Harald Csaszar
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90c4569596
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[unity] Updated license headers which were not yet up to date.
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2022-08-18 11:58:51 +02:00 |
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Harald Csaszar
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1485bb4708
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[unity] Minor cleanup: removed a leftover resolved fixxme line.
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2022-08-03 19:16:50 +02:00 |
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Harald Csaszar
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10d71afe57
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[unity] Minor fix of last commit.
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2022-08-02 16:24:24 +02:00 |
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Harald Csaszar
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005e714534
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[unity] Fixed compile error of previous commit regarding Vector2Int on Unity 2017.1.
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2022-08-02 16:19:34 +02:00 |
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Harald Csaszar
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6ef7df4be6
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[unity] Added example component SkeletonGraphicRenderTexture. Closes #2130. Added additional render callback delegates at SkeletonGraphic.
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2022-08-02 16:06:10 +02:00 |
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Harald Csaszar
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5fbbc156ac
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[unity] SkeletonRenderTexture now supports correct arbitrary rotation around all axes simultaneously, while maintaining pixel-perfect projection. Closes #2112. Added base class.
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2022-07-28 20:19:11 +02:00 |
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Harald Csaszar
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d9c6e048a0
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[unity] Fixed Inspector preview skeleton PMA Vertex Color not being enabled for all Spine shaders. Closes #2129.
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2022-07-28 18:47:49 +02:00 |
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Harald Csaszar
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2b28510acd
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[unity] Fixed SkeletonGraphic shader flickering on low alpha vertex colors in Linear color space. Closes #2128.
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2022-07-27 19:27:11 +02:00 |
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Harald Csaszar
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4f4d339c57
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[unity] Fixed issues with image sequence import, including custom slot blend modes. Closes #2126, closes #2127.
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2022-07-25 19:50:14 +02:00 |
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Harald Csaszar
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5bb43d31a5
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[unity] Fixed TK2D sprite collection rotated region import. See #2113.
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2022-07-20 11:02:04 +02:00 |
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Harald Csaszar
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b79316de81
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[unity] Fixed skeleton import and Inspector behaviour of TK2D integration on 4.1. See #2113.
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2022-07-18 13:16:14 +02:00 |
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Harald Csaszar
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1549cdea5c
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[unity] Fixed TK2D SpriteCollectionAttachmentLoader compile errors on 4.1. See #2113.
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2022-07-14 19:24:37 +02:00 |
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Harald Csaszar
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696c723013
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[Unity] Now really fixed SkeletonRootMotion out of bounds access when selecting non-default Root Motion Bone with a TransformConstraint. See #2110.
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2022-07-13 20:34:17 +02:00 |
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Harald Csaszar
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2ef38e4f01
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[Unity] Fixed SkeletonRootMotion out of bounds access when selecting non-default Root Motion Bone with a TransformConstraint. Closes #2110.
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2022-07-13 12:19:21 +02:00 |
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Harald Csaszar
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766105189f
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[unity] Fixed Sprite.ToAtlasRegion and SpriteAttacher example script ignoring pivot in 4.1. Closes #2109. Issue was introduced in commit 9ecf28b, see #1884.
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2022-07-12 14:51:59 +02:00 |
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Harald Csaszar
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cffd11a4b3
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[unity] Fixed Unity defines, see #2101.
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2022-07-01 14:34:33 +02:00 |
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Harald Csaszar
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ab28b77c70
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[unity] Fixed previous bugfix, Unity defines UNITY_2020_3_OR_NEWER and UNITY_2020_3_16 but not UNITY_2020_3_16_OR_NEWER. See #2101.
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2022-06-28 16:32:24 +02:00 |
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Harald Csaszar
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0a32573581
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[unity] Fixed compile error due to not all 2020.3 and 2021.1 versions having SaveAssetIfDirty. Closes #2101.
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2022-06-28 15:57:04 +02:00 |
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Harald Csaszar
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845cc33895
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Merge branch '4.0' into 4.1-beta
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2022-06-27 14:06:22 +02:00 |
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Harald Csaszar
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6e659dc08b
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[unity] SkeletonGraphic did not expose UI base class MaskableGraphic Maskable property.
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2022-06-27 14:03:12 +02:00 |
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Harald Csaszar
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1ed52764b3
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Merge branch '4.0' into 4.1-beta
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2022-06-13 16:27:46 +02:00 |
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Harald Csaszar
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e39f74837a
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[unity] Fixed UPM package Index out of bounds exception in editor code. Closes #2095.
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2022-06-13 16:26:12 +02:00 |
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Harald Csaszar
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f48e32b70c
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Merge branch '4.0' into 4.1-beta
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2022-06-09 18:14:07 +02:00 |
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Harald Csaszar
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0c286734a7
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[unity] Fixed build crashing on Unity 2022.1.3 on PostprocessSpinePrefabMeshes() calling AssetDatabase.SaveAssets(). Closes #2093.
