Harald Csaszar
|
bf4df3b5f3
|
Merge branch '3.8' into 4.0-beta
|
2020-11-16 21:31:57 +01:00 |
|
Harald Csaszar
|
6d83190946
|
[unity] Added null checks at BoundingBoxFollower classes to handle SkeletonData not being assigned.
|
2020-11-16 13:00:31 +01:00 |
|
Harald Csaszar
|
f1af1d5bf1
|
[unity] GetRemappedClone() method now provides an additional parameter pivotShiftsMeshUVCoords for MeshAttachments to prevent uv shifts at a non-central Sprite pivot. Closes #1809.
|
2020-11-13 19:12:05 +01:00 |
|
Harald Csaszar
|
97cf4a9294
|
Merge branch '3.8' into 4.0-beta
|
2020-11-11 16:06:57 +01:00 |
|
Harald Csaszar
|
d0681d7929
|
[unity] Previous commit 75b9321 was missing two added files. Added BoundingBoxFollowerGraphic component. [..] See #1770.
|
2020-11-10 16:45:09 +01:00 |
|
Harald Csaszar
|
75b932173d
|
[unity] Added BoundingBoxFollowerGraphic component. Added Inspector context menu functions Add all BoundingBoxFollower GameObjects for SkeletonRenderer and SkeletonGraphic. Closes #1770.
|
2020-11-10 16:37:48 +01:00 |
|
badlogic
|
81aee82c91
|
Merge branch '3.8' into 4.0-beta
|
2020-10-29 15:43:48 +01:00 |
|
Harald Csaszar
|
b62c531487
|
[unity] Now failing more gracefully when loading of binary skeleton data fails. Fixed memory leak when loading incompatible binary skeleton asset. Closes #1799. See #1497.
|
2020-10-28 19:33:13 +01:00 |
|
Harald Csaszar
|
88f403f5fc
|
[unity] RectMask2D no longer ignored by SkeletonGraphic with Multiple CanvasRenderers option enabled. Fixes #1802.
|
2020-10-28 14:59:43 +01:00 |
|
badlogic
|
ee3f088e6c
|
Merge branch '3.8' into 4.0-beta
|
2020-10-23 11:26:34 +02:00 |
|
Harald Csaszar
|
d2529d410b
|
[csharp] Porting of major 4.0-beta runtime changes. Remaining Unity assets will be updated in separate commit. See #1796.
|
2020-10-22 14:44:13 +02:00 |
|
Harald Csaszar
|
239de24002
|
[unity] Fixed compile error in LWRP shaders due to incorrect include path. Closes #1793.
|
2020-10-21 14:48:43 +02:00 |
|
Harald Csaszar
|
d4654588fb
|
[unity] Fixed animation not playing first time entering play mode after compilation. Related to disabled Domain/Scene reload. See #1621.
|
2020-10-19 18:46:07 +02:00 |
|
Harald Csaszar
|
17e8373e47
|
[unity] Fixed SkeletonMecanim handling negative NormalizedTime incorrectly. Closes #1790.
|
2020-10-19 17:13:34 +02:00 |
|
Harald Csaszar
|
90486705f6
|
[unity] Now providing BeforeApply update callbacks at all skeleton animation components. Closes #1783.
|
2020-10-14 12:17:01 +02:00 |
|
Harald Csaszar
|
c3bfac7edd
|
[unity] Fixed a compile error on older .NET versions, introduced by last commit 75efe44. See #1765.
|
2020-10-07 20:33:51 +02:00 |
|
Harald Csaszar
|
75efe44fab
|
[unity] Detecting and reporting more incorrect shader/component configurations via Inspector warning boxes and log output. Closes #1765.
|
2020-10-07 20:23:52 +02:00 |
|
Harald Csaszar
|
9bfe314aeb
|
[unity] Fixed false warning issued on URP 2D shaders. Closes #1767.
