5774 Commits

Author SHA1 Message Date
badlogic
8175736f27 Merge branch '3.8' into 3.9-beta 2020-01-11 14:11:31 +01:00
badlogic
d83c5f9750 Updated CHANGELOG. 2020-01-11 14:10:01 +01:00
badlogic
e60a60ccd5 [ts][threejs] SkeletonMesh now takes an option SkeletonMeshMaterialParametersCustomizer function that allows you to modify the ShaderMaterialParameters before the material is finalized. Use it to modify things like THREEJS' Material.depthTest etc. See #1590. 2020-01-11 14:08:58 +01:00
Harald Csaszar
73ed75cef6 [unity] Fixed Timeline extension package compile error with latest 3.9-beta updates. Closes #1594. 2020-01-10 12:46:29 +01:00
Harald Csaszar
08491fa765 [unity] Fixed Universal Render Pipeline/2D/Spine/Sprite negative scaleX losing normal-map functionality. Closes #1591. 2020-01-09 18:32:40 +01:00
Harald Csaszar
a659b70f18 [unity] Fixed Universal Render Pipeline/2D/Spine/Sprite negative scaleX losing normal-map functionality. Closes #1591. 2020-01-09 18:31:39 +01:00
Harald Csaszar
5565022e42 [unity] minor: added parameter description comment. 2020-01-08 21:29:28 +01:00
Harald Csaszar
7b02253831 [unity] Fixed GetRepackedSkin partially ignoring textureFormat argument. Closes #1593. Also added optional TextureFormat array parameter for additional texture layers. 2020-01-08 21:26:34 +01:00
Harald Csaszar
0f341f0594 [unity] Fixed GetRepackedSkin partially ignoring textureFormat argument. Closes #1593. Also added optional TextureFormat array parameter for additional texture layers. 2020-01-08 20:44:25 +01:00
Harald Csaszar
3e02f02f63 [unity] Minor - fixed a component menu name string (looed like accidental string replacement). 2020-01-08 20:28:54 +01:00
Harald Csaszar
99ff4cba6b [unity] Minor - fixed a component menu name string (looed like accidental string replacement). 2020-01-08 20:27:07 +01:00
Harald Csaszar
3a255abe1f [unity] Fixed Universal Render Pipeline/2D/Spine/Sprite normals being incorrect in transparent areas. Closes #1588. 2020-01-02 18:40:27 +01:00
Harald Csaszar
c1fd32abfd [unity] Fixed Universal Render Pipeline/2D/Spine/Sprite normals being incorrect in transparent areas. Closes #1588. 2020-01-02 18:39:55 +01:00
Harald Csaszar
a297e7f7c5 [unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582. 2019-12-23 17:48:40 +01:00
Harald Csaszar
12897260d7 [unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582. 2019-12-23 17:34:37 +01:00
Mario Zechner
f28e83539f Merge branch '3.8' into 3.9-beta 2019-12-22 18:09:35 +01:00
Mario Zechner
89da80d25f [csharp] Fixed errors in IKConstraint.cs. 2019-12-22 18:09:02 +01:00
NathanSweet
e6672a763f Rearrange math for worldToLocal. 2019-12-20 13:52:20 +01:00
NathanSweet
b3fd4515e9 Name parameters for clarity. 2019-12-20 13:52:19 +01:00
badlogic
934bec56b7 Merge branch '3.8' into 3.9-beta 2019-12-20 12:27:35 +01:00
badlogic
89d9474e40 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2019-12-20 12:23:21 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
Harald Csaszar
d18f64c734 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 2019-12-20 10:08:21 +01:00
Harald Csaszar
d4b29c34c7 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 2019-12-20 10:07:20 +01:00
badlogic
c0699e23a0 [ue4] Added blueprint node for SpineWidget and SpineSkeletonComponent. Expects an array of skin names. Creates a new spine::Skin internally from those skins and applies it to the skeleton. Closes #1416, closes #1534. 2019-12-19 16:02:46 +01:00
NathanSweet
c9d871ab63 [libgdx] One bone IK, added fall through comment. 2019-12-18 18:19:26 +01:00
NathanSweet
d94ebeae7a [libgdx] One bone IK clean up. 2019-12-18 18:16:05 +01:00
NathanSweet
203a648ae9 [libgdx] Fixed one bone IK with disable inherit rotation/scale/reflection. 2019-12-18 18:04:21 +01:00
Arnold
8c8b08f80b [bugfix] spine-cocos2dx renderer issues (#1577)
* fix some bugs

* auto release program
2019-12-18 09:19:58 +01:00
Harald Csaszar
043d2b6365 [unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545. 2019-12-16 17:15:07 +01:00
Harald Csaszar
3f9d7b1c63 [unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545. 2019-12-16 17:13:33 +01:00
Harald Csaszar
a95e1d7187 [unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders to 3.9 changelog section as well. See #1576. 2019-12-16 15:40:20 +01:00
Harald Csaszar
2cf5bbaea2 [unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders. See #1576. 2019-12-16 15:38:56 +01:00
Harald Csaszar
f0e4a1ebf0 [unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders. See #1576. 2019-12-16 15:37:19 +01:00
Harald Csaszar
9d46a0c8bf [unity] Now supporting correct CanvasGroup alpha blending at SkeletonGraphic shaders via an additional parameter CanvasGroup Compatible. Closes #1576. 2019-12-16 14:54:11 +01:00
Harald Csaszar
ce0b4ff2b2 [unity] Now supporting correct CanvasGroup alpha blending at SkeletonGraphic shaders via an additional parameter CanvasGroup Compatible. Closes #1576. 2019-12-16 14:52:08 +01:00
badlogic
a9bdb3cd4f Merge branch '3.8' into 3.9-beta 2019-12-14 02:29:44 +01:00
badlogic
033703e900 [player] Implemented generator reset. 2019-12-14 02:29:32 +01:00
badlogic
b19ff070cb Merge branch '3.8' into 3.9-beta 2019-12-14 02:20:06 +01:00
badlogic
121467572c [player] Added Player.stopRendering() to interrupt the requestAnimationFrame loop. 2019-12-14 02:19:22 +01:00
badlogic
a5428585e2 [player] Reworked generator. 2019-12-14 01:57:01 +01:00
badlogic
ae62a01d4d Merge branch '3.8' into 3.9-beta 2019-12-12 16:27:34 +01:00
badlogic
1daedd3f1c [cocos2dx] Disable cocos2d spine editor support for our example project. 2019-12-12 16:27:20 +01:00
badlogic
944b656517 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2019-12-12 16:08:54 +01:00
badlogic
47db7878fc [cocos2dx] Fix macOS target configuration. 2019-12-12 16:08:48 +01:00
badlogic
79fae539bf Merge branch '3.8' into 3.9-beta 2019-12-12 15:56:51 +01:00
badlogic
5e8fdb56a1 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2019-12-12 15:56:21 +01:00
badlogic
9f0a361df0 [cocos2dx] Updated Windows build instructions. 2019-12-12 15:56:05 +01:00
Harald Csaszar
01c252689d [unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570. 2019-12-12 15:55:11 +01:00
Harald Csaszar
c59b2676bb [unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570. 2019-12-12 15:54:16 +01:00