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2022-06-09 18:07:15 +02:00 |
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Harald Csaszar
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cf654d3768
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[unity] Minor cleanup.
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2022-06-01 16:58:11 +02:00 |
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Harald Csaszar
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bd7f7eb181
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[unity] Fixed Editor OutOfBoundsException at SkeletonGraphic when switching to skin with more vertices. Closes #2089.
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2022-05-31 19:31:58 +02:00 |
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Harald Csaszar
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fa9e033adb
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[unity] Fixed a compile error on older Unity (mono) versions introduced in commit 9427732.
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2022-05-31 18:48:19 +02:00 |
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Harald Csaszar
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c0901ba302
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[unity] Added OnAnimationRebuild callback delegate to skeleton components, called after animation state has been initialized. Breaking: SkeletonGraphic.OnRebuild is now called after skeleton is initialized, but before initializing animation state.
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2022-05-31 18:37:30 +02:00 |
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Harald Csaszar
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9427732038
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[unity] Added UnscaledTime property at SkeletonAnimation, behaving like SkeletonGraphic.UnscaledTime.
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2022-05-30 20:58:25 +02:00 |
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Harald Csaszar
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4b4e96b788
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[unity] Minor import code refactoring, shall not change anything.
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2022-05-24 17:17:20 +02:00 |
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Harald Csaszar
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f26b12821e
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Merge branch '4.0' into 4.1-beta
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2022-05-24 16:37:15 +02:00 |
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Harald Csaszar
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6fc6e090ae
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[unity] Fixed rare import error that material.mainTexture is null ("Material is missing texture").
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2022-05-24 16:31:58 +02:00 |
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Harald Csaszar
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ee8f73350a
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Merge branch '4.0' into 4.1-beta
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2022-05-18 15:21:34 +02:00 |
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Harald Csaszar
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9882fe1da3
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[unity] Fixed straight blend mode material templates which were setup as PMA. Closes #2084.
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2022-05-18 15:11:17 +02:00 |
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Harald Csaszar
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b9606f0074
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Merge branch '4.0' into 4.1-beta
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2022-05-16 19:48:13 +02:00 |
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Harald Csaszar
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4f5bc00d66
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[unity] Added missing null checks in SkeletonRendererCustomMaterials. Closes #2081.
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2022-05-16 19:43:24 +02:00 |
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Harald Csaszar
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662c00d547
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[unity] Minor cleanup of example scene description, removal of unnecessary lines.
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2022-05-16 16:59:49 +02:00 |
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Harald Csaszar
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3869519145
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Merge branch '4.0' into 4.1-beta
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2022-05-09 11:54:27 +02:00 |
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Harald Csaszar
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a82b24a649
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[unity] Fixed drag and drop code affecting other non-Spine drag and drop events, introduced in commit 29e0e917. See #2077.
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2022-05-09 11:50:17 +02:00 |
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Harald Csaszar
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1b51bebb8e
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Merge branch '4.0' into 4.1-beta
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2022-05-06 15:23:51 +02:00 |
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Harald Csaszar
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29e0e9172b
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[unity] Fixed drag and drop instantiation for Unity 2021.2 and newer (which provides a new callback method). Closes #2077.
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2022-05-06 15:12:14 +02:00 |
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Harald Csaszar
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8dc4ee4a6e
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Merge branch '4.0' into 4.1-beta
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2022-05-05 18:24:43 +02:00 |
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Harald Csaszar
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362a9fcd20
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[unity] Added additional null checks (unlikely to trigger, but added for sake of correctness).
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2022-05-05 18:23:21 +02:00 |
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Harald Csaszar
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7df6c6e767
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Merge branch '4.0' into 4.1-beta
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2022-05-05 18:07:27 +02:00 |
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Harald Csaszar
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3ad0192912
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[unity] Quick fix of last commit was incorrect, sorry, fixed for real now.
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2022-05-05 18:04:47 +02:00 |
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Harald Csaszar
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f63dd6027e
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[unity] Fixes compile error on code branch for old Unity versions < 2018.3 of (added by previous commit).
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2022-05-05 17:51:19 +02:00 |
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Harald Csaszar
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31daf2c7df
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Merge branch '4.0' into 4.1-beta
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2022-05-05 17:36:53 +02:00 |
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Harald Csaszar
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d00be040e2
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[unity] Fixed null reference exception upon import when default shader is used but preferences has default shader set to a non-existing/null shader path.
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2022-05-05 17:34:21 +02:00 |
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Harald Csaszar
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d0770a99cb
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[unity] Fixed automatic partial re-import when atlas png texture and/or material have been deleted and re-exported. Closes #1650.
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2022-04-28 18:18:11 +02:00 |
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Harald Csaszar
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f04a7b38ca
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[unity] Fixed exception after changing animation name with existing custom mix duration, closes #1874. Displaying animation/bone/etc name in red in Inspector fields when it no longer exists at the skeleton data.
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2022-04-27 20:49:40 +02:00 |
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