badlogic
5cd4b1410b
[godot] Better scrubbing of SpineAnimationTrack, exposed more TrackEntry properties, fixes.
2022-04-25 22:22:12 +02:00
badlogic
a09e765c33
[godot] Added SpineAnimationTrack to sequence Spine animations with AnimationPlayer, see examples/08-annimation-player
2022-04-24 20:05:22 +02:00
badlogic
9f5eaf89a8
[godot] Only return global transforms is SpineSprite is visible in tree.
2022-04-23 22:14:32 +02:00
badlogic
30ef5d350a
[godot] Remove remaining bind slots code from SpineSprite
2022-04-22 20:32:15 +02:00
badlogic
a2b2189faa
[godot] Replaced bind nodes in SpineSprite with much more powerful SpineSlotNode. Added example scene.
2022-04-22 20:09:26 +02:00
badlogic
b24f7e53c6
[godot] Ensure editor is told that the transform is changed when the slot name is selected for a SpineSlotNode.
2022-04-22 13:50:36 +02:00
badlogic
19fc6bab8b
[godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite.
2022-04-22 13:20:26 +02:00
badlogic
8cabfa370f
[godot] Fix SpineBone transform methods.
2022-04-22 10:31:28 +02:00
badlogic
b4d6bbaf5a
[godot] Mouse and bone following example.
2022-04-22 10:01:35 +02:00
badlogic
b1b056ae4b
[godot] Signals for SpineSprite before and after the world transforms change.
2022-04-22 07:38:06 +02:00
badlogic
dcb35d0c54
[godot] Fix loop setting for footstep.ogg
2022-04-21 18:30:43 +02:00
badlogic
6fef444f03
[godot] Add animation state listener example.
2022-04-21 18:24:29 +02:00
badlogic
b06b06c7c2
[godot] Refactored examples, added listener example, fixed listener signal names.
2022-04-21 16:49:56 +02:00
badlogic
9310d29e0d
[godot] Clean-up SpineSprite, first pass.
...
* rename a few methods.
* remove overlap
* add signal "world_transforms_changed"
* remove preview animation and skin, will be covered by SpineSkeletonDataResource inspector preview
2022-04-21 16:17:36 +02:00
badlogic
5af5bf6e9f
[godot] Rename SpineSprite ProcessMode to UpdateMode.
2022-04-21 15:26:07 +02:00
badlogic
0191ac3641
[godot] Improve Windows setup script.
2022-04-21 14:27:41 +02:00
badlogic
5e8ec2fab7
Merge branch '4.2-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.2-beta
2022-04-21 14:06:34 +02:00
badlogic
d297e1b4ce
Merge branch '4.1-beta' into 4.2-beta
2022-04-21 14:06:26 +02:00
badlogic
98780c25e8
Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta
2022-04-21 14:06:10 +02:00
badlogic
83df6b7316
Merge branch '4.0' into 4.1-beta
2022-04-21 14:05:53 +02:00
badlogic
01524d4cdc
Merge branch '4.0' of https://github.com/esotericsoftware/spine-runtimes into 4.0
4.0.64
2022-04-21 14:05:32 +02:00
badlogic
0db28c0a46
[ue4] Fix UE5 compilation errors. Closes #2071
2022-04-21 14:05:20 +02:00
Mario Zechner
ccc43a3864
[godot] 4.x compatibility.
2022-04-21 02:40:26 +02:00
Mario Zechner
2ec5d44ed3
[godot] Fix all clang-tidy issues.
2022-04-20 15:10:00 +02:00
Mario Zechner
e0d4fbc34a
[godot] Ensure proper parameter names for objects in bound methods.
2022-04-20 14:33:30 +02:00
Mario Zechner
ac5bab64b4
[godot] Remove empty destructors.
2022-04-20 14:22:43 +02:00
Mario Zechner
d81fd324cb
[godot] Clean-up NULL -> nullptr.
2022-04-20 14:08:29 +02:00
Mario Zechner
32a5fd05b6
[godot] Clean-up includes.
2022-04-20 14:07:25 +02:00
Mario Zechner
85d0e7f7c1
[godot] Clean-up SpinePathConstraint.
2022-04-20 13:52:30 +02:00
Mario Zechner
db8cba6637
[godot] Clean-up SpineTransformConstraint.
2022-04-20 13:39:44 +02:00
Mario Zechner
0118871bd2
[godot] Clean-up SpineTrackEntry.
2022-04-20 13:33:14 +02:00
Mario Zechner
12d29a8950
[godot] Clean-up SpineTimeline.
2022-04-20 12:09:43 +02:00
Mario Zechner
44cecb6b2d
[godot] Clean-up SpineSlotData
2022-04-20 12:03:53 +02:00
Mario Zechner
3de051380a
[godot] Clean-up SpineSlot.
2022-04-20 11:49:24 +02:00
Mario Zechner
6ba8f3d67c
[godot] Clean-up SpineSkinAttachmentMapEntry
...
Entirely rewritten, we now return an array of SpineSkinEntry items instead.
2022-04-20 11:36:50 +02:00
Mario Zechner
90ce24b839
[godot] Clean-up SpineSkin.
2022-04-20 11:10:34 +02:00
Mario Zechner
5c58111ab3
[godot] Clean-up SkeletonFileResource
2022-04-20 10:48:37 +02:00
Mario Zechner
83c0e95405
[godot] Clean-up SpineSkeletonDataResource, fix warnings on Clang.
2022-04-20 10:42:04 +02:00
Mario Zechner
ca0d9ad740
[godot] Clean-up SpineSkeleton.
2022-04-19 18:52:22 +02:00
Adrian Seeley
14af269a25
Fixed unpkg link for threejs ( #2070 )
2022-04-19 18:09:55 +02:00
Mario Zechner
676a7443dd
[godot] Clean-up SpinePathConstraintData, rename common.h
2022-04-19 17:39:58 +02:00
Mario Zechner
f9fd3f54d4
[godot] Clean-up SpinePathConstraint.
2022-04-19 17:16:06 +02:00
Mario Zechner
56893add5e
[godot] Extract build step into separate shell scripts.
2022-04-19 16:50:40 +02:00
Mario Zechner
422b4b4854
[godot] Minor fixes to example scenes.
2022-04-19 16:47:43 +02:00
Mario Zechner
def6ccf16e
[godot] Fix compilation error on emscripten.
2022-04-19 13:49:59 +02:00
Nathan Sweet
b7d6cf819c
[gdx] Throw if SkeletonRenderer batch doesn't support clipping.
2022-04-16 14:33:50 -04:00
badlogic
4394b8d32b
[godot] Add undo/redo support for animation mixes.
2022-04-15 15:20:56 +02:00
badlogic
8472ca8a25
[godot] Fix property editor not returning true on handling animation mixes.
2022-04-15 10:36:48 +02:00
badlogic
ef6e4aa559
[godot] Fix animation mixes layout.
2022-04-15 01:51:34 +02:00
badlogic
60a1ca98d9
[godot] More work on animation mixes inspector.
2022-04-15 00:05:47 +02:00