1592 Commits

Author SHA1 Message Date
Harald Csaszar
90c4569596 [unity] Updated license headers which were not yet up to date. 2022-08-18 11:58:51 +02:00
Harald Csaszar
1485bb4708 [unity] Minor cleanup: removed a leftover resolved fixxme line. 2022-08-03 19:16:50 +02:00
Harald Csaszar
10d71afe57 [unity] Minor fix of last commit. 2022-08-02 16:24:24 +02:00
Harald Csaszar
005e714534 [unity] Fixed compile error of previous commit regarding Vector2Int on Unity 2017.1. 2022-08-02 16:19:34 +02:00
Harald Csaszar
6ef7df4be6 [unity] Added example component SkeletonGraphicRenderTexture. Closes #2130. Added additional render callback delegates at SkeletonGraphic. 2022-08-02 16:06:10 +02:00
Harald Csaszar
5fbbc156ac [unity] SkeletonRenderTexture now supports correct arbitrary rotation around all axes simultaneously, while maintaining pixel-perfect projection. Closes #2112. Added base class. 2022-07-28 20:19:11 +02:00
Harald Csaszar
d9c6e048a0 [unity] Fixed Inspector preview skeleton PMA Vertex Color not being enabled for all Spine shaders. Closes #2129. 2022-07-28 18:47:49 +02:00
Harald Csaszar
2b28510acd [unity] Fixed SkeletonGraphic shader flickering on low alpha vertex colors in Linear color space. Closes #2128. 2022-07-27 19:27:11 +02:00
Harald Csaszar
4f4d339c57 [unity] Fixed issues with image sequence import, including custom slot blend modes. Closes #2126, closes #2127. 2022-07-25 19:50:14 +02:00
Harald Csaszar
5bb43d31a5 [unity] Fixed TK2D sprite collection rotated region import. See #2113. 2022-07-20 11:02:04 +02:00
Harald Csaszar
b79316de81 [unity] Fixed skeleton import and Inspector behaviour of TK2D integration on 4.1. See #2113. 2022-07-18 13:16:14 +02:00
Harald Csaszar
1549cdea5c [unity] Fixed TK2D SpriteCollectionAttachmentLoader compile errors on 4.1. See #2113. 2022-07-14 19:24:37 +02:00
Harald Csaszar
696c723013 [Unity] Now really fixed SkeletonRootMotion out of bounds access when selecting non-default Root Motion Bone with a TransformConstraint. See #2110. 2022-07-13 20:34:17 +02:00
Harald Csaszar
2ef38e4f01 [Unity] Fixed SkeletonRootMotion out of bounds access when selecting non-default Root Motion Bone with a TransformConstraint. Closes #2110. 2022-07-13 12:19:21 +02:00
Harald Csaszar
766105189f [unity] Fixed Sprite.ToAtlasRegion and SpriteAttacher example script ignoring pivot in 4.1. Closes #2109. Issue was introduced in commit 9ecf28b, see #1884. 2022-07-12 14:51:59 +02:00
Harald Csaszar
cffd11a4b3 [unity] Fixed Unity defines, see #2101. 2022-07-01 14:34:33 +02:00
Harald Csaszar
ab28b77c70 [unity] Fixed previous bugfix, Unity defines UNITY_2020_3_OR_NEWER and UNITY_2020_3_16 but not UNITY_2020_3_16_OR_NEWER. See #2101. 2022-06-28 16:32:24 +02:00
Harald Csaszar
0a32573581 [unity] Fixed compile error due to not all 2020.3 and 2021.1 versions having SaveAssetIfDirty. Closes #2101. 2022-06-28 15:57:04 +02:00
Harald Csaszar
845cc33895 Merge branch '4.0' into 4.1-beta 2022-06-27 14:06:22 +02:00
Harald Csaszar
6e659dc08b [unity] SkeletonGraphic did not expose UI base class MaskableGraphic Maskable property. 2022-06-27 14:03:12 +02:00
Harald Csaszar
1ed52764b3 Merge branch '4.0' into 4.1-beta 2022-06-13 16:27:46 +02:00
Harald Csaszar
e39f74837a [unity] Fixed UPM package Index out of bounds exception in editor code. Closes #2095. 2022-06-13 16:26:12 +02:00
Harald Csaszar
f48e32b70c Merge branch '4.0' into 4.1-beta 2022-06-09 18:14:07 +02:00
Harald Csaszar
0c286734a7 [unity] Fixed build crashing on Unity 2022.1.3 on PostprocessSpinePrefabMeshes() calling AssetDatabase.SaveAssets(). Closes #2093. 2022-06-09 18:07:15 +02:00
Harald Csaszar
