Harald Csaszar
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3fc55df04d
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[unity][4.0] SkeletonDataAsset Atlas Assets array immediately resets size in Inspector after changing array size. Fixed on 4.1+ via commit b79316de already.
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2022-09-26 17:41:04 +02:00 |
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Harald Csaszar
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73ce4206ce
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[unity] Backport of commits ab28b77c and 0a325735. Fixed compile error due to not all 2020.3 and 2021.1 versions having SaveAssetIfDirty. See #2101.
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2022-07-19 15:41:14 +02:00 |
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Harald Csaszar
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6e659dc08b
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[unity] SkeletonGraphic did not expose UI base class MaskableGraphic Maskable property.
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2022-06-27 14:03:12 +02:00 |
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Harald Csaszar
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e39f74837a
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[unity] Fixed UPM package Index out of bounds exception in editor code. Closes #2095.
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2022-06-13 16:26:12 +02:00 |
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Harald Csaszar
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0c286734a7
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[unity] Fixed build crashing on Unity 2022.1.3 on PostprocessSpinePrefabMeshes() calling AssetDatabase.SaveAssets(). Closes #2093.
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2022-06-09 18:07:15 +02:00 |
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Harald Csaszar
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6fc6e090ae
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[unity] Fixed rare import error that material.mainTexture is null ("Material is missing texture").
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2022-05-24 16:31:58 +02:00 |
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Harald Csaszar
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9882fe1da3
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[unity] Fixed straight blend mode material templates which were setup as PMA. Closes #2084.
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2022-05-18 15:11:17 +02:00 |
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Harald Csaszar
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4f5bc00d66
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[unity] Added missing null checks in SkeletonRendererCustomMaterials. Closes #2081.
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2022-05-16 19:43:24 +02:00 |
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Harald Csaszar
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662c00d547
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[unity] Minor cleanup of example scene description, removal of unnecessary lines.
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2022-05-16 16:59:49 +02:00 |
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Harald Csaszar
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a82b24a649
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[unity] Fixed drag and drop code affecting other non-Spine drag and drop events, introduced in commit 29e0e917. See #2077.
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2022-05-09 11:50:17 +02:00 |
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Harald Csaszar
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29e0e9172b
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[unity] Fixed drag and drop instantiation for Unity 2021.2 and newer (which provides a new callback method). Closes #2077.
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2022-05-06 15:12:14 +02:00 |
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Harald Csaszar
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362a9fcd20
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[unity] Added additional null checks (unlikely to trigger, but added for sake of correctness).
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2022-05-05 18:23:21 +02:00 |
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Harald Csaszar
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3ad0192912
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[unity] Quick fix of last commit was incorrect, sorry, fixed for real now.
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2022-05-05 18:04:47 +02:00 |
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Harald Csaszar
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f63dd6027e
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[unity] Fixes compile error on code branch for old Unity versions < 2018.3 of (added by previous commit).
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2022-05-05 17:51:19 +02:00 |
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Harald Csaszar
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d00be040e2
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[unity] Fixed null reference exception upon import when default shader is used but preferences has default shader set to a non-existing/null shader path.
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2022-05-05 17:34:21 +02:00 |
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Harald Csaszar
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edea4bef94
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[unity] Now keeping manually placed AnimationClip Events when updating skeleton assets (Mecanim). Closes #1838.
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2022-04-26 19:18:28 +02:00 |
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Harald Csaszar
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70277b8f04
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[unity] Fixed incorrect reloading behaviour (especially of deform timeline) at Domain Reload. (Fix of previous commit 0820bd7). Closes #2066.
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2022-04-13 20:41:58 +02:00 |
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Harald Csaszar
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0820bd7024
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[unity] Fixed incorrect reloading behaviour (especially of deform timeline) at Domain Reload. Closes #2066.
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2022-04-07 16:36:20 +02:00 |
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Harald Csaszar
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1121112c1d
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[unity] Minor: Removed leftover .meta file.
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2022-04-06 12:41:46 +02:00 |
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Harald Csaszar
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ec53964603
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[unity] Hopefully fixed some occurrances of a build crash when building many prefabs and textures. See #2047.
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2022-03-18 15:44:34 +01:00 |
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Harald Csaszar
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9cd38191fc
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[unity] Added example component SkeletonRenderTextureFadeout and improved example scene and documentation. See #1337.
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2022-03-10 17:00:26 +01:00 |
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Harald Csaszar
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5ff19ea31c
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[unity] Added meta file of add spine-csharp here.txt to prevent an error message when using Unity Package Manager and git URL.
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2022-03-07 17:57:18 +01:00 |
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Harald Csaszar
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b8da2fa27b
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[unity] Previous commit did not compile on Unity 2017.1 and earlier, fixed. See #1337.
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2022-03-02 22:46:03 +01:00 |
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Harald Csaszar
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5e8e4c21f1
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[unity] Previous commit did not compile on Unity 2019.2 and earlier, fixed. See #1337.
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2022-03-02 22:35:11 +01:00 |
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Harald Csaszar
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9acc768353
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[unity] Added example component SkeletonRenderTexture to render to a render texture. Added fadeout example scene named 'RenderTexture FadeOut Transparency'. Closes #1337.
