Fenrisul
bbb27ee2e3
[Unity] Forgot to merge scene and audio references
2014-09-30 01:20:37 -07:00
Fenrisul
131e4babe0
[Unity] Added Basic Platformer scripts and Hero character
2014-09-30 01:13:35 -07:00
Fenrisul
55896be38f
[Unity] Various importer fixes and improvements
2014-09-30 01:12:23 -07:00
Nathan Sweet
dd248169ec
Update README.md
2014-09-30 02:41:12 +02:00
NathanSweet
d8eac649ba
Improved examples.
2014-09-30 02:17:39 +02:00
NathanSweet
03020e0ff4
Merge remote-tracking branch 'origin/master'
2014-09-30 01:27:48 +02:00
NathanSweet
57f24ff8cc
Clean up.
2014-09-30 01:27:41 +02:00
NathanSweet
69a611fbf2
Dragon license.
2014-09-30 01:27:16 +02:00
NathanSweet
84a80feccc
IK constraints for spine-as3.
2014-09-30 01:27:01 +02:00
NathanSweet
eafcc2829f
Fixed EventTimeline.
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#300
2014-09-30 01:25:35 +02:00
Nathan Sweet
757db3f6cb
Merge pull request #303 from Fraggle/patch-3
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Fix to avoid excessive flushing of polygon batch.
2014-09-30 01:21:50 +02:00
Nathan Sweet
66f73e66f9
Merge pull request #304 from Fraggle/patch-4
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Avoid silent Array allocations
2014-09-30 01:20:27 +02:00
Fenrisul
679e764502
Merge pull request #305 from Fenrisul/master
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[Unity Bugfix] Auto Ingest failure when atlas contains EOL CLRF
2014-09-29 14:25:11 -07:00
Fenrisul
01c990c618
[Unity Bugfix] Auto Ingest failure when atlas contains EOL CLRF after manual editing.
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[Unity] Max texture size automatically set to 2048
2014-09-29 14:23:20 -07:00
Sebastien Flory
94f969c9a3
Avoid silent Array allocations
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Hello,
In AS3, if a function accepts an arbitrary number of arguments, it will create an Array object behind the scene.
Math.min / Math.max are famous culprits :)
2014-09-29 18:10:41 +02:00
Sebastien Flory
5c154fd236
Fix to avoid excessive flushing of polygon batch.
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It seems that when we use a starling SubTexture instead of an Spine texture, this line will trigger a lot of flushing instead of batching the polygons.
This fix avoid that.
Btw, you are using Animation.binarySearch1() in AnimationTimeline wich does not exists yet :-p
2014-09-29 16:51:34 +02:00
NathanSweet
9a1447b799
Merge remote-tracking branch 'origin/master'
2014-09-28 23:26:32 +02:00
NathanSweet
8471e6718d
Getter for skeleton.
2014-09-28 23:24:09 +02:00
Fenrisul
804284f34d
Merge pull request #302 from Fenrisul/master
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[Unity Bugfix] SkeletonAnimationInspector interfering with animation
2014-09-27 15:58:09 -07:00
Fenrisul
ae8637f267
[Unity Bugfix] SkeletonAnimationInspector interfering with outside behaviour control of animation. Left TODO for further improvement later
2014-09-27 15:56:02 -07:00
NathanSweet
22729a5628
Updated Skeleton Viewer.
2014-09-27 16:24:08 +02:00
NathanSweet
e5d3d380c7
Fixed AttachmentTimeline from missing first key.
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http://esotericsoftware.com/forum/viewtopic.php?p=16600#p16600
2014-09-27 01:02:57 +02:00
NathanSweet
7aadd9bce7
Variable naming, "previous" rather than "last".
2014-09-24 16:16:57 +02:00
NathanSweet
3ed7fb6865
Changed how scale is applied.
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Scale is now multiplicative, as it was intended to be.
http://esotericsoftware.com/forum/viewtopic.php?p=16259#p16259
This change means skeletons need to be exported again using Spine 2.0.00+.
