Harald Csaszar
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af9d807460
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[unity] Fixed URP Sprite shader shadow artifacts at cascade border (occured after Universal RP package versions 7.2). Still compatible with older versions before 7.2. Closes #1814.
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2020-11-26 18:33:44 +01:00 |
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Harald Csaszar
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dc8b249999
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[csharp] Added getter accessors for Atlas.Pages and Atlas.Regions as they were missing (only enumeration of regions or access by name was possible).
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2020-11-26 15:36:30 +01:00 |
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Harald Csaszar
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23bce387af
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[unity] Added problematic component/material combination check for Canvas Group Tint Black when not using a SkeletonGraphic Tint Black shader. See #1812.
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2020-11-24 20:14:03 +01:00 |
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Harald Csaszar
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068a624608
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[unity] Fixed regression of SkeletonMecanim not handling negative values at a State's Speed property. Now both Speed and Multiplier are respected. Closes #1810.
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2020-11-20 21:24:02 +01:00 |
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Harald Csaszar
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968a7b5777
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[xna] Added a Z property to SkeletonRenderer to provide a constant Z offset added at all vertices.
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2020-11-19 20:06:39 +01:00 |
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Harald Csaszar
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a67e138f90
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[xna] Cleanup of examples assets and code, added missing raptor_normals.png file.
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2020-11-19 19:53:05 +01:00 |
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Harald Csaszar
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6d83190946
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[unity] Added null checks at BoundingBoxFollower classes to handle SkeletonData not being assigned.
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2020-11-16 13:00:31 +01:00 |
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Harald Csaszar
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f1af1d5bf1
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[unity] GetRemappedClone() method now provides an additional parameter pivotShiftsMeshUVCoords for MeshAttachments to prevent uv shifts at a non-central Sprite pivot. Closes #1809.
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2020-11-13 19:12:05 +01:00 |
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badlogic
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42b7efdcd6
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[xna] Fix CRLF.
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2020-11-13 09:32:03 +01:00 |
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Harald Csaszar
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2243ec9e98
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[unity] Corrected incorrect using statement (leading to a compile error under some conditions), related to previous commit 75b9321. Added BoundingBoxFollowerGraphic component. [..] See #1770.
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2020-11-12 12:19:30 +01:00 |
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Harald Csaszar
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384871b1eb
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[unity] Previous commit 75b9321 had changelog.md.orig added instead of changelog.md.orig, corrected now. Added BoundingBoxFollowerGraphic component. [..] See #1770.
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2020-11-10 16:53:35 +01:00 |
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Harald Csaszar
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d0681d7929
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[unity] Previous commit 75b9321 was missing two added files. Added BoundingBoxFollowerGraphic component. [..] See #1770.
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2020-11-10 16:45:09 +01:00 |
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Harald Csaszar
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75b932173d
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[unity] Added BoundingBoxFollowerGraphic component. Added Inspector context menu functions Add all BoundingBoxFollower GameObjects for SkeletonRenderer and SkeletonGraphic. Closes #1770.
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2020-11-10 16:37:48 +01:00 |
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badlogic
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44e9a0e5c3
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[xna] Fixes #1782, wrong indexing of debug polygon vertices in renderer.
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2020-10-29 15:43:33 +01:00 |
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Harald Csaszar
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64dc6f66a4
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[unity] Added null check at Timeline SpineAnimationStateClip. Closes #1800.
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2020-10-28 16:00:54 +01:00 |
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Harald Csaszar
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88f403f5fc
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[unity] RectMask2D no longer ignored by SkeletonGraphic with Multiple CanvasRenderers option enabled. Fixes #1802.
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2020-10-28 14:59:43 +01:00 |
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RH
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f06fd410e8
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Fix to address issue introduced in PR #1787 where the same ProgramState was being used for each attachment, but would cause problems if the attachments did not use the same texture. (#1801)
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2020-10-27 09:34:31 +01:00 |
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badlogic
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5a1d53bb16
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2020-10-21 20:50:46 +02:00 |
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Harald Csaszar
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239de24002
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[unity] Fixed compile error in LWRP shaders due to incorrect include path. Closes #1793.
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2020-10-21 14:48:43 +02:00 |
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badlogic
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6cdbcf5c6d
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Merge branch 'custom-program-state' of https://github.com/halx99/spine-runtimes into halx99-custom-program-state
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2020-10-21 14:31:27 +02:00 |
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badlogic
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ebaa3a8756
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[ts] Fix up #1762 for canvas backend.
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2020-10-21 14:29:28 +02:00 |
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badlogic
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e45c8ca5db
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Merge branch '3.8' of https://github.com/MikalDev/spine-runtimes into MikalDev-3.8
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2020-10-21 14:21:05 +02:00 |
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badlogic
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d37854e12d
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[sfml] Fixes #1786, sfml-cpp example must keep debug extension alive.
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2020-10-21 14:16:14 +02:00 |
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Harald Csaszar
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d4654588fb
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[unity] Fixed animation not playing first time entering play mode after compilation. Related to disabled Domain/Scene reload. See #1621.
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2020-10-19 18:46:07 +02:00 |
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Harald Csaszar
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17e8373e47
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[unity] Fixed SkeletonMecanim handling negative NormalizedTime incorrectly. Closes #1790.
