Mario Zechner
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fd08e48125
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[godot] Update README.md.
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2023-03-02 09:36:52 +01:00 |
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Mario Zechner
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983220d3bc
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[godot] Fix refactoring compilation errors.
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2023-02-17 16:50:20 +01:00 |
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Mario Zechner
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e5a481770d
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Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
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2023-02-17 11:27:28 +01:00 |
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Mario Zechner
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55b6f43d9b
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[godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching.
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2023-02-17 11:17:15 +01:00 |
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Mario Zechner
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b1426e3b04
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Merge branch '4.1' into 4.2-beta
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2023-02-16 13:51:18 +01:00 |
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Mario Zechner
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b80b57b380
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[godot] FIx 4.0 compilation errors.
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2023-02-16 13:51:00 +01:00 |
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badlogic
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89412eeada
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Merge branch '4.1' into 4.2-beta
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2023-02-14 15:38:07 +01:00 |
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badlogic
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1aed9a2aa4
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[godot] Fix 3.5 compilation after renderer reworking.
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2023-02-14 15:37:21 +01:00 |
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badlogic
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fe8f51810a
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Merge branch '4.1' into 4.2-beta
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2023-02-14 13:44:36 +01:00 |
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Mario Zechner
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2751d76426
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[godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold.
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2023-02-13 14:55:33 +01:00 |
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Mario Zechner
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2826a3610e
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Merge branch '4.1' into 4.2-beta
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2023-02-13 07:42:27 +01:00 |
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Mario Zechner
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d9fff16b5f
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[godot] Closes #2243, custom resource types returned incorrect values from get_resource_type().
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2023-02-13 07:42:06 +01:00 |
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Mario Zechner
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7a861dc605
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[godot] Preparation work for mesh-based rendering.
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2023-02-13 06:49:56 +01:00 |
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Mario Zechner
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f573beb721
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Merge branch '4.1' into 4.2-beta
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2023-02-10 23:20:07 +01:00 |
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Mario Zechner
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7ef8ca40f4
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[godot] Closes #2239, debug rendering of root bone.
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2023-02-10 23:19:57 +01:00 |
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Mario Zechner
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467295a782
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Merge branch '4.1' into 4.2-beta
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2023-02-10 23:02:52 +01:00 |
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Mario Zechner
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bc2a1af417
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[godot] Closes #2242, register SpineMesh2D.
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2023-02-10 23:02:42 +01:00 |
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Mario Zechner
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f2bfb50b54
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Merge branch '4.1' into 4.2-beta
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2023-02-08 13:01:23 +01:00 |
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Mario Zechner
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634028495f
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[godot] Closes #2238, C# binding generator dislikes type mismatch in gettter/setter pairs.
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2023-02-08 13:01:13 +01:00 |
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badlogic
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f5f9eaadd3
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Merge branch '4.1' into 4.2-beta
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2023-02-07 17:57:51 +01:00 |
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badlogic
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2113751ac8
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[godot] Closes #2119, meshes are now drawn on window resizing as well.
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2023-02-07 17:57:41 +01:00 |
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badlogic
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1f1a6bdab5
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Merge branch '4.1' into 4.2-beta
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2023-02-07 15:46:58 +01:00 |
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badlogic
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68ac2ffb7a
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[godot] Closes #2235, proper release of resources loaders and savers.
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2023-02-07 15:46:46 +01:00 |
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Karl Smeltzer
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3b1366b04f
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[godot] update parse_property signature (#2236)
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2023-02-05 11:58:48 +01:00 |
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Mario Zechner
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86a3901cc3
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[godot] VS Code tasks also builds gl3 support.
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2023-02-02 15:38:28 +01:00 |
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Mario Zechner
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f773ede890
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[godot] Fix API change in Godot 4.0
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2023-02-02 15:37:52 +01:00 |
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Mario Zechner
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c8d38f2ec4
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Merge branch '4.1' into 4.2-beta
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2023-01-30 12:49:58 +01:00 |
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Mario Zechner
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6aa54259cb
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[godot] Enable GLES3 backend for Godot 4.0, fix Windows template executable names in GitHub workflow.
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2023-01-30 12:49:29 +01:00 |
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Mario Zechner
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808e4cdacc
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Merge branch '4.1' into 4.2-beta
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2023-01-30 11:25:52 +01:00 |
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Mario Zechner
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c14b00d1c4
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[godot] Closes #2232, do not render slots attached to inactive bones.
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2023-01-30 11:24:42 +01:00 |
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Mario Zechner
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59d700ac3f
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Merge branch '4.1' into 4.2-beta
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2023-01-26 15:40:20 +01:00 |
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Mario Zechner
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0042015e7c
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[spine-cpp] Closes #2225, incorrect integer division when reading AlphaTimeline frames.
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2023-01-26 15:40:04 +01:00 |
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Mario Zechner
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44590e16c3
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[godot] Update README.md with 4.0 build urls and build instructions.
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2023-01-26 10:51:40 +01:00 |
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Mario Zechner
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b836f65919
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[godot] Fix Windows template executable names.
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2023-01-26 10:16:12 +01:00 |
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Mario Zechner
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f6ed158e29
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[godot] Fix v4 macOS template binary names.
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2023-01-26 09:55:45 +01:00 |
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Mario Zechner
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4b16381cfa
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[godot] Fix Linux template build for Godot 4.0.
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2023-01-25 15:28:39 +01:00 |
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Mario Zechner
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ffa028626a
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[godot] Fix Linux editor and template build for Godot 4.0
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2023-01-25 13:39:56 +01:00 |
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Mario Zechner
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9da2be9f6f
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[godot] Fix web templates build for Godot 4.0
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2023-01-25 13:17:30 +01:00 |
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Mario Zechner
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d3d5a41bf6
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[godot] Fix iOS templates build for Godot 4.0
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2023-01-25 13:01:28 +01:00 |
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Mario Zechner
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7f39dfc41d
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[godot] Fix macOS editor and templates build for Godot 4.0
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2023-01-25 12:34:16 +01:00 |
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Mario Zechner
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7bc4cbfaee
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[godot] Make v4 build scripts executable.
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2023-01-25 11:16:31 +01:00 |
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badlogic
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6e1eda3229
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[godot] Updated paths.md
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2023-01-25 11:14:34 +01:00 |
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badlogic
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859aefe2ce
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[godot] Fix Windows template build.
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2023-01-25 10:54:35 +01:00 |
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Mario Zechner
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5081519366
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Merge branch '4.1' into 4.2-beta
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2023-01-24 20:51:35 +01:00 |
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badlogic
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63d0cb5ed2
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[godot] Fixe Live++ patch for v4, fix VSC build task.
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2023-01-24 17:41:11 +01:00 |
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badlogic
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0b5621ccd4
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[godot] Fix v3 Live++ patch, launch configs and tasks.
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2023-01-24 16:52:33 +01:00 |
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badlogic
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35c4294a9c
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[godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs.
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2023-01-24 16:05:10 +01:00 |
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badlogic
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253dc293db
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Merge branch '4.1' into 4.2-beta
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2023-01-24 11:07:12 +01:00 |
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badlogic
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5ae7b307fa
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[godot] Disable address sanitiizer for release builds.
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2023-01-24 10:40:23 +01:00 |
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Mario Zechner
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8aa66061d9
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Merge branch '4.1' into 4.2-beta
# Conflicts:
# .gitignore
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2022-11-29 09:48:51 +01:00 |
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