badlogic
939685f66c
Added new PMA samples.
2018-11-15 10:59:50 +01:00
badlogic
c95af40579
Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
2018-11-15 10:58:30 +01:00
sp-stefano-lanza
7183e3b0bd
Feature/new skeleton culling ( #1196 )
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* Fix culling of skeleton and clean up code
* Optionally draw the bounding rectangle of skeletons
* Add Visual Studio compiler support
* Fix indentation
* Fix indentation
* Fix indentation
* Revert some indentation changes
2018-10-16 15:46:49 +02:00
badlogic
a4584a1a1c
[ts] Added event volume and balance, see #1171 .
2018-09-06 14:45:55 +02:00
badlogic
74734bc542
[runtimes] Re-exported samples with 3.7.
2018-09-03 15:16:20 +02:00
Mario Zechner
c1e62e9690
[cocos2dx] Fixed VS2015 example project.
2018-08-24 16:27:23 +02:00
Mario Zechner
af32155930
Merge branch '3.6' into 3.7-beta
2018-08-24 16:16:55 +02:00
Mario Zechner
68f329c4fc
[cocos2d] Fixed VS 2015 solution.
2018-08-24 15:02:37 +02:00
badlogic
4b66fffcd7
[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
2018-08-14 14:30:11 +02:00
Mario Zechner
ac7fe7ca80
Updated examples to 3.7, including stretchy ik.
2018-08-03 14:57:10 +02:00
badlogic
34bac82ee2
[c] Fixed parsing of dark slot colors for binary files. See #1097
2018-04-12 10:30:43 +02:00
badlogic
c97553474e
Added new assets for libGDX tests.
2018-04-12 10:24:42 +02:00
badlogic
28df2f8944
Merge branch '3.6' into 3.7-beta
2018-02-06 15:16:55 +01:00
badlogic
eecde9e871
[cocos2d-x] Closes #1075 , added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
2018-02-06 15:16:23 +01:00
badlogic
b547280eb9
Updated samples, added owl.
2018-01-18 15:18:31 +01:00
badlogic
843159b6c3
[cocos2dx] Updated Android.mk. Closes #1036
2017-11-10 11:27:23 +01:00
badlogic
7488383b15
[cocos2dx] Added support for vertex effects. See #898
2017-06-26 15:00:59 +02:00
badlogic
b443e6e609
[Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples.
2017-06-19 17:49:01 +02:00
badlogic
9bd1153518
Updated examples and runtime demo code
2017-06-19 16:47:28 +02:00
badlogic
676b740269
[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
2017-04-30 19:13:11 +02:00
badlogic
d52ac2afd4
[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short
2017-04-28 14:31:18 +02:00
badlogic
137f95a20f
[cocos2dx] Added debug meshes rendering.
2017-04-18 10:26:25 +02:00
badlogic
8920840ecf
[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
2017-04-11 13:11:02 +02:00
badlogic
0b40dd7a9f
Updated exports
2017-03-27 10:19:51 +02:00
badlogic
8c6a91c2a1
[cocos2dx] Batching of adjacent two color tinted skeletons. See README.md for rules on what does and doesn't break batching
2017-03-01 11:28:29 +01:00
badlogic
19ef777937
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
2017-02-28 16:46:18 +01:00
badlogic
f93486e11b
[cocos2dx] Fixed Windows build of example
2017-02-28 16:46:10 +01:00
badlogic
e5d6f3f202
[cocos2dx] Fixed Android build of example
2017-02-28 16:07:52 +01:00
badlogic
bc8ac2e379
[cococs2dx] Reverted temporary changes to samples
2017-02-28 15:50:35 +01:00
badlogic
ca23700db0
[cocos2dx] Fixed formatting, removed printf...
2017-02-28 15:40:07 +01:00
badlogic
1be3c1a6b4
[c] Implemented two color tinting. We use our own batching/shader, see SkeletonTwoColorBatch. Currently, every two color tinted skeleton is its own batch. Enable two color tinting by SkeletonRenderer::setTwoColorTint(true) for a specific skeleton instance
2017-02-28 15:36:04 +01:00
badlogic
6c581880b0
[cocos2d-x] Fixed up scaling factor in BatchingExample
2017-02-23 13:21:51 +01:00
badlogic
38c3687e85
[cocos2dx] Fixed mesh rendering
2017-02-20 10:22:51 +01:00
badlogic
aa33f980d2
[cocos2dx] First try at optimizing renderer by removing allocation. Meshes temporarily broken
2017-02-20 10:00:57 +01:00
badlogic
25fb5b1bff
[cocos2dx] Ported to 3.6, no two color batching yet
2017-01-30 16:55:04 +01:00
badlogic
fe8eae4b8e
[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
2017-01-30 16:31:16 +01:00
badlogic
e37416d935
[cocos2dx] Fixed up Visual Studio project for new spine-c location
2016-11-28 16:19:20 +01:00
badlogic
9960402e39
[cocos2dx][cocos2dobj] Fixed up cocos2d-x and cocos2d-objc xcode projects for new spine-c directory
2016-11-28 16:15:35 +01:00
badlogic
7fc9d1a26a
[c] fixed bug in spAnimationState_addPropertyID, didn't keep track of #properties. Closes #774
2016-11-24 15:01:23 +01:00
badlogic
a7fe570148
[ts] Ported AnimationState changes
2016-11-24 12:48:45 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
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# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
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License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
badlogic
32b022d0bc
[cocos2dx] Clean-up
2016-10-11 16:06:49 +02:00
badlogic
b34e6dbb78
[cocos2dx] Added Android project for testing, see README.md for instructions
2016-10-11 14:44:36 +02:00
badlogic
25be5370b2
[cocos2d-x] Fixed up binary loader support
2016-10-03 14:18:57 +02:00
badlogic
89d9ee00dc
[cocos2d-x] Cleaned up #716 , added #712 manually to fix shared data rendering
2016-10-03 13:57:12 +02:00
badlogic
48c5b06676
[cocos2dx] Closes #611 , cocos2d-x v3 auto-batcher does it's work, makes SkeletonBatch a lot simpler
2016-09-11 13:26:51 +02:00
badlogic
030a28022a
[cocos2dx] Fixed GL context attribute initialization for iOS
2016-09-05 15:32:29 +02:00
badlogic
cb949715f3
[cocos2dx] Added dependency on CoreText to iOS example
2016-09-05 15:27:26 +02:00