65 Commits

Author SHA1 Message Date
pharan
533a25286a [unity] SpineEvent attribute audioOnly flag. 2018-11-19 11:07:24 +08:00
pharan
12e7ebf78f [unity] SkeletonRenderer cleanup. 2018-11-19 11:06:50 +08:00
pharan
b6c00a4880
[unity] SpineAttributes formatting. 2018-11-19 10:42:25 +08:00
pharan
3a96c22c3a
[unity] Fix mesh generator submesh buffer starting too large. 2018-11-15 11:30:48 +08:00
pharan
ff31888adf
[unity] Fix submesh count regression.
This also fixes tangents not being fully calculated when a skeleton uses no clipping and multiple submeshes.
2018-11-15 10:49:19 +08:00
pharan
8b49ad91cb [unity] SkeletonRenderSeparator update when instantiated in edit mode. 2018-11-13 05:48:21 +08:00
pharan
1458f0eae1 [unity] SkeletonRenderSeparator fixes. 2018-11-13 05:47:47 +08:00
pharan
235391d81e [unity] Remove primary Skin.RemoveAttachment extension. 2018-11-13 05:47:11 +08:00
pharan
495321e6af [unity] SkeletonGraphic runtime instantiation requires Material. 2018-11-13 05:46:45 +08:00
pharan
aa0dcee09a [unity] SkeletonUtility method for delaying its update order forward. 2018-11-13 05:46:22 +08:00
pharan
1b95de7ac4 [unity] Formatting and docs. 2018-11-13 05:45:47 +08:00
pharan
5ab16f6ba7 [unity] Fix SkeletonUtility not following IK bone positions. 2018-11-13 05:45:11 +08:00
pharan
27828048fb [unity] Fix MeshGenerator unnecessarily disposing buffer objects. 2018-10-18 21:37:24 +08:00
pharan
8d74ef06ac [unity] Prospective resizing for MeshGenerator AddSubmesh branch. 2018-10-18 21:36:22 +08:00
pharan
d78b2fd024 [unity] Use EnsureCapacity for predetermined list sizes. 2018-10-18 21:35:33 +08:00
pharan
fac440c434 [unity] Allow user to preallocate MeshGenerator buffer size. 2018-10-17 22:18:53 +08:00
pharan
6dec3d37fa [unity] Fix MeshGenerator unnecessarily replacing buffer objects. 2018-10-17 22:18:06 +08:00
pharan
554c5f0cf5 [unity] Spine/Special/Skeleton Grayscale shader 2018-10-17 22:17:07 +08:00
pharan
910e88bbb3 [unity] Assorted cleanup. 2018-10-08 04:55:47 +08:00
pharan
230ae89d66 [unity] Improved multiedit for attributes. Updated inspectors. 2018-10-08 04:54:37 +08:00
pharan
8112f9c55d [unity] Material cache for BlendModeMaterials 2018-10-08 04:50:53 +08:00
pharan
6fee0e3622 [unity] Use dummy AnimationState for AnimationState timeline mixer preview. 2018-10-06 02:39:29 +08:00
pharan
6e7370f603 [unity] Use scale instead of flip for SkeletonFlip timeline mixer. 2018-10-06 02:37:38 +08:00
pharan
bb73f7d6e4 [unity] Some code and editor cleanup. 2018-10-06 02:37:09 +08:00
pharan
32d56c9c68 [unity] Remove unused local. 2018-10-01 22:03:45 +08:00
pharan
f8e465a9d6 [unity] AnimationState arrangement extension. 2018-10-01 22:01:44 +08:00
pharan
db2c531a3c [unity] Docs for GetSkeletonData(bool) 2018-10-01 21:57:54 +08:00
pharan
c81f9dbe62 [unity] Copy properties when cloning a MeshAttachment as a linked mesh. 2018-10-01 21:57:11 +08:00
pharan
6a8e1df108 [unity] Separate auto-adding Rigidbody2D for following bones. 2018-09-25 18:03:26 +08:00
pharan
9ea81260eb [unity] Minor cleanup. 2018-09-25 18:00:56 +08:00
pharan
b190af431c [unity] Prevent initialize from triggering first AnimationState update. + Cleanup. 2018-09-24 00:03:47 +08:00
pharan
5c25239ff1 [unity] Animation filling SkeletonData modifier asset. 2018-09-23 23:56:38 +08:00
pharan
e78c795a80 [unity] Make cloned attachment names uniform. 2018-09-23 23:55:46 +08:00
pharan
4fbd6677c7 [unity] Fix whitespace. 2018-09-23 23:54:33 +08:00
pharan
c741ed18c9 [unity] SkeletonDataModifierAsset 2018-09-08 21:30:38 +08:00
pharan
1d0221e44d [unity] SkeletonUtility replace flip with scale. 2018-09-08 21:14:52 +08:00
pharan
7b631b2961 [unity] BlendModeMaterials Asset. 2018-09-08 21:13:57 +08:00
badlogic
642687f882 Merge branch '3.6' into 3.7-beta 2018-09-05 15:24:31 +02:00
pharan
23c4f3501f
[unity] Fix GetRemappedClone not using sourceMaterial when non-pma. 2018-08-25 05:52:56 +08:00
pharan
3d52f1a7e2 [unity] IkConstraint.stretch 2018-08-15 00:04:07 +08:00
pharan
31b48382a5 [unity] Minor formatting. 2018-08-15 00:01:37 +08:00
pharan
c3fb8cb962 [unity] Minor change to SkeletonGhost inspector and default. 2018-08-15 00:01:05 +08:00
pharan
56566fb774 [unity] Update SkeletonGhostRenderer implementation. 2018-08-15 00:00:43 +08:00
pharan
e04e587abc [unity] Some cleanup of SkeletonGhost inspector and new Initialize(overwrite) method. 2018-08-10 23:52:28 +08:00
pharan
7580db5701 [unity] SetSlotAttachmentsToSetupPose extension. 2018-08-10 23:51:46 +08:00
pharan
5f28ce21d6 [unity] Some inspector improvements. 2018-08-10 23:51:07 +08:00
pharan
b4db3b2114
[unity] Handle varying CopyTexture support. 2018-08-02 10:20:46 +08:00
pharan
b0a19f30c4
[unity] Remove old Texture.Apply calls.
This is a breaking change to the AtlasRegion.ToTexture API. But the callers only need to remove the applyImmediately arg for it to work correctly.
2018-08-01 17:15:03 +08:00
pharan
70cebf6dcc
[unity] Use nonallocating texture copy. 2018-08-01 17:01:21 +08:00
pharan
ad224c4ef4
[unity] Docs/handling for SkeletonGraphicMirror. 2018-07-20 02:56:52 +08:00