NathanSweet
1ccfaab4c9
spine-as3 updated to v3.1.
2016-04-15 17:40:32 +02:00
NathanSweet
d0d7e64b43
Docs: added a note to runtimes that don't yet support the binary format.
2016-04-07 22:50:00 +02:00
NathanSweet
56abccb508
Fixed tinting for non-PMA textures.
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closes #489
2016-04-04 11:11:24 +02:00
NathanSweet
4f3ccc2c51
List the supported editor version on each runtime README.
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closes #526
2016-04-03 19:10:47 +02:00
NathanSweet
ef0b4b4bb9
Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment.
2016-02-27 02:12:55 +01:00
NathanSweet
d22073b1a3
Docs
2016-02-25 08:47:23 +01:00
NathanSweet
a7b08fe8c2
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
2016-02-17 04:57:59 +01:00
NathanSweet
f6e4027ef1
Reverting corrupt files.
2015-11-04 09:15:04 +01:00
NathanSweet
01cb844993
You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE!
2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d
Clarified licensing on runtimes pages.
2015-07-30 22:44:47 +02:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455
Blend modes for all runtimes.
2015-04-02 14:20:20 +02:00
Sebastien Flory
01ba46ff0e
Fix issue with HitTest
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Hi,
I dont think you need to apply the scales here because it will be done automatically by the framework (the localPoint is already transformed in the locales coordinates)
Have a nice day!
Seb
2014-12-16 10:02:46 +01:00
Daniel Sperl
0dc21d23c0
added support for textures without premultiplied alpha
2014-11-03 12:19:49 +01:00
NathanSweet
b2f09b352b
Reanedm goblins-ffd example to goblins-mesh.
2014-10-05 18:53:47 +02:00
NathanSweet
d8eac649ba
Improved examples.
2014-09-30 02:17:39 +02:00
NathanSweet
03020e0ff4
Merge remote-tracking branch 'origin/master'
2014-09-30 01:27:48 +02:00
NathanSweet
84a80feccc
IK constraints for spine-as3.
2014-09-30 01:27:01 +02:00
Nathan Sweet
757db3f6cb
Merge pull request #303 from Fraggle/patch-3
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Fix to avoid excessive flushing of polygon batch.
2014-09-30 01:21:50 +02:00
Sebastien Flory
94f969c9a3
Avoid silent Array allocations
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Hello,
In AS3, if a function accepts an arbitrary number of arguments, it will create an Array object behind the scene.
Math.min / Math.max are famous culprits :)
2014-09-29 18:10:41 +02:00
Sebastien Flory
5c154fd236
Fix to avoid excessive flushing of polygon batch.
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It seems that when we use a starling SubTexture instead of an Spine texture, this line will trigger a lot of flushing instead of batching the polygons.
This fix avoid that.
Btw, you are using Animation.binarySearch1() in AnimationTimeline wich does not exists yet :-p
2014-09-29 16:51:34 +02:00
NathanSweet
c9b51bac8b
Use and restore existing blend mode.
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#236
2014-07-25 23:08:05 +02:00
NathanSweet
4eb73738c2
Fixed spine-starling meshes with a Starling atlas. Better examples.
2014-07-25 19:39:45 +02:00
NathanSweet
e6ba25c59b
Fixed enableErrorChecking.
2014-07-25 16:40:40 +02:00
NathanSweet
ff926a2b8e
Default mesh rendering to true.
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Less confusing for noobs.
2014-07-25 16:39:04 +02:00
NathanSweet
6d7beac3aa
Added support for smoothing other than bilinear.
2014-07-25 16:34:39 +02:00
NathanSweet
da9de71fad
Fixed array expansion.
2014-06-04 12:09:20 +02:00
NathanSweet
6b9d514ca7
Meshes, FFD and skinning for spine-starling.
2014-06-02 15:33:22 +02:00
NathanSweet
d46ab513c8
Brings spine-starling up to date with spine-as3.
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No mesh rendering yet.
2014-05-21 22:29:43 +02:00
NathanSweet
26e4fb0d74
License header update.
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2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
Sebastien Flory
94ba593940
Fix related to Starling update
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Hi,
Commit 5250246d8e breaks this code because you might not have a frame for a sub texture anymore.
My patch fix the issue.
2014-03-28 11:58:03 +01:00
NathanSweet
0e47b09706
Dispose texture, not bitmapdata.
2014-01-31 16:30:43 +01:00
NathanSweet
661a0436bc
Documentation
2014-01-20 04:51:20 +01:00
NathanSweet
2e9cb471f7
Per attachment color.
2014-01-18 16:47:18 +01:00
NathanSweet
9787e7cee7
Returned example to use spineboy.
2014-01-17 00:58:01 +01:00
NathanSweet
7c99cbd6d2
Added goblin example.
2014-01-13 18:09:00 +01:00
NathanSweet
b0c96fd66b
Typo
2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b
Updated license to version 2.
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Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!
Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt ) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.
With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
faa7c49627
Multi page atlas support for Flash and Starling.
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http://www.esotericsoftware.com/forum/viewtopic.php?p=9409#p9409
2014-01-11 18:05:50 +01:00
NathanSweet
037a156e73
Make vertices static.
2014-01-01 17:40:50 +01:00
NathanSweet
4b31d81923
Minor optimizations, clean up.
2013-12-23 15:04:37 +01:00
NathanSweet
5fc34b77b4
Changed Vector<Function> to Listeners class.
2013-12-22 00:17:38 +01:00
NathanSweet
dca388bb98
Changed listeners to Vector.<Function>.
2013-12-21 18:44:56 +01:00
NathanSweet
725fd49c77
Support for Atlas with spine-starling in addition to Starling's texture atlas.
2013-10-30 22:27:06 +01:00
NathanSweet
26832677cb
spine-as3 keyable draw order, events, and new AnimationState.
2013-10-10 18:48:54 +02:00
NathanSweet
b0c4890560
Updated to Starling 1.4. Fixed Starling atlas loading. Minor optimizations.
2013-10-10 15:09:06 +02:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
halfjust
f185d753ad
Fixed problem with alpha in animations
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Starling 1.4
info: The animations with alpha property were flashing
2013-09-27 15:53:59 -03:00
NathanSweet
1caa8eaadd
Inherit scale/rotation and additive blending for spine-as3 and spine-starling.
2013-09-24 16:54:10 +02:00