731 Commits

Author SHA1 Message Date
NathanSweet
95e27c5a24 Moved Turbulenz to spine-turbulenz to match other runtimes. Fixed example to not use root bone for positioning. 2014-01-19 16:45:54 +01:00
NathanSweet
2758eb3ac0 Merge branch 'origin/master' 2014-01-19 14:33:18 +01:00
NathanSweet
f65be9ad21 Fixed license.
closes #169
2014-01-19 14:32:46 +01:00
Nathan Sweet
e291415e1c Merge pull request #168 from pharan/patch-5
Update README.md
2014-01-18 08:34:22 -08:00
NathanSweet
2e9cb471f7 Per attachment color. 2014-01-18 16:47:18 +01:00
John
df612897cd Update README.md
Warning about possible artifacts when using Unity 4.3's default 2D Project import settings (new "Sprite" texture type) and recommended fix.
2014-01-18 20:00:36 +08:00
NathanSweet
2b241c3628 Fixed root bone translation.
Again.
1.7.08
2014-01-17 00:58:29 +01:00
NathanSweet
9787e7cee7 Returned example to use spineboy. 2014-01-17 00:58:01 +01:00
NathanSweet
9f19d9af39 FFD 2014-01-15 04:16:36 +01:00
NathanSweet
525ba52a6c Removed constants.
Constants weren't used for all names found the in the JSON, no point in doing it only for a few.
2014-01-13 18:09:48 +01:00
NathanSweet
7c99cbd6d2 Added goblin example. 2014-01-13 18:09:00 +01:00
NathanSweet
41bc9cfbc2 Call RecalculateBounds so skeleton rendering isn't culled. 2014-01-13 16:13:43 +01:00
NathanSweet
b0c96fd66b Typo 2014-01-11 21:20:46 +01:00
NathanSweet
3da93cd6ec Updated license to version 2.
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
2014-01-11 21:19:54 +01:00
NathanSweet
d520addb9b Updated license to version 2.
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
faa7c49627 Multi page atlas support for Flash and Starling.
http://www.esotericsoftware.com/forum/viewtopic.php?p=9409#p9409
2014-01-11 18:05:50 +01:00
NathanSweet
71956544ba Mix from closest animation if setting an animation during a mix. 2014-01-06 21:33:58 +01:00
NathanSweet
5f46d03c4d Moved SMFL location into project. 2014-01-06 21:26:37 +01:00
NathanSweet
037a156e73 Make vertices static. 2014-01-01 17:40:50 +01:00
NathanSweet
4b31d81923 Minor optimizations, clean up. 2013-12-23 15:04:37 +01:00
NathanSweet
ba0d48eda8 Avoid reflection. 2013-12-22 23:34:08 +01:00
NathanSweet
0008e4afe5 Expose BasicEffect. 2013-12-22 20:59:11 +01:00
NathanSweet
b5b48cc204 Fixed draw order. 2013-12-22 19:38:43 +01:00
NathanSweet
9f690c4efb Changed Vector<Function> to Listeners class. 2013-12-22 17:44:33 +01:00
NathanSweet
5fc34b77b4 Changed Vector<Function> to Listeners class. 2013-12-22 00:17:38 +01:00
NathanSweet
47040c815f Removed LookLikeInspector. 2013-12-21 22:00:00 +01:00
NathanSweet
8d361f53e2 Ignore Unity meta file. 2013-12-21 21:53:56 +01:00
NathanSweet
533c16715d Removed meta file. 2013-12-21 21:53:02 +01:00
NathanSweet
1c9973ef1d MeshAttachment support. 2013-12-21 18:49:23 +01:00
NathanSweet
f087d56da6 Added SkeletonAttachment.
Spine doesn't export this attachment type, but it can be used at runtime.
2013-12-21 18:46:24 +01:00
NathanSweet
dca388bb98 Changed listeners to Vector.<Function>. 2013-12-21 18:44:56 +01:00
NathanSweet
5ef80af12e Fixed binary path. 2013-12-06 12:37:54 +01:00
NathanSweet
54ae334637 Update commented out code to test for memory leaks. 2013-12-05 19:03:42 +01:00
NathanSweet
992ebc3706 Fixed double free. 2013-12-05 18:50:39 +01:00
NathanSweet
104b79379f Made getTextureAtlas virtual. 2013-12-05 18:50:31 +01:00
NathanSweet
a040063eb7 Fixed memory leaks. 2013-12-05 15:14:28 +01:00
NathanSweet
63f20379db Better root flipY logic. 2013-12-05 14:52:34 +01:00
NathanSweet
b85d1e3b9f Better root flipY logic. 2013-12-05 11:13:17 +01:00
NathanSweet
53a5f1afe3 Update example to show atlas is passed. 2013-12-05 11:13:06 +01:00
NathanSweet
dff7b5ee77 Fixed additive always being used. 2013-12-05 11:12:52 +01:00
NathanSweet
99fd4c34a4 Fixed boolean parsing. 2013-12-04 13:32:15 +01:00
NathanSweet
e80a4c7085 Fixed usage of pairs() where ordered iteration is needed.
http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1660
2013-12-03 11:17:15 +01:00
NathanSweet
c4bab94483 Fixed SkeletonBounds for spine-c. 2013-12-03 11:06:58 +01:00
NathanSweet
f738d7e506 Fixed findSlotIndex and findBoneIndex return 0 when not found instead of -1. 2013-12-02 18:10:26 +01:00
NathanSweet
ad6a3a0736 Fields shouldn't be public. 2013-12-01 12:12:48 +01:00
NathanSweet
719e09d443 Fixed root translation with yDown coordinates.
http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1657
2013-11-30 16:01:57 +01:00
NathanSweet
3977ce93e2 Path for RegionAttachment. 2013-11-30 15:57:54 +01:00
NathanSweet
57c94b51d7 Changes for libgdx Batch refactoring. 2013-11-30 15:55:35 +01:00
NathanSweet
9bc138716c Fixed SkeletonAnimation timeScale. 2013-11-30 15:55:13 +01:00
NathanSweet
5b53c28ef7 Fixed C89 compilation. 2013-11-14 22:28:53 +01:00