Harald Csaszar
7ef2fc96db
[csharp] Porting of commits dbd90ca, da1b280, 10d5a91 and e14db0e (includes 4.0 format changes). Fixed errors in color parsing introduced by previous porting 4.0 commit.
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* Added separate X and Y for transform constraint translate and scale mix.
* Renamed `xxxMix` to `mixXxx` to avoid names like `scaleXMix`.
* Added separate X and Y sliders for path constraint translate mix.
* Added a proportional spacing mode to path constraints.
* Fixed path constraint when a parent bone of the path is scaled.
2020-11-16 21:01:11 +01:00
Harald Csaszar
407c591a2c
[csharp] Ported commits 549e9ae and 6e709a1, (format changes for 4.0.24-beta) "Added separate keying for translateX/Y, scaleX/Y, shearX/Y, and colorRGB/A.". Updated example skeletons.
2020-11-12 19:34:21 +01:00
Harald Csaszar
8d0f341928
Merge branch '3.8' into 4.0-beta
2020-11-12 12:23:25 +01:00
Harald Csaszar
2243ec9e98
[unity] Corrected incorrect using statement (leading to a compile error under some conditions), related to previous commit 75b9321. Added BoundingBoxFollowerGraphic component. [..] See #1770 .
2020-11-12 12:19:30 +01:00
Harald Csaszar
ceb3402627
[unity] Fixed compile error after merging commit 75b9321 to 4.0 branch.
2020-11-11 16:10:02 +01:00
Harald Csaszar
97cf4a9294
Merge branch '3.8' into 4.0-beta
2020-11-11 16:06:57 +01:00
Harald Csaszar
d0681d7929
[unity] Previous commit 75b9321 was missing two added files. Added BoundingBoxFollowerGraphic component. [..] See #1770 .
2020-11-10 16:45:09 +01:00
Harald Csaszar
75b932173d
[unity] Added BoundingBoxFollowerGraphic component. Added Inspector context menu functions Add all BoundingBoxFollower GameObjects for SkeletonRenderer and SkeletonGraphic. Closes #1770 .
2020-11-10 16:37:48 +01:00
badlogic
81aee82c91
Merge branch '3.8' into 4.0-beta
2020-10-29 15:43:48 +01:00
Harald Csaszar
b62c531487
[unity] Now failing more gracefully when loading of binary skeleton data fails. Fixed memory leak when loading incompatible binary skeleton asset. Closes #1799 . See #1497 .
2020-10-28 19:33:13 +01:00
Harald Csaszar
64dc6f66a4
[unity] Added null check at Timeline SpineAnimationStateClip. Closes #1800 .
2020-10-28 16:00:54 +01:00
Harald Csaszar
88f403f5fc
[unity] RectMask2D no longer ignored by SkeletonGraphic with Multiple CanvasRenderers option enabled. Fixes #1802 .
2020-10-28 14:59:43 +01:00
Harald Csaszar
ec46ea437a
[unity] Updated example scene skeleton assets for URP and LWRP shader extension packages.
2020-10-23 15:27:29 +02:00
Harald Csaszar
7add768527
[unity] Updated mix-and-match example skeleton to 4.0 format (merged from 3.8 branch).
2020-10-23 11:48:03 +02:00
badlogic
ee3f088e6c
Merge branch '3.8' into 4.0-beta
2020-10-23 11:26:34 +02:00
Harald Csaszar
b58c129e85
[unity] Updated remaining assets for major 4.0-beta runtime changes. See #1796 .
2020-10-22 18:24:56 +02:00
Harald Csaszar
d2529d410b
[csharp] Porting of major 4.0-beta runtime changes. Remaining Unity assets will be updated in separate commit. See #1796 .
2020-10-22 14:44:13 +02:00
Harald Csaszar
239de24002
[unity] Fixed compile error in LWRP shaders due to incorrect include path. Closes #1793 .
2020-10-21 14:48:43 +02:00
Harald Csaszar
d4654588fb
[unity] Fixed animation not playing first time entering play mode after compilation. Related to disabled Domain/Scene reload. See #1621 .
2020-10-19 18:46:07 +02:00
Harald Csaszar
17e8373e47
[unity] Fixed SkeletonMecanim handling negative NormalizedTime incorrectly. Closes #1790 .
2020-10-19 17:13:34 +02:00
Harald Csaszar
3a950cd33e
[unity] Now SpineSettings.asset file can be placed anywhere in the Assets directory. Closes #1789 .
2020-10-19 14:07:19 +02:00
Harald Csaszar
90486705f6
[unity] Now providing BeforeApply update callbacks at all skeleton animation components. Closes #1783 .
2020-10-14 12:17:01 +02:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
Harald Csaszar
c3bfac7edd
[unity] Fixed a compile error on older .NET versions, introduced by last commit 75efe44. See #1765 .
2020-10-07 20:33:51 +02:00
Harald Csaszar
75efe44fab
[unity] Detecting and reporting more incorrect shader/component configurations via Inspector warning boxes and log output. Closes #1765 .
2020-10-07 20:23:52 +02:00
Harald Csaszar
1b8a378f4f
[unity] Timeline: Added SpineAnimationStateClip holdPrevious parameter. Closes #1775 .
