NathanSweet
b139932dc2
Merge remote-tracking branch 'origin/master'
2016-02-16 20:49:17 +01:00
NathanSweet
4d3b007c99
C89 updates.
2016-02-16 20:39:24 +01:00
pharan
fe02e78681
SkeletonGraphic Inspector and Edtor, small fixes.
2016-02-16 13:27:20 +08:00
NathanSweet
d7d08d263a
Updated spine-c and spine-sfml to Spine v3.
2016-02-16 00:14:07 +01:00
NathanSweet
c0f8e40858
Fixed reading translateMix from JSON.
2016-02-16 00:04:26 +01:00
NathanSweet
b72d915036
Better yDown support.
2016-02-15 23:56:00 +01:00
NathanSweet
00f0ec62dc
Updated for SFML 2.3.2.
2016-02-15 21:04:31 +01:00
NathanSweet
03606717a7
Fixed whitespace.
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C# has such bad tools. :(
2016-02-15 21:03:49 +01:00
NathanSweet
337e6c284f
Added SharpJson to project.
2016-02-15 16:38:31 +01:00
NathanSweet
f44d6260ab
Merge remote-tracking branch 'origin/master'
2016-02-15 14:06:36 +01:00
NathanSweet
ebc5ff0072
Set time field.
2016-02-15 14:03:51 +01:00
pharan
200570ea0e
NewMesh should be marked dynamic.
2016-02-15 18:16:48 +08:00
pharan
ef92fc3843
Fixed incorrect overwrite check.
2016-02-15 12:06:57 +08:00
pharan
be38f3e1d3
SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes.
2016-02-15 11:05:09 +08:00
pharan
777fb110e8
spine-csharp now uses SharpJson
2016-02-15 09:55:00 +08:00
pharan
4c69881c2f
MathUtils.cs compiler constants instead of static fields.
2016-02-15 09:54:26 +08:00
NathanSweet
ac2721c553
Fixed flipping to use world axes, fixed disable inherit scale and rotation when flipped.
2016-02-15 02:43:04 +01:00
NathanSweet
4283d6fce3
Updated spine-unity for Spine v3.
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@Fenrisul she's ready for your magic! :D See diff and/or `// MITCH` comments.
@pharan
2016-02-14 23:20:36 +01:00
NathanSweet
08b74f5b18
Updated spine-csharp to Spine v3.
2016-02-14 22:51:18 +01:00
NathanSweet
4b7fc36328
Updated setup instructions.
2016-02-14 22:50:48 +01:00
NathanSweet
075e5f2246
Couldn't upgrade this project, not sure why it's needed?
2016-02-14 22:50:01 +01:00
NathanSweet
bb187daa10
SkinnedMeshAttachment renamed to WeightedMeshAttachment.
2016-02-14 22:48:38 +01:00
NathanSweet
5835337bed
Added loading of transform constraints from JSON and binary.
2016-02-14 19:45:54 +01:00
NathanSweet
88207a609c
Fixed Skeleton Viewer process staying alive after a crash.
2016-02-14 19:45:38 +01:00
NathanSweet
ca70bd04e6
Fixed single bone IK when a parent is scaled negatively.
2016-02-14 19:45:10 +01:00
NathanSweet
749acb7847
Shouldn't have been committed.
2016-02-11 17:15:47 +01:00
NathanSweet
323df5799e
Simpler test animation.
2016-02-11 17:14:48 +01:00
NathanSweet
d5278e8331
Import warning.
2016-02-08 15:40:00 +01:00
NathanSweet
230542fb7f
Merge remote-tracking branch 'origin/master'
2016-02-06 17:49:49 +01:00
NathanSweet
d70c1da866
Fixed disable rotation inheritance.
2016-02-06 17:49:42 +01:00
pharan
d4901b74d0
[Unity] GetColor, Bone position and Skeleton pose extensions.
2016-02-05 20:49:51 +08:00
pharan
e978f2e519
[Unity] Prevent SkeletonAnimation from using AnimationState in edit mode.
2016-02-05 19:28:15 +08:00
pharan
d2c2ce0e14
[Unity] SkeletonAnimationInspector now uses SpineAnimation attribute. Bypasses Spine.AnimationState in edit mode.
2016-02-04 23:13:33 +08:00
pharan
6de6a4712d
[Unity] Internal check enforces RequireComponent better.
2016-01-26 07:41:49 +08:00
pharan
324cbc89cc
[Unity] Some cleanup to runtime instantiation.
2016-01-26 07:39:39 +08:00
pharan
6e6e5a9438
[Unity] SkeletonAnimation.AddToGameObject() method for instantiation at runtime.
2016-01-26 07:29:40 +08:00
John
b8ccd5cbda
[Unity] Comments for SpineAttachment Attribute
2016-01-24 10:20:31 +08:00
John
53693c3faf
[Unity] Comments for CustomSkin.cs
2016-01-24 10:17:32 +08:00
NathanSweet
cf01d47796
Updated Event in anticipation of AnimationState changes.
2016-01-21 11:38:23 +01:00
NathanSweet
c333b84740
Javadoc.
2016-01-20 14:58:25 +01:00
NathanSweet
8e9595f496
Fixed missing inherit scale/rotation.
2016-01-20 14:58:13 +01:00
NathanSweet
4d9c3d5ec4
Backward attachment check!
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Ouch!
2016-01-15 07:10:08 +01:00
NathanSweet
318b9939e6
Made consistent when slot vertices and attachment time are reset.
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setAttachment resets vertices and attachment time only if the attachment actually changed. setToSetupPose always resets vertices and attachment time.
http://esotericsoftware.com/forum/Spine-API-SetToSetupPose-FFD-Questions-2102?p=26119#p26119
2016-01-15 07:02:09 +01:00
NathanSweet
c7bb3f3af8
Ensure the track entry has the correct time when start and end are fired.
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#154
2016-01-12 17:18:45 +01:00
NathanSweet
b6f7e50ff7
Fixed events on first frame not being fired for looping animations when their duration is 1s.
2016-01-12 17:17:49 +01:00
NathanSweet
2650e2679d
Apply remaining time to next animation.
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Previously one frame worth of delta time was lost.
When the end of an animation is passed, one frame goes by so the animation has a chance to apply its final pose and fire any events on its last few frames. The second animation starts using the amount of time since the actual end of the first animation.
#154
2016-01-12 06:46:11 +01:00
NathanSweet
ec3db90e65
Fixed skeleton flip.
2016-01-12 06:42:41 +01:00
John
06687a3595
Removed GetSkeleton. Still has .Skeleton property.
2016-01-11 20:42:51 +08:00
NathanSweet
f8ad5514af
AnimationState unit test.
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Pharan, y u so silly?!
2016-01-11 09:16:55 +01:00
NathanSweet
426744afc1
Don't require animation selection.
2016-01-11 09:16:07 +01:00