43458a
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[godot] More build script work.
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2022-06-29 08:51:16 +02:00 |
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Mario Zechner
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842b679692
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[godot] Export template builds for macOS and iOS
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2022-06-28 17:13:35 +02:00 |
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Mario Zechner
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f2c7ab3683
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[godot] Rework build scripts for CI
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2022-06-27 12:33:17 +02:00 |
|
Bryan Fordney
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63a8f65e35
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resolve ambiguous argument for Variant error (#2099)
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2022-06-25 19:38:59 +02:00 |
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Mario Zechner
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fe5d84e022
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[godot] Finished in-editor docs.
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2022-06-24 11:58:50 +02:00 |
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Mario Zechner
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ef7ab8f79c
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[godot] More in-editor docs.
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2022-06-24 11:00:20 +02:00 |
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Mario Zechner
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83c8225db2
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[godot] More in-editor docs.
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2022-06-23 16:05:44 +02:00 |
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Mario Zechner
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e94e279057
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[godot] More in-editor docs.
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2022-06-22 15:42:14 +02:00 |
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Mario Zechner
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2ab6f361cb
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[godot] More in-editor docs.
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2022-06-21 13:46:16 +02:00 |
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Mario Zechner
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9d5508732e
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[godot] Fix-up newlines in editor docs.
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2022-06-21 13:18:18 +02:00 |
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Mario Zechner
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dcfc3ef969
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[godot] More in-editor docs.
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2022-06-21 12:04:39 +02:00 |
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Mario Zechner
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e31ae75c79
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[godot] In-editor docs.
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2022-06-21 10:52:47 +02:00 |
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Mario Zechner
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804a85dbca
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[godot] Fix formatting.
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2022-06-21 10:02:08 +02:00 |
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Mario Zechner
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f5b72c62cf
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[godot] Added in-editor doc scafolds.
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2022-06-20 16:42:56 +02:00 |
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Mario Zechner
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c72ea8c652
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[godot] Fix incorrect altas utf8 string length, closes #2094.
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2022-06-10 15:00:12 +02:00 |
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badlogic
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bcee8a7245
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[godot] Closes #2068, don't memdelete and queue_delete container.
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2022-06-07 11:52:35 +02:00 |
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badlogic
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120254439b
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[godot] Add SpineAnimationState::get_num_tracks, closes #2007
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2022-06-07 11:48:59 +02:00 |
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badlogic
|
ef5152943c
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[godot] Revert fix...
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2022-06-02 15:46:58 +02:00 |
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badlogic
|
39eb65fc55
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[godot] Try to fix ObjectDB segfault on editor shutdown.
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2022-06-02 15:40:39 +02:00 |
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badlogic
|
e7f0455487
|
[godot] Fix normal maps in Godot 4.
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2022-06-02 15:19:59 +02:00 |
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Mario Zechner
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151af3abdf
|
[godot] Fix up examples, segfaults, rendering
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2022-05-31 15:28:12 +02:00 |
|
Mario Zechner
|
9e81422302
|
[godot] Fix up 3.x examples.
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2022-05-31 13:32:53 +02:00 |
|
Mario Zechner
|
4239af0a1a
|
[godot] Fix up formatter.
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2022-05-31 12:29:25 +02:00 |
|
Mario Zechner
|
11910df2ab
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[godot] Make compilation work for 4.0 again.
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2022-05-30 13:53:10 +02:00 |
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badlogic
|
dc8c380986
|
[godot] Fix bone-following.gd to not connect to "world_transforms_changed"
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2022-05-10 12:19:44 +02:00 |
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badlogic
|
0ae85df770
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[godot] Set nodes under SpineSprite to draw behind parent for debug rendering to work.
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2022-05-10 12:18:44 +02:00 |
|
Mario Zechner
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b96db92250
|
[godot] Fixes for latest Godot master commits.
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2022-05-05 15:26:16 +02:00 |
|
badlogic
|
ce73d3c986
|
[godot] Fix SpineSprite hover rendering.
|
2022-05-03 02:49:28 +02:00 |
|
badlogic
|
a90cdfbee6
|
[godot] Improved SpineSprite debug hover.
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2022-05-03 02:27:20 +02:00 |
|
badlogic
|
1c686a96e8
|
[godot] Debug settings for SpineSprite to show bones, regions, meshes, et.c
|
2022-05-03 01:13:07 +02:00 |
|
badlogic
|
a1eff056e7
|
[godot] Fix setup.bat for fresh checkout
|
2022-05-02 18:36:32 +02:00 |
|
badlogic
|
1a0b243b63
|
[godot] SpineBoneNode debug rendering and enable flag.
|
2022-05-02 17:52:31 +02:00 |
|
badlogic
|
2a4adc282e
|
[godot] Fix SpineBone::set_global_transform and examples
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2022-05-02 16:57:46 +02:00 |
|
badlogic
|
47f21e24b0
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[godot] More raggedy spineboy fixes.
|
2022-05-01 07:57:31 +02:00 |
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badlogic
|
6e9e75f7a5
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[godot] Add raggedy spineboy asset.
|
2022-05-01 07:52:58 +02:00 |
|
badlogic
|
df7cb783ba
|
[godot] Fix icons for new nodes.
|
2022-05-01 07:28:25 +02:00 |
|
badlogic
|
afdce49a20
|
[godot] Fix SpineBoneNode scale application.
|
2022-05-01 07:24:32 +02:00 |
|
badlogic
|
b9b123ff48
|
[godot] Fix update order of SpineBoneNode.
|
2022-05-01 07:12:52 +02:00 |
|
badlogic
|
8bf6d2f45d
|
[godot] Save SpineSprite preview settings.
|
2022-05-01 05:10:27 +02:00 |
|
badlogic
|
e5393dfed9
|
[godot] SpineSprite preview properties, finished SpineBoneNode, bone node example.
|
2022-05-01 05:00:03 +02:00 |
|
badlogic
|
4326314fd1
|
[godot] pragma once, clean-up SpineSlotNode, add SpineBoneNode + example
|
2022-04-30 14:59:16 +02:00 |
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badlogic
|
33ea04646a
|
[godot] Normal map support + example.
|
2022-04-29 13:18:21 +02:00 |
|
badlogic
|
4906d71856
|
[godot] Support per-slot materials via SpineSlotNode.
|
2022-04-29 12:43:21 +02:00 |
|
badlogic
|
ed90e9011d
|
[godot] Fix SpineAnimationTrack incorrectly setting looping.
|
2022-04-29 11:52:07 +02:00 |
|
badlogic
|
9a99aef7e8
|
[godot] Clean-up and optimize SpineSprite.
|
2022-04-29 11:33:10 +02:00 |
|
badlogic
|
bcf20d764b
|
[godot] Don't apply "[stop]" animation.
|
2022-04-29 10:24:28 +02:00 |
|
badlogic
|
3785147ba3
|
[godot] Custom materials on the skeleton level.
|
2022-04-28 16:57:34 +02:00 |
|
badlogic
|
248109b88b
|
[godot] Set loop on animation in v3.
|
2022-04-28 16:57:10 +02:00 |
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