Sebastien Flory
94f969c9a3
Avoid silent Array allocations
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Hello,
In AS3, if a function accepts an arbitrary number of arguments, it will create an Array object behind the scene.
Math.min / Math.max are famous culprits :)
2014-09-29 18:10:41 +02:00
NathanSweet
9a1447b799
Merge remote-tracking branch 'origin/master'
2014-09-28 23:26:32 +02:00
NathanSweet
8471e6718d
Getter for skeleton.
2014-09-28 23:24:09 +02:00
Fenrisul
804284f34d
Merge pull request #302 from Fenrisul/master
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[Unity Bugfix] SkeletonAnimationInspector interfering with animation
2014-09-27 15:58:09 -07:00
Fenrisul
ae8637f267
[Unity Bugfix] SkeletonAnimationInspector interfering with outside behaviour control of animation. Left TODO for further improvement later
2014-09-27 15:56:02 -07:00
NathanSweet
22729a5628
Updated Skeleton Viewer.
2014-09-27 16:24:08 +02:00
NathanSweet
e5d3d380c7
Fixed AttachmentTimeline from missing first key.
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http://esotericsoftware.com/forum/viewtopic.php?p=16600#p16600
2014-09-27 01:02:57 +02:00
NathanSweet
7aadd9bce7
Variable naming, "previous" rather than "last".
2014-09-24 16:16:57 +02:00
NathanSweet
3ed7fb6865
Changed how scale is applied.
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Scale is now multiplicative, as it was intended to be.
http://esotericsoftware.com/forum/viewtopic.php?p=16259#p16259
This change means skeletons need to be exported again using Spine 2.0.00+.
2014-09-24 16:14:42 +02:00
NathanSweet
37f332d149
Fixed IK constraint bend direction keys.
2014-09-24 15:37:12 +02:00
NathanSweet
3c7a83d95c
Set attachmentVerticesCount to zero.
2014-09-23 20:18:14 +02:00
Fenrisul
bffdfb9cb7
Merge pull request #294 from Fenrisul/master
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Unity 4.3 compatibility pass
2014-09-22 09:42:16 -07:00
Fenrisul
4f636e3f56
Unity 4.3 compatibility pass
2014-09-22 09:37:48 -07:00
Nathan Sweet
7c04ec8db0
Merge pull request #288 from Fenrisul/master
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SkeletonUtilityGroundConstraint updated
2014-09-14 23:30:01 +02:00
Fenrisul
4de627518e
SkeletonUtilityGroundConstraint updated with speed, radius, and offset properties. And tooltips.
2014-09-14 13:02:23 -07:00
Nathan Sweet
bcd39886c5
Merge pull request #287 from Fenrisul/master
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[Bugfix] SpineUnity SkeletonAnimationInspector mistake from last commit
2014-09-14 09:18:33 +02:00
Fenrisul
bee2462b3e
[Bugfix] SpineUnity SkeletonAnimationInspector mistake from previous commit
2014-09-13 20:18:33 -07:00
Nathan Sweet
baf7fd2ef8
Merge pull request #281 from RandolphBurt/xamarin-example
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Added Xamarin iOS MonoGame example/demo.
2014-09-12 23:43:12 +02:00
Nathan Sweet
1b1e9e1a9e
Merge pull request #286 from Fenrisul/master
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[Feature] Skeleton Utility
2014-09-12 23:41:29 +02:00
Fenrisul
8894365ac7
Updated Unity examples to include SkeletonUtility features
2014-09-11 20:43:05 -07:00
Fenrisul
e87b15bcf8
BoneComponent deprecated and removed
2014-09-11 20:16:06 -07:00
Fenrisul
aabf89e29c
Fixed Goblins.cs compile error due to UpdateBones refactor
2014-09-11 20:15:13 -07:00
Fenrisul
bd40a5fa33
SkeletonUtility initial commit
2014-09-11 20:10:33 -07:00
Fenrisul
3f4c69d77a
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
2014-09-11 20:05:39 -07:00
NathanSweet
45b7de0681
Merge remote-tracking branch 'origin/master'
2014-09-11 21:46:14 +02:00
NathanSweet
10129a3604
Flip timelines, minor clean up.
2014-09-07 14:25:13 +02:00
NathanSweet
16ea5abe82
Removed boxing warning.
2014-09-07 14:21:34 +02:00
Randolph Burt
93841ec3b2
Added Xamarin iOS MonoGame example/demo.
2014-09-04 22:53:57 +01:00
Fenrisul
f643dab32d
Fixed accidental remerge
2014-09-04 05:39:08 -07:00
Fenrisul
0fa4aad44d
Modified Bone.cs
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Removed IEnumerable interface
Added public Children getter for children List
2014-09-04 05:37:06 -07:00
Fenrisul
14219d8462
Added children List<Bone> to Bone.cs and populated it inside Skeleton.cs
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Changed Bone class to implement IEnumerable to easily traverse the child list.
2014-09-04 03:56:10 -07:00
Fenrisul
bed13e4a36
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
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Conflicts:
spine-csharp/src/SkeletonJson.cs
2014-09-04 03:39:10 -07:00
Nathan Sweet
ca66744e37
Merge pull request #278 from RandolphBurt/monogame-ik
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Update MonoGame projects and example solution to support IK
2014-09-04 09:38:51 +02:00
Fenrisul
a4443caca4
WORKAROUND: for "ik" entry missing from exported JSON parsing fail Spine C#
2014-09-03 20:15:03 -07:00
NathanSweet
34c98688ed
Fixed default scale.
2014-09-02 17:19:48 +02:00
NathanSweet
337b55005d
Fixed flipping.
2014-09-02 17:17:45 +02:00
NathanSweet
ecab41ab8b
Fixed bend direction for IK keys.
2014-09-02 13:02:15 +02:00
Randolph Burt
0a738cd6a5
Update MonoGame Xamarin iOS app project with IK classes.
2014-09-01 22:40:27 +01:00
randolphburt
d8d681d665
Update MonoGame windows 8 store example app to run the raptor IK animation.
2014-09-01 22:27:07 +01:00
randolphburt
58d1e07894
Update MonoGame windows 8 store app project with IK classes.
2014-09-01 22:25:51 +01:00
Nathan Sweet
5797d5a46d
Merge pull request #277 from jpoag/master
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* [SPINE-C] fix mem leak
2014-09-01 21:26:45 +02:00
NathanSweet
afe1e7ea96
Added IK keys to raptor example.
2014-09-01 18:42:01 +02:00
NathanSweet
9749db7a0a
Added IK keys to raptor example.
2014-09-01 18:41:43 +02:00
jpoag
059f1c57b7
* [spine-cocos2d-iphone] update SkeletonRenderer to latest refactor
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* [spine-cocos2dx/2] update SkeletonRenderer to latest refactor
2014-09-01 11:55:02 -04:00
NathanSweet
d1965f1b5d
Merge remote-tracking branch 'origin/master'
2014-09-01 16:15:12 +02:00
NathanSweet
0c3e74123e
Fixed loading IK keys.
2014-09-01 16:14:27 +02:00
jpoag
60fc7ac56e
* [SPINE-C] fix mem leak
2014-09-01 09:48:08 -04:00
Nathan Sweet
69353f9d22
Merge pull request #276 from Fenrisul/master
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[Bugfix] Unity Importer error
2014-09-01 08:55:24 +02:00
NathanSweet
80763b60d8
Fixed setting blend func extra time.
2014-08-31 17:17:59 +02:00
NathanSweet
2ff2d10d60
Docs.
2014-08-31 16:52:59 +02:00