2014-09-24 16:14:42 +02:00
NathanSweet
37f332d149
Fixed IK constraint bend direction keys.
2014-09-24 15:37:12 +02:00
NathanSweet
3c7a83d95c
Set attachmentVerticesCount to zero.
2014-09-23 20:18:14 +02:00
Fenrisul
bffdfb9cb7
Merge pull request #294 from Fenrisul/master
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Unity 4.3 compatibility pass
2014-09-22 09:42:16 -07:00
Fenrisul
4f636e3f56
Unity 4.3 compatibility pass
2014-09-22 09:37:48 -07:00
Nathan Sweet
7c04ec8db0
Merge pull request #288 from Fenrisul/master
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SkeletonUtilityGroundConstraint updated
2014-09-14 23:30:01 +02:00
Fenrisul
4de627518e
SkeletonUtilityGroundConstraint updated with speed, radius, and offset properties. And tooltips.
2014-09-14 13:02:23 -07:00
Nathan Sweet
bcd39886c5
Merge pull request #287 from Fenrisul/master
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[Bugfix] SpineUnity SkeletonAnimationInspector mistake from last commit
2014-09-14 09:18:33 +02:00
Fenrisul
bee2462b3e
[Bugfix] SpineUnity SkeletonAnimationInspector mistake from previous commit
2014-09-13 20:18:33 -07:00
Nathan Sweet
baf7fd2ef8
Merge pull request #281 from RandolphBurt/xamarin-example
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Added Xamarin iOS MonoGame example/demo.
2014-09-12 23:43:12 +02:00
Nathan Sweet
1b1e9e1a9e
Merge pull request #286 from Fenrisul/master
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[Feature] Skeleton Utility
2014-09-12 23:41:29 +02:00
Fenrisul
8894365ac7
Updated Unity examples to include SkeletonUtility features
2014-09-11 20:43:05 -07:00
Fenrisul
e87b15bcf8
BoneComponent deprecated and removed
2014-09-11 20:16:06 -07:00
Fenrisul
aabf89e29c
Fixed Goblins.cs compile error due to UpdateBones refactor
2014-09-11 20:15:13 -07:00
Fenrisul
bd40a5fa33
SkeletonUtility initial commit
2014-09-11 20:10:33 -07:00
Fenrisul
3f4c69d77a
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
2014-09-11 20:05:39 -07:00
NathanSweet
45b7de0681
Merge remote-tracking branch 'origin/master'
2014-09-11 21:46:14 +02:00
NathanSweet
10129a3604
Flip timelines, minor clean up.
2014-09-07 14:25:13 +02:00
NathanSweet
16ea5abe82
Removed boxing warning.
2014-09-07 14:21:34 +02:00
Randolph Burt
93841ec3b2
Added Xamarin iOS MonoGame example/demo.
2014-09-04 22:53:57 +01:00
Fenrisul
f643dab32d
Fixed accidental remerge
2014-09-04 05:39:08 -07:00
Fenrisul
0fa4aad44d
Modified Bone.cs
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Removed IEnumerable interface
Added public Children getter for children List
2014-09-04 05:37:06 -07:00
Fenrisul
14219d8462
Added children List<Bone> to Bone.cs and populated it inside Skeleton.cs
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Changed Bone class to implement IEnumerable to easily traverse the child list.
2014-09-04 03:56:10 -07:00
Fenrisul
bed13e4a36
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
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Conflicts:
spine-csharp/src/SkeletonJson.cs
2014-09-04 03:39:10 -07:00
Nathan Sweet
ca66744e37
Merge pull request #278 from RandolphBurt/monogame-ik
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Update MonoGame projects and example solution to support IK
2014-09-04 09:38:51 +02:00
Fenrisul
a4443caca4
WORKAROUND: for "ik" entry missing from exported JSON parsing fail Spine C#
2014-09-03 20:15:03 -07:00
NathanSweet
34c98688ed
Fixed default scale.
2014-09-02 17:19:48 +02:00