58 Commits

Author SHA1 Message Date
Luke Ingram
cc12304bac [godot] Adds guards needed to build 4.5-stable export templates 2025-10-01 19:00:33 -04:00
Luke Ingram
d3b62a2a73 [godot] Godot 3.x does not have support for specular maps 2025-10-01 13:51:12 -04:00
Luke Ingram
2f48bf16e2 [godot] Formatting fixes per latest format.sh 2025-10-01 11:35:20 -04:00
Luke Ingram
73a38df355 [godot] Current WIP to get Spine-Godot working. 2025-10-01 09:49:23 -04:00
Mario Zechner
7f1daa1607 [godot] Expose slider, fix new/removed properties on Spine object wrappers. 2025-09-29 19:08:13 +02:00
Mario Zechner
a3bfbf15c8 Formatting 2025-09-29 16:17:11 +02:00
Mario Zechner
28f93e993a [godot] More 4.3 porting and restructuring WIP 2025-09-29 16:11:38 +02:00
Mario Zechner
b544dd99ed [formatters] C/C++ formatting 2025-07-15 22:56:12 +02:00
Luke Ingram
6a08383460
[godot] Adds specular map support (#2850) 2025-05-16 09:28:21 +02:00
Nathan Sweet
020cd51b96 Merge branch '4.2' into 4.3-beta
# Conflicts:
#	spine-unity/Assets/Spine/package.json
2025-04-30 17:29:49 -04:00
Mario Zechner
2712cffc00 [godot] Closes #2832, SpineSprite.set_time_scale/get_time_scale 2025-04-30 14:01:50 +02:00
Nathan Sweet
dafafca942 Merge branch '4.2' into 4.3-beta-sliders
# Conflicts:
#	spine-ts/package.json
2025-04-23 11:59:55 -04:00
Mario Zechner
56cd91047c [godot] Fix more handling of CJK in names, see #2788 2025-04-18 14:47:00 +02:00
Mario Zechner
a0d28956d2 [godot] Fixes for 4.4, see #2801 2025-04-08 13:51:16 +02:00
Nathan Sweet
f08d58dc98 License header update. 2025-04-05 13:42:13 -04:00
Mario Zechner
42fea00bb0 Formatting 2025-02-26 13:39:58 +01:00
Ferdy's Lab
5d23a7df19
fix godot crash when Visible Collision Shapes is enabled (#2761) 2025-02-25 10:23:19 +01:00
Mario Zechner
09542677f4 Fix Godot GH actions 2024-10-17 08:37:22 +02:00
Mario Zechner
5600d0d7c7 [godot] Fix statics deinitialization 2024-10-09 21:14:01 +02:00
Mario Zechner
62aad81999 [godot] Fix rendering in GDExtension. 2024-10-09 12:55:17 +02:00
Mario Zechner
13127aa587 [godot] Fix module build for Godot 4.x 2024-10-09 11:13:37 +02:00
Mario Zechner
687a6959bb [godot] Fix static initializers for GDExtension initialization order, fix remaining FIXMEs, except SpineSprite rendering. 2024-10-08 17:08:43 +02:00
Mario Zechner
887f20435f [godot] Non-working but compiling state. Crashes when registering various inspectors/editor plugins 2024-10-07 18:07:30 +02:00
Mario Zechner
e9b43f9c73 [godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp 2024-10-07 13:55:01 +02:00
Mario Zechner
fb3d8af281 [godot] Fix builds < 4.3 2024-08-19 14:59:39 +02:00
Mario Zechner
f1956d9496 Formatting. 2024-08-19 14:01:33 +02:00
Mario Zechner
f3ded1ed1a [godot] Godot 4.3 updates 2024-08-19 14:01:08 +02:00
Mario Zechner
25d55851e9 [godot] Closees #2530, don't use preview skin/animation at runtime 2024-05-21 11:37:06 +02:00
Mario Zechner
5a462e9e21 [godot] Closes #2516, memdelete instead of memfree on Control 2024-05-03 12:44:30 +02:00
Mario Zechner
e623140c99 [godot] Port 4.2 changes and expose in GDScript/C# 2024-04-04 15:26:48 +02:00
Mario Zechner
38fa8800f3 [godot] Fix for 4.0/4.1, different API. 2023-12-06 17:29:17 +01:00
Mario Zechner
0d282215bc [godot] Fix compilation error with 4.2-stable 2023-12-06 17:16:47 +01:00
Mario Zechner
54706aeea7 [godot] Closes #2421, fix check whether mesh indices changed in between frames. 2023-11-17 19:30:16 +01:00
Mario Zechner
fb11c02be8 [godot] Closes #2373
The spine-godot renderer made assumptions about index data that didn't hold in case of clipping.
2023-09-22 14:42:05 +02:00
badlogic
d9b640254a [godot] Improve debug renderer. 2023-09-20 14:43:58 +02:00
Jordan Schidlowsky
96e25be436
Squashed commit of the following: (#2332)
commit 646078160b26979bc32093035602b7de12d9406b
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Mon Aug 7 15:34:37 2023 -0600