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2022-03-02 22:15:13 +01:00 |
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Harald Csaszar
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20c421c1d4
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[unity] Fixed changing atlas asset at SkeletonData asset not reloading automatically. Closes #2037.
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2022-03-01 19:23:18 +01:00 |
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Harald Csaszar
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4cb0f16ae6
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[unity] Minor: removed a debug log statement added in commit 299ab8f.
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2022-03-01 12:24:03 +01:00 |
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Harald Csaszar
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b7f4bbc5e3
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[unity] Added missing added changes of previous commit 6a3fb6a.
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2022-03-01 11:32:41 +01:00 |
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Harald Csaszar
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6a3fb6a42a
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[unity] Added warnings when Spine Preferences - Texture Atlas Settings PMA and blend mode materials PMA do not match. Added straight alpha blend modes material templates.
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2022-02-28 16:14:44 +01:00 |
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Harald Csaszar
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299ab8fff8
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[unity] Improved memory utilization during build pre- and post processing.
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2022-02-24 21:34:05 +01:00 |
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Harald Csaszar
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689daa147a
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[unity] Minor: example script documentation improved (CustomMaterialOverride).
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2022-02-21 18:27:37 +01:00 |
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Harald Csaszar
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dcb593489b
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[unity] Unity SpriteAtlas Support: Removed unnecessary material reference to generated editor atlas texture in pre-build step. See #1900.
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2022-02-17 11:13:53 +01:00 |
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Harald Csaszar
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ece6530b0c
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[unity] Fixed exception at prefab baking. Closes #2034.
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2022-02-16 20:04:02 +01:00 |
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Harald Csaszar
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dc2bddd883
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[unity] Fixed import issue when suitable atlas found in multiple directories, wrong one could be assigned if named identically. Closes #2033.
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2022-02-10 17:04:52 +01:00 |
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Harald Csaszar
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431910d660
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[unity] Timeline add Track menu naming improvements. Changed clip property Custom Duration to Default Mix Duration (inverted). Improved track appearance in the Timeline window and track Inspector.
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2022-02-04 14:38:24 +01:00 |
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Harald Csaszar
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5f51705f13
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[unity] Fixed Resolve atlases dialog failing to load just created atlas asset. Closes #2024. Fixed an unnecessary exception thrown after aborting skeleton import and adjusting blend mode materials.
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2022-01-19 20:21:19 +01:00 |
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Harald Csaszar
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1233bce55e
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[unity] Support fix prefab override via mesh filter global settings. Closes #1938.
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2022-01-10 18:21:55 +01:00 |
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Harald Csaszar
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7400da8896
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[unity] Fixed BoundingBoxFollowerGraphic vertices being 0.0 in some occasions, closes #1999. Problem introduced in commit 506a1ab, see issue #1990.
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2021-12-21 13:07:48 +01:00 |
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Harald Csaszar
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ceade3f804
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[unity] Minor: unified TextureType of all example skeleton atlas textures to Default. Some were set to Sprite (2D and UI) which caused confusion.
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2021-12-16 11:22:32 +01:00 |
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Harald Csaszar
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a77f9010f3
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[unity] minor formatting, format checks failed after commit 193882f.
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2021-12-15 17:01:56 +01:00 |
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Harald Csaszar
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193882f2c6
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[unity] BoneFollower and BoneFollowerGraphic now provide an additional Follow Parent World Scale parameter.
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2021-12-15 16:52:14 +01:00 |
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Harald Csaszar
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0e2fe5c6c9
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[unity] Minor: documentation improvement of SpineAtlasAsset.CreateRuntimeInstance method description.
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2021-12-13 17:24:10 +01:00 |
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Harald Csaszar
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4b42f23fc4
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[unity] Fixed incorrect rendering of OutlineOnly shader in URP with HDR option enabled. Closes #2001.
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2021-12-10 16:04:08 +01:00 |
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Harald Csaszar
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3025b370f5
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[Unity] Fixed MaterialChecks to correctly check for Sprite material settings. Closes pull request #2000.
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2021-12-09 18:56:26 +01:00 |
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Harald Csaszar
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bb7804ac9e
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[unity] Fixed root motion components ignoring split translate timelines. Closes #1997.
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2021-12-07 19:16:28 +01:00 |
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Harald Csaszar
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9dfd69e49d
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[unity] Fixed json files starting with array brackets not being detected as json. Closes #1992.
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2021-11-24 15:00:13 +01:00 |
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Harald Csaszar
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3b061eaa5f
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[unity][csharp] Moved automated tests out of the spine-unity Assets directory to a UPM package (to prevent potential compile errors upon incomplete setup). Updated spine-csharp tests to be usable as a UPM package.
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2021-11-22 19:12:18 +01:00 |
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Harald Csaszar
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506a1abf53
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[unity] Fixed extension method VertexAttachment.GetLocalVertices ignoring deform timelines. Closes #1990.
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2021-11-15 16:12:11 +01:00 |
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Harald Csaszar
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fe635d9a79
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[unity] Minor cosmetic: updated GameObject name in example scene according to changed example script name in commit 1517ffcd.
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2021-11-11 17:33:03 +01:00 |
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Harald Csaszar
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a67fd18293
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[unity] Fixed NaN issue when SkeletonGraphic.MatchRectTransform() is called after manual Initialize() without following Update(0).
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2021-11-11 15:09:22 +01:00 |
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