|
2020-09-30 19:57:02 +02:00 |
|
Harald Csaszar
|
5c1faa85af
|
[unity] Fixed all Tint and TintBlack shader blend behaviour, previous changes by commit d43b7b0 were incorrect in some cases. Closes #1756.
|
2020-09-29 16:38:37 +02:00 |
|
Harald Csaszar
|
d43b7b0a9f
|
[unity] Fixed enabling CanvasGroup Compatible at Spine-SkeletonGraphic-TintBlack shader causing Additive blend mode not to work but instead hide the attachment completely. Now providing a Canvas Group Tint Black parameter a SkeletonGraphic Inspector in the Advanced section. Closes #1756.
|
2020-09-11 20:38:14 +02:00 |
|
Harald Csaszar
|
4cf792f51d
|
[Unity] Fixed incorrect color calculations at TintBlack shaders, TintBlack color was applied incorrectly leading to lighter borders at semitransparent borders. Fixed additive blend mode at SkeletonGraphic-TintBlack. Closes #1747.
|
2020-09-11 18:38:03 +02:00 |
|
Harald Csaszar
|
faf9bbfe87
|
[unity] Removed redundant [SerializeField] attributes at public members. Closes #1757.
|
2020-09-10 18:06:26 +02:00 |
|
Harald Csaszar
|
24e17bfeea
|
[unity] Fixed SkeletonMecanim MixModes being incorrectly initialized (AlwaysMix vs MixNext) when Custom MixMode is enabled and the Component was just created/reset or new Mecanim layers were added.
|
2020-09-02 20:14:02 +02:00 |
|
Harald Csaszar
|
7011a462db
|
[unity] Added root motion scale parameters. Added SkeletonRootMotion.AdjustRootMotionToDistance() and more for delta compensation (to e.g. stretch a jump to a given distance). Closes #1754.
|
2020-09-02 19:48:28 +02:00 |
|
Harald Csaszar
|
9667bd2293
|
[unity] Added OnMeshAndMaterialsUpdated callback for SkeletonRenderSeparator and SkeletonPartsRenderer. Closes #1752.
|
2020-09-01 16:51:02 +02:00 |
|
Harald Csaszar
|
cccd2132bf
|
[unity] Added/updated HelpUrl of Spine components, now pointing to proper sections of online spine-unity doc.
|
2020-09-01 16:25:23 +02:00 |
|
Harald Csaszar
|
30ce32519f
|
[unity] Added outline-only shader Spine/Outline/OutlineOnly-ZWrite respecting overlapping attachments. Renders in two passes. Closes #1751.
|
2020-08-31 19:34:40 +02:00 |
|
Harald Csaszar
|
8476b55fee
|
[unity] Enabled CanvasGroup support by default for all SkeletonGraphic shaders on 4.0 branch. See commit 9d46a0c8bf. See #1576.
|
2020-08-14 17:47:15 +02:00 |
|
Nathan Sweet
|
896e6a419c
|
Merge branch '3.8' into 4.0-beta
|
2020-08-10 23:56:47 +02:00 |
|
Nathan Sweet
|
33e2aea7ff
|
Merge branch '3.8' into 4.0-beta
|
2020-08-10 23:53:10 +02:00 |
|
Harald Csaszar
|
978b305717
|
[unity] Added frustum culling / update mode parameters Update When Invisible and UpdateMode to all Skeleton components. Closes #1595.
|
2020-08-05 19:24:49 +02:00 |
|
Harald Csaszar
|
3c94f52b52
|
[unity] Added support for double-sided lighting at SkeletonLit shaders (including URP and LWRP packages). Closes #1730.
|
2020-07-30 12:13:52 +02:00 |
|
Harald Csaszar
|
0e2ced5042
|
[unity] PointFollower and BoundingBoxFollower now correctly unsubscribe from events on deletion / disable. Closes #1729.
