badlogic
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8175736f27
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Merge branch '3.8' into 3.9-beta
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2020-01-11 14:11:31 +01:00 |
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badlogic
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d83c5f9750
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Updated CHANGELOG.
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2020-01-11 14:10:01 +01:00 |
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badlogic
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e60a60ccd5
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[ts][threejs] SkeletonMesh now takes an option SkeletonMeshMaterialParametersCustomizer function that allows you to modify the ShaderMaterialParameters before the material is finalized. Use it to modify things like THREEJS' Material.depthTest etc. See #1590.
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2020-01-11 14:08:58 +01:00 |
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Harald Csaszar
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73ed75cef6
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[unity] Fixed Timeline extension package compile error with latest 3.9-beta updates. Closes #1594.
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2020-01-10 12:46:29 +01:00 |
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Harald Csaszar
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08491fa765
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[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite negative scaleX losing normal-map functionality. Closes #1591.
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2020-01-09 18:32:40 +01:00 |
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Harald Csaszar
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a659b70f18
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[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite negative scaleX losing normal-map functionality. Closes #1591.
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2020-01-09 18:31:39 +01:00 |
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Harald Csaszar
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5565022e42
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[unity] minor: added parameter description comment.
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2020-01-08 21:29:28 +01:00 |
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Harald Csaszar
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7b02253831
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[unity] Fixed GetRepackedSkin partially ignoring textureFormat argument. Closes #1593. Also added optional TextureFormat array parameter for additional texture layers.
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2020-01-08 21:26:34 +01:00 |
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Harald Csaszar
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0f341f0594
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[unity] Fixed GetRepackedSkin partially ignoring textureFormat argument. Closes #1593. Also added optional TextureFormat array parameter for additional texture layers.
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2020-01-08 20:44:25 +01:00 |
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Harald Csaszar
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3e02f02f63
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[unity] Minor - fixed a component menu name string (looed like accidental string replacement).
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2020-01-08 20:28:54 +01:00 |
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Harald Csaszar
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99ff4cba6b
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[unity] Minor - fixed a component menu name string (looed like accidental string replacement).
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2020-01-08 20:27:07 +01:00 |
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Harald Csaszar
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3a255abe1f
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[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite normals being incorrect in transparent areas. Closes #1588.
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2020-01-02 18:40:27 +01:00 |
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Harald Csaszar
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c1fd32abfd
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[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite normals being incorrect in transparent areas. Closes #1588.
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2020-01-02 18:39:55 +01:00 |
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Harald Csaszar
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a297e7f7c5
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[unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582.
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2019-12-23 17:48:40 +01:00 |
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Harald Csaszar
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12897260d7
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[unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582.
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2019-12-23 17:34:37 +01:00 |
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Mario Zechner
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f28e83539f
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Merge branch '3.8' into 3.9-beta
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2019-12-22 18:09:35 +01:00 |
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Mario Zechner
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89da80d25f
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[csharp] Fixed errors in IKConstraint.cs.
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2019-12-22 18:09:02 +01:00 |
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NathanSweet
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e6672a763f
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Rearrange math for worldToLocal.
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2019-12-20 13:52:20 +01:00 |
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NathanSweet
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b3fd4515e9
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Name parameters for clarity.
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2019-12-20 13:52:19 +01:00 |
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badlogic
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934bec56b7
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Merge branch '3.8' into 3.9-beta
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2019-12-20 12:27:35 +01:00 |
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badlogic
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89d9474e40
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-12-20 12:23:21 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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Harald Csaszar
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d18f64c734
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[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
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2019-12-20 10:08:21 +01:00 |
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Harald Csaszar
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d4b29c34c7
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[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
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2019-12-20 10:07:20 +01:00 |
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badlogic
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c0699e23a0
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[ue4] Added blueprint node for SpineWidget and SpineSkeletonComponent. Expects an array of skin names. Creates a new spine::Skin internally from those skins and applies it to the skeleton. Closes #1416, closes #1534.
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2019-12-19 16:02:46 +01:00 |
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NathanSweet
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c9d871ab63
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[libgdx] One bone IK, added fall through comment.
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2019-12-18 18:19:26 +01:00 |
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NathanSweet
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d94ebeae7a
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[libgdx] One bone IK clean up.
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2019-12-18 18:16:05 +01:00 |
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NathanSweet
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203a648ae9
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[libgdx] Fixed one bone IK with disable inherit rotation/scale/reflection.
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2019-12-18 18:04:21 +01:00 |
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Arnold
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8c8b08f80b
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[bugfix] spine-cocos2dx renderer issues (#1577)
* fix some bugs
* auto release program
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2019-12-18 09:19:58 +01:00 |
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Harald Csaszar
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043d2b6365
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[unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545.
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2019-12-16 17:15:07 +01:00 |
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Harald Csaszar
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3f9d7b1c63
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[unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545.
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2019-12-16 17:13:33 +01:00 |
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Harald Csaszar
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a95e1d7187
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[unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders to 3.9 changelog section as well. See #1576.
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2019-12-16 15:40:20 +01:00 |
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Harald Csaszar
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2cf5bbaea2
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[unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders. See #1576.
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2019-12-16 15:38:56 +01:00 |
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Harald Csaszar
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f0e4a1ebf0
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[unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders. See #1576.
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2019-12-16 15:37:19 +01:00 |
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Harald Csaszar
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9d46a0c8bf
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[unity] Now supporting correct CanvasGroup alpha blending at SkeletonGraphic shaders via an additional parameter CanvasGroup Compatible. Closes #1576.
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2019-12-16 14:54:11 +01:00 |
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Harald Csaszar
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ce0b4ff2b2
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[unity] Now supporting correct CanvasGroup alpha blending at SkeletonGraphic shaders via an additional parameter CanvasGroup Compatible. Closes #1576.
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2019-12-16 14:52:08 +01:00 |
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badlogic
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a9bdb3cd4f
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Merge branch '3.8' into 3.9-beta
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2019-12-14 02:29:44 +01:00 |
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badlogic
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033703e900
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[player] Implemented generator reset.
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2019-12-14 02:29:32 +01:00 |
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badlogic
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b19ff070cb
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Merge branch '3.8' into 3.9-beta
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2019-12-14 02:20:06 +01:00 |
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badlogic
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121467572c
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[player] Added Player.stopRendering() to interrupt the requestAnimationFrame loop.
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2019-12-14 02:19:22 +01:00 |
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badlogic
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a5428585e2
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[player] Reworked generator.
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2019-12-14 01:57:01 +01:00 |
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badlogic
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ae62a01d4d
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Merge branch '3.8' into 3.9-beta
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2019-12-12 16:27:34 +01:00 |
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badlogic
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1daedd3f1c
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[cocos2dx] Disable cocos2d spine editor support for our example project.
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2019-12-12 16:27:20 +01:00 |
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badlogic
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944b656517
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-12-12 16:08:54 +01:00 |
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badlogic
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47db7878fc
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[cocos2dx] Fix macOS target configuration.
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2019-12-12 16:08:48 +01:00 |
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badlogic
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79fae539bf
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Merge branch '3.8' into 3.9-beta
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2019-12-12 15:56:51 +01:00 |
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badlogic
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5e8fdb56a1
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-12-12 15:56:21 +01:00 |
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badlogic
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9f0a361df0
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[cocos2dx] Updated Windows build instructions.
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2019-12-12 15:56:05 +01:00 |
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Harald Csaszar
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01c252689d
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[unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570.
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2019-12-12 15:55:11 +01:00 |
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Harald Csaszar
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c59b2676bb
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[unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570.
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2019-12-12 15:54:16 +01:00 |
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