Harald Csaszar
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216193e4b3
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[unity] Fixed SkeletonUtilityEyeConstraint wrong offset when disabled and re-enabled. Closes #1632.
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2020-03-02 17:05:17 +01:00 |
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Harald Csaszar
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3d7a4b3c05
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[unity] Cleaned up and re-serialized all Spine Examples example scenes in regards to problems with recent Unity versions (some assets did not display due to serialization differences / auto update problems).
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2020-02-26 20:45:20 +01:00 |
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Harald Csaszar
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917b65e45a
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[unity] Fixed example scene loading problems in recent Unity versions for scene "Dragon" and "Goblins".
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2020-02-26 19:50:19 +01:00 |
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Harald Csaszar
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41f9aeac18
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[unity] Fixed a bug in SkeletonGraphic when submesh instructions are empty and clipping is active.
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2020-02-24 15:42:34 +01:00 |
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Harald Csaszar
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8558aa6258
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[xna] Added ZSpacing parameter at SkeletonRenderer.
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2020-02-20 19:43:20 +01:00 |
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Harald Csaszar
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1d824358d1
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[xna] Added example SpineEffectOutline.fx to show how to achieve outlines in xna.
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2020-02-18 20:01:55 +01:00 |
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Harald Csaszar
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844d08b2a4
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[unity] Fixed ToAtlasRegionPMAClone() methods, led to undefined behaviour when ApplyPMA followed CopyTexture. Now joined to one method call, thus also improved efficiency. Closes #1616.
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2020-02-17 17:50:15 +01:00 |
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Harald Csaszar
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68595c439d
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[unity] Fixed clipping masks not always working on additional atlas pages, when clipping end slot is first submesh attachment. Closes #1618.
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2020-02-17 16:21:29 +01:00 |
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Harald Csaszar
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405628baca
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[unity] Fixed Hierarchy drag-and-drop instantiation not working on empty area. Fixes #1614.
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2020-02-12 16:01:14 +01:00 |
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Harald Csaszar
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aa46627a52
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[unity] Unity versions 2018.3+ now use TextureImporter Preset assets instead of template Texture2D assets. Closes #1524.
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2020-02-06 20:48:07 +01:00 |
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Harald Csaszar
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6d3e63acf7
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[unity] Minor bugfixes regarding Spine texture atlas importer reference assets. See #1524.
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2020-02-06 19:01:16 +01:00 |
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Harald Csaszar
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804d1156da
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[unity] Spine Preferences now provide an Atlas Texture Reference Settings parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials Straight Alpha Texture parameter is also configured accordingly. Closes #1410, closes #1524.
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2020-02-05 20:24:50 +01:00 |
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Harald Csaszar
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0ecc597a17
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[unity] Preventing errors due to accidentally enabling TK2D defines via Spine Preferences, now only showing preferences section when TK2D is installed. Closes #1612.
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2020-02-04 18:18:27 +01:00 |
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Mario Zechner
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90c2a19364
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[cocos2dx] Updated windows build for cocos2d-x v4.
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2020-02-03 15:52:50 +01:00 |
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badlogic
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0dd2db2627
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[cocos2dx] Improve CMake build for cocos2d-x v3 and v4 example projects, based on PR #1572.
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2020-02-03 14:57:29 +01:00 |
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badlogic
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acee8d0bd4
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[cocos2dx] Disable BUILD_EDITOR_SPINE in example project, so our sources in tree get used.
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2020-02-03 14:43:19 +01:00 |
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badlogic
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2b879f9b7d
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[lua] Fixed wrong frame array length calculation in TransformConstraintTimeline. Updated spine-love README.md with instructions for debugging the example project with IntelliJ IDEA and EmmyLua. Closes #1611.
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2020-02-03 14:21:36 +01:00 |
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Harald Csaszar
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3a7aff7a5c
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[unity] Improved SkeletonGraphic's "Match RectTransform with Mesh Bounds" features: providing a button in the Inspector, automatically called when instantiated in Editor. Closes #1607.
Improved general drag and drop behaviour of SkeletonDataAssets, they are now parented to the drop mouse-over target.
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2020-01-30 17:02:25 +01:00 |
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Harald Csaszar
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ed40731684
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[unity] Fixed unnecessary additional GC allocation of JSON deserializer in Editor (always caused allocation for version check). Closes #1608.
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2020-01-27 12:02:16 +01:00 |
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Harald Csaszar
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d252df7ece
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[unity] Fixed some compiler warnings when building for platforms instead of editor. Closes #1604.
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2020-01-24 13:55:45 +01:00 |
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Harald Csaszar
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e62c42c041
|
[csharp] Fixed precision problems when inherit rotation is disabled and parent rotated by disabling sin/cos/atan2 look up table based implementation. Define can manually be enabled in code in case anyone really receives any measuarable performance impact (which I did not). Closes #1606.
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2020-01-24 12:56:23 +01:00 |
|
Harald Csaszar
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c568169821
|
[unity] Fixed BoneFollowerGraphic throwing null reference exception if it has no Canvas parent. Closes #1603.
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2020-01-21 13:41:26 +01:00 |
|
Harald Csaszar
|
28ab23d6d0
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[unity] minor - fixed method comment closing tag.