|
2020-07-29 11:53:32 +02:00 |
|
Harald Csaszar
|
3be202711c
|
[unity] Added a warning box when URP Sprite shader is improperly configured for receiving shadows ('Add Normals' needs to be enabled). Closes #1726.
|
2020-07-24 14:25:41 +02:00 |
|
Harald Csaszar
|
844d13d1ef
|
[unity] Fixed a warning occurring in newer Unity versions, two static extension method classes named SkeletonExtensions in different namespaces but the same file.
|
2020-07-14 17:03:38 +02:00 |
|
Harald Csaszar
|
84443288b5
|
[unity] Fixed exception when new Unity 2019.3 Enter Play Mode has disabled domain reload. Closes #1621.
|
2020-07-10 18:37:36 +02:00 |
|
Harald Csaszar
|
8a444681d2
|
[unity] SkeletonMecanim now provides additional parameter Custom MixMode which can be disabled to use recommended MixMode settings. By default the parameter is enabled to maintain current 3.8 behaviour.
|
2020-07-10 14:46:06 +02:00 |
|
Harald Csaszar
|
7626f3b58a
|
[unity] Fixed SkeletonMecanim blend result weights at mode MixNext, no longer bahaving unexpectedly. At additive layers, MixMode.MixNext is always set to MixMode.AlwaysMix since MixNext makes no sense there. Closes #1718.
|
2020-07-08 20:05:47 +02:00 |
|
Harald Csaszar
|
981a3015fa
|
[unity] Added file missing in last commit 528ab0c. See #1417.
|
2020-07-03 15:23:27 +02:00 |
|
Harald Csaszar
|
528ab0cff2
|
[unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417.
|
2020-07-03 14:59:14 +02:00 |
|
Harald Csaszar
|
f8574f1392
|
[unity] Fixed a bug at SkeletonGraphic where child renderers were still shown although the parent is disabled when Multiple CanvasRenders is enabled. Closes #1715.
|
2020-06-30 21:02:05 +02:00 |
|
Harald Csaszar
|
f946fd8b56
|
[unity] Fixed SkeletonGraphic Mesh memory leak on Initialize(). Closes #1714.
|
2020-06-25 15:58:39 +02:00 |
|
Harald Csaszar
|
3a1dcd651a
|
[unity] Fixed shader compile error with Unity 2019.4 and Urp 7.4.1. Closes #1700. Shader cleanup, removal of unused instancing vars and separate alpha texture variable.
|
2020-06-17 21:33:37 +02:00 |
|
Harald Csaszar
|
eadce3188c
|
[unity] Fixed BoundingBoxFollower exception in editor upon loading. Closes #1696.
|
2020-06-08 20:18:11 +02:00 |
|
Harald Csaszar
|
1707c8ce42
|
[unity] Fixed a clipping bug when there are two clipping meshes and clipping-end-slot is a skin bone that is disabled (Clipping.endClipping not called when slot.bone.active==false). See #1694.
|
2020-06-05 21:30:59 +02:00 |
|
Harald Csaszar
|
6e9ad610d6
|
[unity] Fixed Prefab with SkeletonRenderSeparator constantly loading in editor. Closes #1626.
|
2020-06-03 18:14:16 +02:00 |
|
badlogic
|
691767ca1f
|
Merge branch '3.8' into 3.9-beta
|
2020-06-03 17:44:21 +02:00 |
|
Harald Csaszar
|
c54745cbc7
|
[unity] Fixed an issue related to SkeletonRenderer and Prefabs not calling LateUpdate. Closes #1689.
|
2020-06-03 15:57:07 +02:00 |
|
badlogic
|
3bdd39a409
|
Merge branch '3.8' into 3.9-beta
|
2020-06-03 13:17:58 +02:00 |
|
Harald Csaszar
|
05d8b248b0
|
[unity] Fixed Mecanim state not updated when referenced clip's Loop Time changes. Also fixes Override controllers which never used the override clips' loop parameter but the original one. Closes #1649.
|
2020-05-29 16:20:37 +02:00 |
|