badlogic
dfd2fc057a
[godot] Fetch animation player on the fly, improve animation player example.
2022-04-26 09:04:43 +02:00
badlogic
15e6ccf05e
[godot] Clean-up animation-player example.
2022-04-25 22:39:53 +02:00
badlogic
5cd4b1410b
[godot] Better scrubbing of SpineAnimationTrack, exposed more TrackEntry properties, fixes.
2022-04-25 22:22:12 +02:00
badlogic
a09e765c33
[godot] Added SpineAnimationTrack to sequence Spine animations with AnimationPlayer, see examples/08-annimation-player
2022-04-24 20:05:22 +02:00
badlogic
a2b2189faa
[godot] Replaced bind nodes in SpineSprite with much more powerful SpineSlotNode. Added example scene.
2022-04-22 20:09:26 +02:00
badlogic
19fc6bab8b
[godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite.
2022-04-22 13:20:26 +02:00
badlogic
b4d6bbaf5a
[godot] Mouse and bone following example.
2022-04-22 10:01:35 +02:00
badlogic
dcb35d0c54
[godot] Fix loop setting for footstep.ogg
2022-04-21 18:30:43 +02:00
badlogic
6fef444f03
[godot] Add animation state listener example.
2022-04-21 18:24:29 +02:00
badlogic
b06b06c7c2
[godot] Refactored examples, added listener example, fixed listener signal names.
2022-04-21 16:49:56 +02:00
Mario Zechner
6ba8f3d67c
[godot] Clean-up SpineSkinAttachmentMapEntry
...
Entirely rewritten, we now return an array of SpineSkinEntry items instead.
2022-04-20 11:36:50 +02:00
Mario Zechner
422b4b4854
[godot] Minor fixes to example scenes.
2022-04-19 16:47:43 +02:00
badlogic
4394b8d32b
[godot] Add undo/redo support for animation mixes.
2022-04-15 15:20:56 +02:00
badlogic
8472ca8a25
[godot] Fix property editor not returning true on handling animation mixes.
2022-04-15 10:36:48 +02:00
badlogic
60a1ca98d9
[godot] More work on animation mixes inspector.
2022-04-15 00:05:47 +02:00
badlogic
22c0f2a9eb
[godot] SpineSkeletonDataResource animation mixes UI functional.
2022-04-13 21:28:46 +02:00
badlogic
91a7a1f3cc
[godot] More animation mixes UI Work.
2022-04-13 17:03:07 +02:00
Mario Zechner
7d47e6804f
[godot] Add icon.
2022-04-13 10:28:51 +02:00
Mario Zechner
5b9385e185
[godot] Beginnings of making animation mixes nicely inspector editable
2022-04-12 23:26:56 +02:00
badlogic
b277deb26b
[godot] Fix CLion config files for Windows.
2022-04-11 10:37:07 +02:00
Mario Zechner
70d50616d5
[godot] Set batching buffer to max in example project.
2022-04-09 17:03:09 +02:00
Mario Zechner
2ae4851a83
[godot] Replace old classes with SpineNewXX, rework example project.
2022-04-09 16:52:23 +02:00
Mario Zechner
7e39e59d50
[godot] Rework rendering of SpineSprite, make batching work.
2022-04-09 03:08:47 +02:00
Mario Zechner
88038fa906
[godot] New SpineSprite implementation with more coherent resource management.
2022-04-08 23:04:23 +02:00
Mario Zechner
991b0a73fa
[godot] Merge SpineAnimationStateDataResource and SpineSkeletonDataResource, test new SpineCollisionShapeProxy
2022-04-08 17:49:31 +02:00
Mario Zechner
b01acf49fd
[godot] Refactor example file layout.
2022-04-06 11:49:16 +02:00
Mario Zechner
cea5adfe1b
[godot] Clean-up SpineTimline, SpineConstants.
2022-04-06 11:19:04 +02:00
Mario Zechner
773173d589
[godot] Clean-up SpineAnimation, add simple unit test scene and script.
2022-04-06 10:40:04 +02:00
Mario Zechner
2ddf551a5e
[godot| Use skeleton data resource for mix-and-match
2022-04-05 18:18:45 +02:00
Mario Zechner
f684e7ce8f
[godot] Fix examples/export/runtimes.sh for Godot.
2022-04-05 18:07:23 +02:00
Mario Zechner
9d31b83105
[godot] Add support for binary skeleton files, clean-up import and resource saving/loading infrastructure.
2022-04-05 15:21:38 +02:00
Mario Zechner
b760bb7606
[godot] Remove SpineSpriteAnimateDialog, clean-up SpineAnimationStateDataResource, rename SpineSprite.manual_update -> update_all
2022-04-05 12:58:48 +02:00
Mario Zechner
7f92b6893b
[godot] Clean-up
...
* Remove forced -O2 flag
* Remove "external functions" from SpineSprite
* Add preview_animation property to SpineSprite. When set, the sprite will playback the selected animation in the editor.
* Fix mix-and-match script
2022-04-05 10:11:35 +02:00
Mario Zechner
7ed0d41cf6
[godot] Add mix-and-match example
2022-04-04 16:31:46 +02:00
Mario Zechner
437f88922d
[godot] Fix examples/export/runtime.sh for godot, fix MeshAttachment, fix Godot example
2022-04-04 14:38:04 +02:00
Mario Zechner
9ad9fff97e
Move atlas format loader/saver to spineatlas.h, remove custom skin resource.
2021-10-01 15:40:53 +02:00
Mario Zechner
b22a043ad5
Faster compilation by excluding unnecessary modules.
2021-10-01 13:44:12 +02:00
Mario Zechner
48bdebcab4
Clean-up
2021-10-01 13:03:37 +02:00
Mario Zechner
0b0800143a
[godot] Test scene, minor clean-up.
2021-09-28 22:36:24 +02:00
Mario Zechner
cc57c3dbc9
[godot] Initial commit
2021-09-28 11:27:11 +02:00