Luke Ingram
a6c9cc2225
[godot] Updates the min version of the Mac Vulkan SDK to 1.3.268.0.
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CI builds were broken because curl was attempting to download an
unavailable version of the Mac Vulkan SDK.
2025-11-13 14:59:45 -04:00
Vladimir
d698e53e3e
Add Godot Spine Skin init method to binds ( #2874 )
2025-11-06 13:53:10 +01:00
Luke Ingram
77ec2a3cf5
[godot] Resolves #2925 , fixes regression in building Godot 3.x
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Incorrect parameters were being passed to functions. This was preventing
Godot 3.x from building.
This fix has been tested against the spine-godot modules 3.6.1-stable,
4.4.1-stable, and the 4.4.1-stable Spine GDExtension.
2025-09-17 21:54:48 -04:00
Mario Zechner
16cc202b2e
[godot] Fix gdextension file for web binaries
2025-07-02 12:11:09 +02:00
Davide Tantillo
f7f517d2cf
Formatting.
2025-06-24 11:05:59 +02:00
Luke Ingram
b0890856cd
[godot] Port of 6a08383
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Adds specular map support to spine-godot on the Spine Runtimes 4.2 branch.
This was tested by porting the changes and compiling the spine-godot editor (version 4.3-stable) from source.
2025-05-28 23:23:56 -04:00
Mario Zechner
97d49b37b7
License header update
2025-05-26 13:24:06 +02:00
Mario Zechner
c9456593db
[godot] Closes #2861 , force min ios version 12.0 via compiler/linker flag
2025-05-23 14:02:40 +02:00
Mario Zechner
5b2d479d4b
[godot] Fix loading of atlas page PNGs for non-resource paths (user://, absolute). Closes #2814
2025-05-06 16:11:03 +02:00
Mario Zechner
4f5e990b5f
[godot] Fetch major.minor from git branch name.
2025-05-05 14:26:35 +02:00
Mario Zechner
15b96b3ea8
Merge branch 'apple-fixes' of https://github.com/mihe/spine-runtimes into mihe-apple-fixes
2025-05-05 13:35:49 +02:00
Mario Zechner
2712cffc00
[godot] Closes #2832 , SpineSprite.set_time_scale/get_time_scale
2025-04-30 14:01:50 +02:00
Mario Zechner
76b572e2bf
[godot] Fix UTF8 handling in texture atlas parsing, closes #2788
2025-04-18 15:30:26 +02:00
Mario Zechner
56cd91047c
[godot] Fix more handling of CJK in names, see #2788
2025-04-18 14:47:00 +02:00
Mario Zechner
88f69fb2a6
[godot] Fix handling of CJK in names, see #2788
2025-04-18 14:33:10 +02:00
Mario Zechner
3cc43389b9
Formatting
2025-04-10 12:07:08 +02:00
Mario Zechner
fa30e51232
[godot] Fix preprocessor constructs
2025-04-10 12:03:27 +02:00
Mario Zechner
c5c71da28c
[godot] Fix 3.5 build
2025-04-10 11:31:32 +02:00
Mario Zechner
88a26374fe
[godot] Fixes extension setup script, closes #2801 , closes #2804
2025-04-08 13:51:16 +02:00
Mario Zechner
a0d28956d2
[godot] Fixes for 4.4, see #2801
2025-04-08 13:51:16 +02:00
Mikael Hermansson
e5c5f7ee40
[godot] Fix various issues with GDExtension on Apple platforms
2025-02-27 00:14:00 +01:00
Mario Zechner
268d0e8f61
[godot] Remove print_lines.
2025-02-26 14:15:24 +01:00
Mario Zechner
e0c4cfffec
[godot] Disable editor FS access in template builds.
2025-02-26 14:14:09 +01:00
Mario Zechner
42fea00bb0
Formatting
2025-02-26 13:39:58 +01:00
Mario Zechner
15cac5f9fc
[godot] Closes #2747 , rewrote the way we sync on-disk asset changes
2025-02-26 13:36:10 +01:00
Ferdy's Lab
5d23a7df19
fix godot crash when Visible Collision Shapes is enabled ( #2761 )
2025-02-25 10:23:19 +01:00
Mario Zechner
adcb11985f
[godot] GH extension build
2024-12-11 18:59:44 +01:00
Mario Zechner
88b1c2c279
[godot] Remove the windows dev builds in gdextensions file.
2024-12-11 16:49:14 +01:00
Mario Zechner
0fc80d5b8b
[godot] No extension editor builds for ios, android, web
2024-12-10 16:08:00 +01:00
Mario Zechner
f7da1e48ab
[godot] Fix up setup script.
2024-12-10 16:04:17 +01:00
Mario Zechner
612fd27cee
[godot] Remove bin/ from extension example.
2024-12-10 16:00:32 +01:00
Mario Zechner
84f070ccb8
[godot] Fix up build scripts
2024-12-10 15:47:24 +01:00
badlogic
72846c46f0
[godot] Rework extension build system.
2024-12-10 15:45:17 +01:00
Mario Zechner
8c66239ae5
[godot] Nuclear option, diffs don't apply on Windows runner...
2024-11-25 17:06:06 +01:00
Mario Zechner
9514811835
[godot] Final try fixing GHA build errors on windows runners
2024-11-25 16:43:25 +01:00
Mario Zechner
379c42fed3
[godot] Try another fix to get thorvg building on GHA
2024-11-25 16:15:12 +01:00
Mario Zechner
5d94d72c1e
[godot] Apply throvg build fix from https://github.com/godotengine/godot/issues/95861\#issuecomment-2486021565
2024-11-25 15:17:26 +01:00
Mario Zechner
b610bd7b7a
[godot] Fixes #2670 , animation tracks must be set to discrete, so we only get a single name/loop change for each key.
2024-11-06 16:11:44 +01:00
Mario Zechner
eef05281fd
[godot] Do not register editor types for template extension builds.
2024-10-30 10:45:21 +01:00
Mario Zechner
33ea72017b
[godot] Fix branch enumeration in setup script.
2024-10-30 10:17:26 +01:00
misaki-eymard
76361f67a0
[godot] Update the Raptor texture atlas in the example project to the correct one. See #2663
2024-10-28 11:52:24 +09:00
Mario Zechner
405db7da51
[godot] Another fix for the template build script. See #2657
2024-10-23 12:03:08 +02:00
Mario Zechner
32be2c1ef1
[godot] Fix build script for Android template, closes #2657
2024-10-23 11:21:48 +02:00
Mario Zechner
623e2b9786
[godot] Fix web builds for Godot <= 4.2
2024-10-17 15:21:39 +02:00
Mario Zechner
cf5b340210
[godot] Another build script fix.
2024-10-17 12:12:09 +02:00
Mario Zechner
da3fa70d97
[godot] Fix build script.
2024-10-17 11:44:56 +02:00
Mario Zechner
9ea50d85a5
[godot] Try to fix web build on GitHub.
2024-10-17 11:30:42 +02:00
Mario Zechner
e4469dc77b
[godot] Fix compilation with emscripten.
2024-10-17 09:00:18 +02:00
Mario Zechner
09542677f4
Fix Godot GH actions
2024-10-17 08:37:22 +02:00
Mario Zechner
5600d0d7c7
[godot] Fix statics deinitialization
2024-10-09 21:14:01 +02:00