badlogic
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b2479bf7bf
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[ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177.
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2018-09-25 15:46:09 +02:00 |
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badlogic
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7c398be3b6
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-06 16:01:12 +02:00 |
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badlogic
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a4584a1a1c
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[ts] Added event volume and balance, see #1171.
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2018-09-06 14:45:55 +02:00 |
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badlogic
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3a64a3d389
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-03 15:16:37 +02:00 |
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badlogic
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74734bc542
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[runtimes] Re-exported samples with 3.7.
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2018-09-03 15:16:20 +02:00 |
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Mario Zechner
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1d703ce052
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-24 16:41:27 +02:00 |
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Mario Zechner
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c1e62e9690
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[cocos2dx] Fixed VS2015 example project.
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2018-08-24 16:27:23 +02:00 |
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Mario Zechner
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af32155930
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Merge branch '3.6' into 3.7-beta
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2018-08-24 16:16:55 +02:00 |
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Mario Zechner
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68f329c4fc
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[cocos2d] Fixed VS 2015 solution.
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2018-08-24 15:02:37 +02:00 |
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badlogic
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e724231c5f
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-14 15:09:15 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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badlogic
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f033239b54
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[cocos2dx] Fixes tint black.
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2018-08-13 16:56:05 +02:00 |
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badlogic
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f12728f0d2
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-09 15:18:15 +02:00 |
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Mario Zechner
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ac7fe7ca80
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Updated examples to 3.7, including stretchy ik.
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2018-08-03 14:57:10 +02:00 |
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badlogic
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cb22d5dab9
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-18 15:20:05 +02:00 |
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badlogic
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218d3b4737
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[cpp][sfml][cocos2dx] skip rendering of skeletons/slots/attachment with alpha equal 0.
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2018-07-18 14:27:57 +02:00 |
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badlogic
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f315f36956
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[cocos2dx] Fixed batchers, MSVC projects.
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2018-06-05 14:36:20 +02:00 |
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badlogic
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7e68a48189
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[cocos2dx] More fixes to two color batching.
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2018-06-05 13:30:00 +02:00 |
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badlogic
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ec718b73ee
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[cocos2dx] Fixed Android example project.
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2018-06-05 11:48:54 +02:00 |
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badlogic
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162ce9f5aa
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Fixed meshes.
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2018-05-30 18:31:36 +02:00 |
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badlogic
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878a6e6435
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Refactored C++ runtime, added cocos2d-x cpp runtime.
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2018-05-30 17:31:11 +02:00 |
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badlogic
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34bac82ee2
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[c] Fixed parsing of dark slot colors for binary files. See #1097
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2018-04-12 10:30:43 +02:00 |
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badlogic
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c97553474e
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Added new assets for libGDX tests.
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2018-04-12 10:24:42 +02:00 |
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badlogic
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28df2f8944
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Merge branch '3.6' into 3.7-beta
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2018-02-06 15:16:55 +01:00 |
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badlogic
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eecde9e871
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[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
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2018-02-06 15:16:23 +01:00 |
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badlogic
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b547280eb9
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Updated samples, added owl.
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2018-01-18 15:18:31 +01:00 |
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badlogic
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843159b6c3
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[cocos2dx] Updated Android.mk. Closes #1036
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2017-11-10 11:27:23 +01:00 |
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badlogic
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7488383b15
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[cocos2dx] Added support for vertex effects. See #898
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2017-06-26 15:00:59 +02:00 |
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badlogic
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b443e6e609
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[Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples.
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2017-06-19 17:49:01 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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676b740269
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[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
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2017-04-30 19:13:11 +02:00 |
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badlogic
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d52ac2afd4
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[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short
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2017-04-28 14:31:18 +02:00 |
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badlogic
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137f95a20f
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[cocos2dx] Added debug meshes rendering.
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2017-04-18 10:26:25 +02:00 |
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badlogic
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8920840ecf
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[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
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2017-04-11 13:11:02 +02:00 |
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badlogic
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0b40dd7a9f
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Updated exports
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2017-03-27 10:19:51 +02:00 |
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badlogic
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8c6a91c2a1
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[cocos2dx] Batching of adjacent two color tinted skeletons. See README.md for rules on what does and doesn't break batching
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2017-03-01 11:28:29 +01:00 |
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badlogic
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19ef777937
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Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
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2017-02-28 16:46:18 +01:00 |
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badlogic
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f93486e11b
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[cocos2dx] Fixed Windows build of example
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2017-02-28 16:46:10 +01:00 |
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badlogic
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e5d6f3f202
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[cocos2dx] Fixed Android build of example
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2017-02-28 16:07:52 +01:00 |
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badlogic
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bc8ac2e379
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[cococs2dx] Reverted temporary changes to samples
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2017-02-28 15:50:35 +01:00 |
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badlogic
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ca23700db0
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[cocos2dx] Fixed formatting, removed printf...
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2017-02-28 15:40:07 +01:00 |
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badlogic
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1be3c1a6b4
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[c] Implemented two color tinting. We use our own batching/shader, see SkeletonTwoColorBatch. Currently, every two color tinted skeleton is its own batch. Enable two color tinting by SkeletonRenderer::setTwoColorTint(true) for a specific skeleton instance
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2017-02-28 15:36:04 +01:00 |
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badlogic
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6c581880b0
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[cocos2d-x] Fixed up scaling factor in BatchingExample
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2017-02-23 13:21:51 +01:00 |
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badlogic
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38c3687e85
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[cocos2dx] Fixed mesh rendering
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2017-02-20 10:22:51 +01:00 |
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badlogic
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aa33f980d2
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[cocos2dx] First try at optimizing renderer by removing allocation. Meshes temporarily broken
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2017-02-20 10:00:57 +01:00 |
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badlogic
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25fb5b1bff
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[cocos2dx] Ported to 3.6, no two color batching yet
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2017-01-30 16:55:04 +01:00 |
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badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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badlogic
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e37416d935
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[cocos2dx] Fixed up Visual Studio project for new spine-c location
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2016-11-28 16:19:20 +01:00 |
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badlogic
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9960402e39
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[cocos2dx][cocos2dobj] Fixed up cocos2d-x and cocos2d-objc xcode projects for new spine-c directory
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2016-11-28 16:15:35 +01:00 |
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badlogic
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7fc9d1a26a
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[c] fixed bug in spAnimationState_addPropertyID, didn't keep track of #properties. Closes #774
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2016-11-24 15:01:23 +01:00 |
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