3761 Commits

Author SHA1 Message Date
John
37e8f92867
[unity] Fix DrawBoundingBox count checks. 2018-03-14 23:08:22 +08:00
badlogic
e20428b026 [as3][starling] Extended SpineboyExample to show how to use bounding box world vertices. 2018-03-14 11:59:58 +01:00
John
9e3c31839d
[unity] Revert ctor use to default(T). 2018-03-13 00:37:39 +08:00
John
578b9e3660
[unity] Handle Unity2017.3 patch Color32 attrib. 2018-03-13 00:09:54 +08:00
pharan
2345764fbf [csharp] Port RegionAttachment.java checking for compatible region values. 2018-03-08 22:40:00 +08:00
pharan
0b01953690 [csharp] Some cleanup. 2018-03-08 22:38:28 +08:00
pharan
0f5172a89d [unity] Hint at code with fixed eye normal. 2018-03-08 22:36:42 +08:00
pharan
9958bf48e8 [unity] Allow skeleton data to load without atlases. 2018-03-08 22:35:00 +08:00
pharan
d3bce39d65 [unity] Updated compatibility just for json. 2018-03-08 22:28:42 +08:00
pharan
a8921ac7e3 [unity] Some SpineEditorUtilities cleanup. 2018-03-08 22:02:15 +08:00
pharan
aaeee6de13 [unity] Move Components into their own folder. 2018-03-08 22:00:19 +08:00
pharan
cb29ca9ae4 [unity] Move Components into their own folder. 2018-03-08 21:59:47 +08:00
John
83d0e6b9be
[unity] Handle arrays in FindBaseOrSiblingProperty 2018-03-07 01:50:20 +08:00
John
f4d12bae6e
[unity] Handle editor adding the same InstanceID to the Dictionaires more than once. 2018-03-04 14:00:13 +08:00
badlogic
4f446e7952 [maven-release-plugin] prepare for next development iteration 2018-02-23 11:12:40 +01:00
badlogic
03f3aadca3 [maven-release-plugin] prepare release spine-libgdx-3.6.52.1 spine-libgdx-3.6.52.1 2018-02-23 11:12:34 +01:00
badlogic
4d5010680d [ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083 2018-02-16 13:47:03 +01:00
badlogic
db504d7bc6 Updated UE4 project to use 4.18. 2018-02-13 14:09:43 +01:00
pharan
1606933335 [unity] Rename Examples to Spine Examples 2018-02-11 18:13:52 +08:00
pharan
398884f294 [unity] Remove old Gizmos folder meta file. 2018-02-11 18:09:58 +08:00
pharan
3be056c422 [unity] Add PointFollower editor conveniences. 2018-02-09 17:45:16 +08:00
pharan
ca870d6b19 [unity] Add PointFollower. 2018-02-08 22:16:06 +08:00
badlogic
a0340f82f5 Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2018-02-08 14:40:21 +01:00
badlogic
7a10d04e61 [starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care. 2018-02-08 14:39:51 +01:00
John
f5d62bf88a
[unity] Fix <none> item for [SpineSlot] attribute. 2018-02-08 21:32:09 +08:00
badlogic
d27a9a3d87 [starling] Remove allocations in TwoColorEffect. Closes #1078 2018-02-08 14:02:13 +01:00
badlogic
39c63887c0 Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2018-02-06 15:16:44 +01:00
badlogic
eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. 2018-02-06 15:16:23 +01:00
pharan
cf7447628b [unity] Use IHasSkeletonDataAsset interface. 2018-02-01 13:04:27 +08:00
pharan
4c7a6b6501 [unity] Use explicit primitive type instead of var. 2018-02-01 13:03:29 +08:00
pharan
1d5b62c2fd [unity] Skip SkeletonUtility follow post-local phase if bones are not constrained. 2018-01-31 19:32:34 +08:00
pharan
9e89e37c54 [unity] Disabled HingeChain2D code. 2018-01-31 19:27:34 +08:00
pharan
b7b839063b [unity] Fix unconstrained SkeletonUtility following one frame behind. 2018-01-31 19:27:07 +08:00
pharan
c584de7c26 [unity] Make Skeleton Material preview 2D. 2018-01-31 19:19:54 +08:00
badlogic
16d799002d [as3] Fixed sorting of path constraint attachments. Closes #1069. 2018-01-24 14:29:40 +01:00
badlogic
fe9ae97747 [ts][threejs] Fixed bug in core AssetManager when loading multi-page atlases. Rewrote THREE.JS renderer to support multi-page atlases. Fixed clipping in THREE.JS backend. Closes #1066, closes #677. 2018-01-22 16:11:42 +01:00
badlogic
2987e2ae69 [maven-release-plugin] prepare for next development iteration 2018-01-22 12:16:16 +01:00
badlogic
fc02cbba07 [maven-release-plugin] prepare release spine-libgdx-3.6.51.1 spine-libgdx-3.6.51.1 2018-01-22 12:16:10 +01:00
pharan
b1bfd3e8f9 [unity] Updated examples. 2018-01-21 05:53:02 +08:00
pharan
da3f84b38c [unity] Use IHasRendererObject 2018-01-18 00:47:08 +08:00
pharan
d97c80df7d [unity] Some cleanup. 2018-01-18 00:41:42 +08:00
pharan
217215cbd7 [unity] Remove superfluous constructor. (Fix for 2018.1b) 2018-01-18 00:41:24 +08:00
pharan
4e3cf15acb [unity] Use IHasRendererObject. 2018-01-18 00:40:42 +08:00
pharan
f6a98b0f43 [csharp] IHasRendererObject 2018-01-18 00:39:21 +08:00
pharan
aa32c1aefd [csharp] Line endings. 2018-01-18 00:38:32 +08:00
badlogic
999e836ba0 [cocos2dx] Closes #1062, proper handling of batch boundaries. 2018-01-12 13:44:58 +01:00
badlogic
d029d19a3e [csharp] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:18:54 +01:00
badlogic
095424ee98 [c] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:16:35 +01:00
badlogic
b5e5d4aabb [lua] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:13:22 +01:00
badlogic
f56937c042 [as3] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:10:14 +01:00