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2020-10-19 17:13:34 +02:00 |
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Harald Csaszar
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16e02fdad6
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[xna] Changed SkeletonDebugRenderer bone color attributes to public so that they can be modified by users.
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2020-10-19 14:35:31 +02:00 |
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Harald Csaszar
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3a950cd33e
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[unity] Now SpineSettings.asset file can be placed anywhere in the Assets directory. Closes #1789.
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2020-10-19 14:07:19 +02:00 |
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halx99
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21185a1fc3
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fix
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2020-10-16 18:46:13 +08:00 |
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halx99
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5bacfcd733
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SkeletonTwoColorBatch also support custom program
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2020-10-16 18:42:45 +08:00 |
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halx99
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84b0af8ac5
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Fix custom program state not applied at cocos2d-x-4.0
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2020-10-16 17:48:30 +08:00 |
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Harald Csaszar
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90486705f6
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[unity] Now providing BeforeApply update callbacks at all skeleton animation components. Closes #1783.
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2020-10-14 12:17:01 +02:00 |
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Harald Csaszar
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c3bfac7edd
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[unity] Fixed a compile error on older .NET versions, introduced by last commit 75efe44. See #1765.
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2020-10-07 20:33:51 +02:00 |
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Harald Csaszar
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75efe44fab
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[unity] Detecting and reporting more incorrect shader/component configurations via Inspector warning boxes and log output. Closes #1765.
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2020-10-07 20:23:52 +02:00 |
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Harald Csaszar
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5215d954a7
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[unity] Added CHANGELOG entry for previous commit 1b8a378 (Timeline: Added SpineAnimationStateClip holdPrevious parameter).
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2020-10-06 17:22:58 +02:00 |
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Harald Csaszar
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1b8a378f4f
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[unity] Timeline: Added SpineAnimationStateClip holdPrevious parameter. Closes #1775.
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2020-10-06 17:15:27 +02:00 |
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Harald Csaszar
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977133fc38
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[unity] Fixed warnings/messages reported by Microsoft's Analyzers for Unity. Closes #1753.
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2020-10-06 16:16:49 +02:00 |
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Jiří Atanasovsky
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40d738d8b8
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Update AnimationState.lua (#1691)
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2020-10-06 13:43:15 +02:00 |
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HALX99
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e1692353f2
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Add missing const-qualifiers (#1732)
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2020-10-06 13:42:39 +02:00 |
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Harald Csaszar
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9bfe314aeb
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[unity] Fixed false warning issued on URP 2D shaders. Closes #1767.
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2020-09-30 19:57:02 +02:00 |
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Harald Csaszar
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ac60110629
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[unity] Added changelog entry mentioning the added "mix and Match Skins" example scene, introduced by commit 899a109. See #1628.
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2020-09-30 17:40:51 +02:00 |
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Harald Csaszar
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4ed4b87195
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[unity] Added info text to "Mix and Match Equip" example scene that there is now a "Mix and Match Skins" example scene showing the new skin API. See #1628.
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2020-09-30 17:17:16 +02:00 |
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Harald Csaszar
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c16cfdd158
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[unity] Fix of compile error (occurring in Unity 2019) introduced by commit 899a109. See #1628.
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2020-09-30 17:04:42 +02:00 |
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Harald Csaszar
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899a109a13
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[unity] Added an example scene "Mix and Match Skins" demmonstrating a character customization wardrobe system using the new Skins API, using the mix-and-match ("Spine dudes") asset. See #1628.
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2020-09-30 16:57:20 +02:00 |
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Harald Csaszar
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5c1faa85af
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[unity] Fixed all Tint and TintBlack shader blend behaviour, previous changes by commit d43b7b0 were incorrect in some cases. Closes #1756.
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2020-09-29 16:38:37 +02:00 |
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Harald Csaszar
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106250a6c5
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[unity] Improved CHANGELOG documentation text. Related to code changes of commit d43b7b0. See #1756.
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2020-09-28 14:25:34 +02:00 |
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Harald Csaszar
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87c989b258
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[unity] minor cleanup, removed unnecessary meta files of packages.
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2020-09-28 13:24:55 +02:00 |
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MikalDev
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93f1e546bb
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Webworker support for SharedAssetManger
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2020-09-15 15:56:23 -07:00 |
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Harald Csaszar
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d43b7b0a9f
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[unity] Fixed enabling CanvasGroup Compatible at Spine-SkeletonGraphic-TintBlack shader causing Additive blend mode not to work but instead hide the attachment completely. Now providing a Canvas Group Tint Black parameter a SkeletonGraphic Inspector in the Advanced section. Closes #1756.
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2020-09-11 20:38:14 +02:00 |
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Harald Csaszar
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4cf792f51d
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[Unity] Fixed incorrect color calculations at TintBlack shaders, TintBlack color was applied incorrectly leading to lighter borders at semitransparent borders. Fixed additive blend mode at SkeletonGraphic-TintBlack. Closes #1747.
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2020-09-11 18:38:03 +02:00 |
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Harald Csaszar
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faf9bbfe87
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[unity] Removed redundant [SerializeField] attributes at public members. Closes #1757.
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2020-09-10 18:06:26 +02:00 |
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