    revert SCsub

commit 6f388c3d4ce86944b3801fbd418bfc8a1dfe4e02
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Fri Aug 4 13:11:56 2023 -0600

    rename

commit 20eeeb5743a6687c189f61a91f14fcfcd179d0d8
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Fri Aug 4 13:11:11 2023 -0600

    fix

commit 6ef0c3d0698c851349f1cd5b44e06296cfc90011
Merge: 26c02da4a 94d043b56
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Fri Aug 4 13:09:54 2023 -0600

    Merge branch '4.1' into feature4.1/godot-performance-improvements

commit 26c02da4af1f7d518bbdc8c63a6c42f864b781b0
Merge: 0ce2ab656 002276351
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Thu Aug 3 15:57:49 2023 -0600

    Merge remote-tracking branch 'upstream/4.1' into feature4.1/godot-performance-improvements

commit 0ce2ab656364fde29063b8b8ccee36dd7f4583fd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Thu Aug 3 12:11:51 2023 -0600

    Performance improvement using SNAME, caches for find_bone find_slot, temporary string buffer support.

commit 8082dfcef08cd5fab0c6247410c9177f0d6aa3bd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Tue Jun 6 06:10:07 2023 -0600

    Support audio path in SpineEventData

commit bf864c7ff1e03bb8c8826b6766d09958d0ee36e0
Merge: da5b318ee 0a14457f3
Author: Jason Knight <jason@winterpixel.com>
Date:   Tue Nov 29 14:01:17 2022 -0600

    Merge branch 'upstream-4.1' into winterpixel-main

commit da5b318eea0881f2cc9656fcf09a355fe7b05392
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Fri Nov 25 14:02:09 2022 -0600

    fix incorrect ordering issue when applying custom materials to slot nodes

commit 000d22c5a8b160846c7742f181d9c7c6d816dd2a
Merge: 718643afc 8c3533835
Author: Brian Semrau <brian@winterpixel.com>
Date:   Thu Nov 24 16:02:30 2022 -0500

    Merge remote-tracking branch 'upstream/4.1' into winterpixel-main

commit 718643afc14b5f049961a4ec7b34ba9e8a3c6533
Merge: 2b743bd1d d8396435d
Author: Brian Semrau <brian@winterpixel.com>
Date:   Tue Oct 25 16:03:10 2022 -0400

    Merge remote-tracking branch 'upstream/4.1' into winterpixel-main

commit 2b743bd1dfa63f72169a36f2c43e43a2e2038f26
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date:   Thu Oct 13 12:37:04 2022 -0600

    Adding .o to ignore

commit 6ad70aaf162b7423c935b2baaff11c8bfbf2120b
Author: Brian Semrau <brian@winterpixel.com>
Date:   Wed Oct 12 13:59:32 2022 -0400

    Allow building by just adding to a modules folder
2023-09-04 10:58:43 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Mario Zechner
15b61f3101 [godot] Fix compilation error in SpineSprite, add 4.1 GitHub workflow. 2023-07-14 13:46:20 +02:00
Mario Zechner
983220d3bc [godot] Fix refactoring compilation errors. 2023-02-17 16:50:20 +01:00
Mario Zechner
55b6f43d9b [godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching. 2023-02-17 11:17:15 +01:00
Mario Zechner
b80b57b380 [godot] FIx 4.0 compilation errors. 2023-02-16 13:51:00 +01:00
badlogic
1aed9a2aa4 [godot] Fix 3.5 compilation after renderer reworking. 2023-02-14 15:37:21 +01:00
Mario Zechner
2751d76426 [godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold. 2023-02-13 14:55:33 +01:00
Mario Zechner
7a861dc605 [godot] Preparation work for mesh-based rendering. 2023-02-13 06:49:56 +01:00
Mario Zechner
7ef8ca40f4 [godot] Closes #2239, debug rendering of root bone. 2023-02-10 23:19:57 +01:00
badlogic
2113751ac8 [godot] Closes #2119, meshes are now drawn on window resizing as well. 2023-02-07 17:57:41 +01:00
Mario Zechner
c14b00d1c4 [godot] Closes #2232, do not render slots attached to inactive bones. 2023-01-30 11:24:42 +01:00
Mario Zechner
0a14457f36 [godot] Apply light mask of sprite to mesh instances, closes #2197. 2022-11-29 09:47:45 +01:00
Jordan Schidlowsky
e83b9c1714
fix incorrect ordering issue when applying custom materials to slot nodes (#2205) 2022-11-29 09:23:15 +01:00
Mario Zechner
669af9f6bb Formatting. 2022-09-15 08:37:55 +02:00