354 Commits

Author SHA1 Message Date
John
a2729ce3d0 Opt-in C# events for SkeletonAnimator. 2016-05-19 11:18:52 +08:00
John
dba0245753 Opt-in C# events for SkeletonAnimator. 2016-05-19 11:03:42 +08:00
John
0b00800e39 [Unity] Update basic json validity check. 2016-05-13 13:03:33 +08:00
John
e5b36f4180 [Unity] Update serialized custom materials
* SkeletonRendererCustomMaterials: correctly reapply changes when slot name changes (#554)
* Made sure private methods are private. Editor uses reflection.
* Also removed public properties.
2016-05-13 12:47:02 +08:00
pharan
4a36a95f06 [Unity] Remove dynamic meshes in prefabs by default. 2016-05-12 13:31:25 +08:00
John
f695cf19c2 [Unity] Fixed no renderables causing errors. 2016-05-09 03:18:07 +08:00
John
e493054028 [Unity] Cleanup SkeletonUtilityKinematicShadow. 2016-05-04 19:22:34 +08:00
John
4e730f0209 Spine.Unity namespace. 2016-05-03 21:37:15 +08:00
NathanSweet
8d7f761311 spine-libgdx updated to 3.2.00.
* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-format
http://esotericsoftware.com/spine-binary-format
2016-04-26 22:51:04 +02:00
John
be4e99bd47 Link to new 2D Toolkit website. 2016-04-19 12:54:15 +08:00
pharan
f14e898d2d [Unity] Fix extra renderers check. 2016-04-19 05:45:10 +08:00
pharan
6316879c1c [Unity] Fix attachment match check. 2016-04-18 17:37:19 +08:00
John
8fb067a2d8 Update README.md 2016-04-18 07:00:07 +08:00
pharan
7a3c24b4fb [Unity] 3.1.05 compatibility and cleanup for SkeletonExtensions. 2016-04-14 03:40:50 +08:00
pharan
bf35d4979e [Unity] Workflow cleanup for serialized custom materials module. 2016-04-14 03:36:36 +08:00
Serhii Yolkin
a634d39765 Improved material overrides (#536)
* per-material material overrides, separate MonoBehaviour for setting overrides from inspector

* clean-up and fix SkeletonRendererMaterialOverride

* SkeletonRendererCustomMaterials: initialize SkeletonRenderer to ensure skeletonRenderer.skeleton != null

* rename SkeletonRendererCustomMaterials folder for consistency
2016-04-14 00:56:32 +08:00
John
5f6deea7a0 Replaced Begin-End with using scopes 2016-04-08 16:00:24 +08:00
John
1e45b87e51 BoneFollower inspector fixes. 2016-04-05 12:30:53 +08:00
NathanSweet
a60a0d1b78 Documentation. 2016-04-04 10:19:37 +02:00
NathanSweet
4f3ccc2c51 List the supported editor version on each runtime README.
closes #526
2016-04-03 19:10:47 +02:00
pharan
8896eef030 More resetter extension methods. 2016-03-26 10:09:40 +08:00
pharan
1589d147f9 Per-MeshRenderer Custom Material Override 2016-03-25 02:43:44 +08:00
pharan
ec268a50e0 Minor SkeletonExtensions update. 2016-03-24 03:46:48 +08:00
pharan
129a92afec Updated sample scenes. 2016-03-24 01:58:10 +08:00
pharan
cc95db8e6c All scripts now in Spine.Unity and Spine.Unity.Modules namespace 2016-03-24 01:53:22 +08:00
pharan
c0eb1a5237 SkeletonRenderer update. 2016-03-24 00:37:52 +08:00
pharan
aea0c1a923 HelpURL for main Component types. 2016-03-24 00:37:06 +08:00
pharan
fdf07aed92 Removed Mesh Generation Samples. 2016-03-24 00:36:08 +08:00
pharan
46ee116ee3 RenderSeparator update. 2016-03-24 00:35:19 +08:00
pharan
9254e18801 Spine.Unity and Spine.Unity.Editor namespace 2016-03-24 00:34:22 +08:00
pharan
80d8e9e276 Cleanup and improved inspector workflow. 2016-03-20 00:49:13 +08:00
pharan
9e8fdeef6c Spine.Unity namespace and some editor tweaks. 2016-03-19 16:54:43 +08:00
pharan
50a0960a7d Arrays Mesh Generators now share code. 2016-03-16 22:22:24 +08:00
pharan
bf4511c8de Merge remote-tracking branch 'esotericsoftware/master' into unity-skeletonrenderer 2016-03-16 02:48:15 +08:00
pharan
8e8b5e3904 Multiple submeshes per part. 2016-03-16 02:47:22 +08:00
John
143b750dc9 Exclude BuildTargetGroup.Unknown 2016-03-15 16:01:57 +08:00
pharan
345f45d8a5 Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes 2016-03-15 12:09:34 +08:00
pharan
a734671090 Removed old raptor sample binary. 2016-03-15 12:05:34 +08:00
John
476ce5165d SkeletonDataAssetInspector null checks & helpbox. 2016-03-15 01:47:44 +08:00
John
5570e2b5d0 Fixed backwards slider-validated values. 2016-03-12 14:50:39 +08:00
John
2f3a572ff6 Mecanim Dummy Clip Generation Warning
There was a Unity bug causing an internal Dictionary add to fail, and thus prevent existing generated Mecanim controller from being updated.
Posted on the Unity forums here: http://forum.unity3d.com/threads/bug-hidden-duplicate-animationclips.391202/
2016-03-12 09:49:41 +08:00
John
6950832d1e Fix SkeletonUtility Bone SceneGUI 2016-03-09 05:14:45 +08:00
pharan
852102ab8f Cleanup BoneFollowerInspector 2016-03-08 12:00:32 +08:00
pharan
0687826542 SpineRenderSeparator 2016-03-08 12:00:19 +08:00
John
5538c0adde Cleanup SkeletonRenderer.cs
Cleaned up the SkeletonRenderer code. Clearly outlines mesh generation steps. Abstracted double-buffering and paired meshes with the information used to generate them (for easy checking) See "SmartMesh" and "Instruction" classes. Fixed some long-standing bugs and removed unnecessary normals, tangents and flips updates. Renamed old variables to reflect new logic.

Also marked spots where triangle winding was considered (frontFacing and flip). This is a candidate for removal.
2016-03-08 07:13:21 +08:00
pharan
f4d9a66d56 Cleaned up BoneFollower 2016-03-07 10:12:12 +08:00
pharan
4f6fd8aa48 SkeletonUtilityBone v3.0 fix for basic cases. 2016-03-07 05:29:29 +08:00
pharan
a964ea71a6 Fixed v3 FrontFacing. Cleaned up comments. 2016-03-07 04:12:33 +08:00
pharan
123d15b1e4 Baking should be hidden by default. 2016-03-06 21:37:17 +08:00
pharan
7aafad938d Rearranged SkeletonDataAsset Inspector. 2016-03-06 21:29:26 +08:00