2020-10-06 17:15:27 +02:00
Harald Csaszar
977133fc38
[unity] Fixed warnings/messages reported by Microsoft's Analyzers for Unity. Closes #1753 .
2020-10-06 16:16:49 +02:00
Harald Csaszar
9bfe314aeb
[unity] Fixed false warning issued on URP 2D shaders. Closes #1767 .
2020-09-30 19:57:02 +02:00
Harald Csaszar
4ed4b87195
[unity] Added info text to "Mix and Match Equip" example scene that there is now a "Mix and Match Skins" example scene showing the new skin API. See #1628 .
2020-09-30 17:17:16 +02:00
Harald Csaszar
c16cfdd158
[unity] Fix of compile error (occurring in Unity 2019) introduced by commit 899a109. See #1628 .
2020-09-30 17:04:42 +02:00
Harald Csaszar
899a109a13
[unity] Added an example scene "Mix and Match Skins" demmonstrating a character customization wardrobe system using the new Skins API, using the mix-and-match ("Spine dudes") asset. See #1628 .
2020-09-30 16:57:20 +02:00
Harald Csaszar
5c1faa85af
[unity] Fixed all Tint and TintBlack shader blend behaviour, previous changes by commit d43b7b0 were incorrect in some cases. Closes #1756 .
2020-09-29 16:38:37 +02:00
Harald Csaszar
87c989b258
[unity] minor cleanup, removed unnecessary meta files of packages.
2020-09-28 13:24:55 +02:00
Harald Csaszar
d43b7b0a9f
[unity] Fixed enabling CanvasGroup Compatible at Spine-SkeletonGraphic-TintBlack shader causing Additive blend mode not to work but instead hide the attachment completely. Now providing a Canvas Group Tint Black parameter a SkeletonGraphic Inspector in the Advanced section. Closes #1756 .
2020-09-11 20:38:14 +02:00
Harald Csaszar
4cf792f51d
[Unity] Fixed incorrect color calculations at TintBlack shaders, TintBlack color was applied incorrectly leading to lighter borders at semitransparent borders. Fixed additive blend mode at SkeletonGraphic-TintBlack. Closes #1747 .
2020-09-11 18:38:03 +02:00
Harald Csaszar
faf9bbfe87
[unity] Removed redundant [SerializeField] attributes at public members. Closes #1757 .
2020-09-10 18:06:26 +02:00
Harald Csaszar
263097953e
[unity] Deleted accidentally added/duplicate CHANGELOG.md file in spine-unity/Assets/Spine. How did this file get there in the first place??
2020-09-03 17:51:45 +02:00
Harald Csaszar
cf7035e112
[unity] Fixed URP 2D Sprite shader not respecting straight alpha blend modes. Closes #1755 .
2020-09-03 17:36:55 +02:00
Harald Csaszar
24e17bfeea
[unity] Fixed SkeletonMecanim MixModes being incorrectly initialized (AlwaysMix vs MixNext) when Custom MixMode is enabled and the Component was just created/reset or new Mecanim layers were added.
2020-09-02 20:14:02 +02:00
Harald Csaszar
7011a462db
[unity] Added root motion scale parameters. Added SkeletonRootMotion.AdjustRootMotionToDistance() and more for delta compensation (to e.g. stretch a jump to a given distance). Closes #1754 .
2020-09-02 19:48:28 +02:00
Harald Csaszar
9667bd2293
[unity] Added OnMeshAndMaterialsUpdated callback for SkeletonRenderSeparator and SkeletonPartsRenderer. Closes #1752 .
2020-09-01 16:51:02 +02:00
Harald Csaszar
cccd2132bf
[unity] Added/updated HelpUrl of Spine components, now pointing to proper sections of online spine-unity doc.
2020-09-01 16:25:23 +02:00
Harald Csaszar
30ce32519f
[unity] Added outline-only shader Spine/Outline/OutlineOnly-ZWrite respecting overlapping attachments. Renders in two passes. Closes #1751 .
2020-08-31 19:34:40 +02:00
badlogic
3cace69884
Merge branch '3.8' into 4.0-beta
2020-08-26 15:30:24 +02:00
Harald Csaszar
82edea95ee
[unity] Updated officially supported Unity versions in changelog and readme files.
2020-08-17 16:01:14 +02:00
Harald Csaszar
8476b55fee
[unity] Enabled CanvasGroup support by default for all SkeletonGraphic shaders on 4.0 branch. See commit 9d46a0c8bf. See #1576 .
2020-08-14 17:47:15 +02:00
Nathan Sweet
31d040ee05
Merge branch '3.8' into 4.0-beta
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# Conflicts:
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
2020-08-12 22:24:43 +02:00
Harald Csaszar
996cbeaac4
[unity] Fixed Sprite shader render queue property being too limited. Now using normal int property instead of range slider and displaying the result render queue below. Closes #1737 .
2020-08-12 12:49:44 +02:00
Nathan Sweet
896e6a419c
Merge branch '3.8' into 4.0-beta
2020-08-10 23:56:47 +02:00
Nathan Sweet
33e2aea7ff
Merge branch '3.8' into 4.0-beta
2020-08-10 23:53:10 +02:00