cf654d3768 [unity] Minor cleanup. 2022-06-01 16:58:11 +02:00
Harald Csaszar
bd7f7eb181 [unity] Fixed Editor OutOfBoundsException at SkeletonGraphic when switching to skin with more vertices. Closes #2089. 2022-05-31 19:31:58 +02:00
Harald Csaszar
fa9e033adb [unity] Fixed a compile error on older Unity (mono) versions introduced in commit 9427732. 2022-05-31 18:48:19 +02:00
Harald Csaszar
c0901ba302 [unity] Added OnAnimationRebuild callback delegate to skeleton components, called after animation state has been initialized. Breaking: SkeletonGraphic.OnRebuild is now called after skeleton is initialized, but before initializing animation state. 2022-05-31 18:37:30 +02:00
Harald Csaszar
9427732038 [unity] Added UnscaledTime property at SkeletonAnimation, behaving like SkeletonGraphic.UnscaledTime. 2022-05-30 20:58:25 +02:00
Harald Csaszar
4b4e96b788 [unity] Minor import code refactoring, shall not change anything. 2022-05-24 17:17:20 +02:00
Harald Csaszar
f26b12821e Merge branch '4.0' into 4.1-beta 2022-05-24 16:37:15 +02:00
Harald Csaszar
6fc6e090ae [unity] Fixed rare import error that material.mainTexture is null ("Material is missing texture"). 2022-05-24 16:31:58 +02:00
Harald Csaszar
ee8f73350a Merge branch '4.0' into 4.1-beta 2022-05-18 15:21:34 +02:00
Harald Csaszar
9882fe1da3 [unity] Fixed straight blend mode material templates which were setup as PMA. Closes #2084. 2022-05-18 15:11:17 +02:00
Harald Csaszar
b9606f0074 Merge branch '4.0' into 4.1-beta 2022-05-16 19:48:13 +02:00
Harald Csaszar
4f5bc00d66 [unity] Added missing null checks in SkeletonRendererCustomMaterials. Closes #2081. 2022-05-16 19:43:24 +02:00
Harald Csaszar
662c00d547 [unity] Minor cleanup of example scene description, removal of unnecessary lines. 2022-05-16 16:59:49 +02:00
Harald Csaszar
3869519145 Merge branch '4.0' into 4.1-beta 2022-05-09 11:54:27 +02:00
Harald Csaszar
a82b24a649 [unity] Fixed drag and drop code affecting other non-Spine drag and drop events, introduced in commit 29e0e917. See #2077. 2022-05-09 11:50:17 +02:00
Harald Csaszar
1b51bebb8e Merge branch '4.0' into 4.1-beta 2022-05-06 15:23:51 +02:00
Harald Csaszar
29e0e9172b [unity] Fixed drag and drop instantiation for Unity 2021.2 and newer (which provides a new callback method). Closes #2077. 2022-05-06 15:12:14 +02:00
Harald Csaszar
8dc4ee4a6e Merge branch '4.0' into 4.1-beta 2022-05-05 18:24:43 +02:00
Harald Csaszar
362a9fcd20 [unity] Added additional null checks (unlikely to trigger, but added for sake of correctness). 2022-05-05 18:23:21 +02:00
Harald Csaszar
7df6c6e767 Merge branch '4.0' into 4.1-beta 2022-05-05 18:07:27 +02:00
Harald Csaszar
3ad0192912 [unity] Quick fix of last commit was incorrect, sorry, fixed for real now. 2022-05-05 18:04:47 +02:00
Harald Csaszar
f63dd6027e [unity] Fixes compile error on code branch for old Unity versions < 2018.3 of (added by previous commit). 2022-05-05 17:51:19 +02:00
Harald Csaszar
31daf2c7df Merge branch '4.0' into 4.1-beta 2022-05-05 17:36:53 +02:00
Harald Csaszar
d00be040e2 [unity] Fixed null reference exception upon import when default shader is used but preferences has default shader set to a non-existing/null shader path. 2022-05-05 17:34:21 +02:00
Harald Csaszar
d0770a99cb [unity] Fixed automatic partial re-import when atlas png texture and/or material have been deleted and re-exported. Closes #1650. 2022-04-28 18:18:11 +02:00
Harald Csaszar
f04a7b38ca [unity] Fixed exception after changing animation name with existing custom mix duration, closes #1874. Displaying animation/bone/etc name in red in Inspector fields when it no longer exists at the skeleton data. 2022-04-27 20:49:40 +02:00