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2020-01-18 16:57:21 +01:00 |
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Harald Csaszar
|
ec7f79d460
|
[unity] Fixed color space of normalmap result when calling GetRepackedSkin() in Linear color space project. Providing additional parameter to specify additional texture layer color space now. Closes #1602.
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2020-01-18 16:31:21 +01:00 |
|
Harald Csaszar
|
1c9bd11aa1
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[unity] Added Unity version compatibility info to README.md file.
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2020-01-17 14:57:04 +01:00 |
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Harald Csaszar
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9acf99e763
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[unity] Fixed shader compilation error on PS4 platform related to static const in function. Closes #1600.
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2020-01-14 19:26:45 +01:00 |
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Harald Csaszar
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3cf66670cc
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[unity] Fixed SkinUtilities.GetClonedSkin performing shallow copy at Attachment key. Closes #1599.
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2020-01-14 18:54:04 +01:00 |
|
Harald Csaszar
|
ce61d429fd
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[unity] Fixed SkeletonAnimationMulti sample component showing wrong first frame after switching skeletons. Closes #1598.
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2020-01-13 18:02:35 +01:00 |
|
badlogic
|
a74555e21f
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[cpp] Fix name conflict of spine::Polygon with Windows API. Closes #1585.
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2020-01-11 15:45:30 +01:00 |
|
badlogic
|
9b801a993e
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[lua] Fixed animation layering. Cause of the bug was a few places using pairs instead of manually iterating through all indices from 0 to len. Closes #1574.
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2020-01-11 15:35:56 +01:00 |
|
badlogic
|
1855870d37
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[ts] Forcing text/html mimetype on text assets downloaded by AssetManager and SharedAssetManager. Closes #1583.
|
2020-01-11 15:03:13 +01:00 |
|
Matthias Matthäy
|
7311dc9931
|
Set image source after crossOrigin and event handlers to allow crossOrigin image loading (#1533)
|
2020-01-11 14:27:18 +01:00 |
|
badlogic
|
d83c5f9750
|
Updated CHANGELOG.
|
2020-01-11 14:10:01 +01:00 |
|
badlogic
|
e60a60ccd5
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[ts][threejs] SkeletonMesh now takes an option SkeletonMeshMaterialParametersCustomizer function that allows you to modify the ShaderMaterialParameters before the material is finalized. Use it to modify things like THREEJS' Material.depthTest etc. See #1590.
|
2020-01-11 14:08:58 +01:00 |
|
Harald Csaszar
|
a659b70f18
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[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite negative scaleX losing normal-map functionality. Closes #1591.
|
2020-01-09 18:31:39 +01:00 |
|
Harald Csaszar
|
5565022e42
|
[unity] minor: added parameter description comment.
|
2020-01-08 21:29:28 +01:00 |
|
Harald Csaszar
|
0f341f0594
|
[unity] Fixed GetRepackedSkin partially ignoring textureFormat argument. Closes #1593. Also added optional TextureFormat array parameter for additional texture layers.
|
2020-01-08 20:44:25 +01:00 |
|
Harald Csaszar
|
99ff4cba6b
|
[unity] Minor - fixed a component menu name string (looed like accidental string replacement).
|
2020-01-08 20:27:07 +01:00 |
|
Harald Csaszar
|
c1fd32abfd
|
[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite normals being incorrect in transparent areas. Closes #1588.
|
2020-01-02 18:39:55 +01:00 |
|
Harald Csaszar
|
12897260d7
|
[unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582.
|
2019-12-23 17:34:37 +01:00 |
|
Mario Zechner
|
89da80d25f
|
[csharp] Fixed errors in IKConstraint.cs.
|
2019-12-22 18:09:02 +01:00 |
|
badlogic
|
89d9474e40
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
|
2019-12-20 12:23:21 +01:00 |
|
badlogic
|
b67bf992a0
|
Single bone IK fix and license header update. Closes #1580, closes #1581.
|
2019-12-20 12:20:46 +01:00 |
|
Harald Csaszar
|
d4b29c34c7
|
[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
|
2019-12-20 10:07:20 +01:00 |
|
badlogic
|
c0699e23a0
|
[ue4] Added blueprint node for SpineWidget and SpineSkeletonComponent. Expects an array of skin names. Creates a new spine::Skin internally from those skins and applies it to the skeleton. Closes #1416, closes #1534.
|
2019-12-19 16:02:46 +01:00 |
|
NathanSweet
|
c9d871ab63
|
[libgdx] One bone IK, added fall through comment.
|
2019-12-18 18:19:26 +01:00 |
|
NathanSweet
|
d94ebeae7a
|
[libgdx] One bone IK clean up.
|
2019-12-18 18:16:05 +01:00 |
|
NathanSweet
|
203a648ae9
|
[libgdx] Fixed one bone IK with disable inherit rotation/scale/reflection.
|
2019-12-18 18:04:21 +01:00 |
|
Arnold
|
8c8b08f80b
|
[bugfix] spine-cocos2dx renderer issues (#1577)
* fix some bugs
* auto release program
|
2019-12-18 09:19:58 +01:00 |
|
Harald Csaszar
|
3f9d7b1c63
|
[unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545.
|
2019-12-16 17:13:33 +01:00 |
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