pharan
6dec3d37fa
[unity] Fix MeshGenerator unnecessarily replacing buffer objects.
2018-10-17 22:18:06 +08:00
pharan
554c5f0cf5
[unity] Spine/Special/Skeleton Grayscale shader
2018-10-17 22:17:07 +08:00
NathanSweet
9be30c44cd
[libgdx] Fixed tangents at position 0.
...
Calculating the tangent requires more precision than the position.
http://esotericsoftware.com/forum/Glitch-with-the-bones-constrained-to-the-path-10969
Repro:
http://n4te.com/x/173-path-tangent-precision.spine
2018-10-17 14:52:15 +02:00
NathanSweet
d0d22bb344
[libgdx] AnimationState javadoc.
2018-10-17 14:49:22 +02:00
sp-stefano-lanza
7183e3b0bd
Feature/new skeleton culling ( #1196 )
...
* Fix culling of skeleton and clean up code
* Optionally draw the bounding rectangle of skeletons
* Add Visual Studio compiler support
* Fix indentation
* Fix indentation
* Fix indentation
* Revert some indentation changes
2018-10-16 15:46:49 +02:00
badlogic
a5023f521c
[c] IKCONSTRAINT_ENTRIES was incorrect. Closes #1197 .
2018-10-16 15:43:56 +02:00
badlogic
ed7b4eaaea
[as3] Ported 0 timeScale fix, see #1194 .
2018-10-15 16:51:15 +02:00
badlogic
03e578642c
[lua] Ported 0 timeScale fix, see #1194 .
2018-10-15 16:45:42 +02:00
badlogic
0e2c41b491
[csharp] Ported 0 timeScale fix, see #1194 .
2018-10-15 16:43:26 +02:00
badlogic
18258e9603
[c] Ported 0 timeScale fix, see #1194 .
2018-10-15 16:42:22 +02:00
badlogic
0161fe59ca
[ts] Ported 0 timeScale fix, see #1194 .
2018-10-15 16:41:44 +02:00
badlogic
e11e0d42d8
[cpp] Ported 0 timeScale fix, see #1194 .
2018-10-15 16:40:31 +02:00
badlogic
2c73175d88
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
2018-10-15 16:34:27 +02:00
badlogic
f057a8fd41
[cpp] Setting vertex attachment did not clear slot.attachmentVertices. Closes #1188 .
2018-10-15 16:34:22 +02:00
NathanSweet
48371236db
[libgdx] AnimationState javadocs.
2018-10-15 16:25:45 +02:00
NathanSweet
eea4d106c1
[libgdx] Added AnimationState#getMixingFrom.
2018-10-15 16:25:45 +02:00
NathanSweet
abdbb10480
[libgdx] Fixed 0 timeScale not returning to the setup pose.
...
closes #1194
2018-10-15 16:25:45 +02:00
badlogic
fdb3bd02d4
[corona] Added simple test harness.
2018-10-15 15:26:23 +02:00
badlogic
dc6601f1e2
[lua] Fixes #1195 , events on higher tracks did not fire.
2018-10-15 15:25:50 +02:00
badlogic
2bc3adb366
[csharp] Removes [Serializable] from ExposedList and its enumarator. Fixes compilation on UWP. See #1193 .
2018-10-15 13:59:54 +02:00
badlogic
02c6f9cc63
[cpp][sfml] Backported changes from 3.7-beta-cpp branch. See #1192 .
2018-10-15 13:56:53 +02:00
pharan
cdc37a5554
[xna] Fix example code.
2018-10-09 07:09:40 +08:00
pharan
88c6c0e405
[monogame] Fix example code.
2018-10-09 07:07:27 +08:00
pharan
910e88bbb3
[unity] Assorted cleanup.
2018-10-08 04:55:47 +08:00
pharan
230ae89d66
[unity] Improved multiedit for attributes. Updated inspectors.
2018-10-08 04:54:37 +08:00
pharan
8112f9c55d
[unity] Material cache for BlendModeMaterials
2018-10-08 04:50:53 +08:00
pharan
6fee0e3622
[unity] Use dummy AnimationState for AnimationState timeline mixer preview.
2018-10-06 02:39:29 +08:00
pharan
2dcff2e50f
[unity] Timeline count tooltip for animation list.
2018-10-06 02:38:14 +08:00
pharan
6e7370f603
[unity] Use scale instead of flip for SkeletonFlip timeline mixer.
2018-10-06 02:37:38 +08:00
pharan
bb73f7d6e4
[unity] Some code and editor cleanup.
2018-10-06 02:37:09 +08:00
pharan
801081eae0
[unity] Improved edit mode data reloading.
2018-10-05 04:18:15 +08:00
pharan
8f68feaff5
[unity] Bake event ints into intParameter instead of floatParameter.
2018-10-01 22:05:12 +08:00
pharan
32d56c9c68
[unity] Remove unused local.
2018-10-01 22:03:45 +08:00
pharan
a03b0cc288
[unity] Fix SkeletonPartsRendererInspector multi-edit.
2018-10-01 22:02:14 +08:00
pharan
f8e465a9d6
[unity] AnimationState arrangement extension.
2018-10-01 22:01:44 +08:00
pharan
db2c531a3c
[unity] Docs for GetSkeletonData(bool)
2018-10-01 21:57:54 +08:00
pharan
9eba3e1bbd
[unity] Move instantiation code.
2018-10-01 21:57:32 +08:00
pharan
c81f9dbe62
[unity] Copy properties when cloning a MeshAttachment as a linked mesh.
2018-10-01 21:57:11 +08:00
NathanSweet
12338fa262
[gdx] Update TwoColorPolygonBatch to match latest libgdx changes.
2018-09-29 01:11:07 +02:00
pharan
b8ed13f219
Merge branch '3.7-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.7-beta
2018-09-25 18:09:22 +08:00
pharan
6a8e1df108
[unity] Separate auto-adding Rigidbody2D for following bones.
2018-09-25 18:03:26 +08:00
pharan
9ea81260eb
[unity] Minor cleanup.
2018-09-25 18:00:56 +08:00
badlogic
854ec90657
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
2018-09-24 14:23:26 +02:00
badlogic
59bab83701
[cpp] Fixed bug in PathConstraint#computePositions. Wrong vector was returned. Closes #1178 .
2018-09-24 14:23:21 +02:00
pharan
7da81ecad1
[unity] Disable playmode state change reload.
2018-09-24 00:04:57 +08:00
pharan
b190af431c
[unity] Prevent initialize from triggering first AnimationState update. + Cleanup.
2018-09-24 00:03:47 +08:00
pharan
3e997a2765
[unity] Fix multi-edit bug on flipX/flipY inspectors.
2018-09-23 23:59:45 +08:00
pharan
4044c81ace
[unity] Inspector field for SkeletonDataModifiers. + fixes.
2018-09-23 23:57:40 +08:00
pharan
5c25239ff1
[unity] Animation filling SkeletonData modifier asset.
2018-09-23 23:56:38 +08:00
pharan
e78c795a80
[unity] Make cloned attachment names uniform.
2018-09-23 23:55:46 +08:00