Luke Ingram
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cc12304bac
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[godot] Adds guards needed to build 4.5-stable export templates
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2025-10-01 19:00:33 -04:00 |
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Luke Ingram
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d3b62a2a73
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[godot] Godot 3.x does not have support for specular maps
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2025-10-01 13:51:12 -04:00 |
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Luke Ingram
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2f48bf16e2
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[godot] Formatting fixes per latest format.sh
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2025-10-01 11:35:20 -04:00 |
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Luke Ingram
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73a38df355
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[godot] Current WIP to get Spine-Godot working.
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2025-10-01 09:49:23 -04:00 |
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Mario Zechner
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7f1daa1607
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[godot] Expose slider, fix new/removed properties on Spine object wrappers.
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2025-09-29 19:08:13 +02:00 |
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Mario Zechner
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a3bfbf15c8
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Formatting
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2025-09-29 16:17:11 +02:00 |
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Mario Zechner
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28f93e993a
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[godot] More 4.3 porting and restructuring WIP
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2025-09-29 16:11:38 +02:00 |
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Mario Zechner
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b544dd99ed
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[formatters] C/C++ formatting
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2025-07-15 22:56:12 +02:00 |
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Luke Ingram
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6a08383460
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[godot] Adds specular map support (#2850)
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2025-05-16 09:28:21 +02:00 |
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Nathan Sweet
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020cd51b96
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Merge branch '4.2' into 4.3-beta
# Conflicts:
# spine-unity/Assets/Spine/package.json
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2025-04-30 17:29:49 -04:00 |
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Mario Zechner
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2712cffc00
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[godot] Closes #2832, SpineSprite.set_time_scale/get_time_scale
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2025-04-30 14:01:50 +02:00 |
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Nathan Sweet
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dafafca942
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Merge branch '4.2' into 4.3-beta-sliders
# Conflicts:
# spine-ts/package.json
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2025-04-23 11:59:55 -04:00 |
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Mario Zechner
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56cd91047c
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[godot] Fix more handling of CJK in names, see #2788
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2025-04-18 14:47:00 +02:00 |
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Mario Zechner
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a0d28956d2
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[godot] Fixes for 4.4, see #2801
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2025-04-08 13:51:16 +02:00 |
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Nathan Sweet
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f08d58dc98
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License header update.
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2025-04-05 13:42:13 -04:00 |
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Mario Zechner
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42fea00bb0
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Formatting
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2025-02-26 13:39:58 +01:00 |
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Ferdy's Lab
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5d23a7df19
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fix godot crash when Visible Collision Shapes is enabled (#2761)
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2025-02-25 10:23:19 +01:00 |
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Mario Zechner
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09542677f4
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Fix Godot GH actions
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2024-10-17 08:37:22 +02:00 |
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Mario Zechner
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5600d0d7c7
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[godot] Fix statics deinitialization
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2024-10-09 21:14:01 +02:00 |
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Mario Zechner
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62aad81999
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[godot] Fix rendering in GDExtension.
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2024-10-09 12:55:17 +02:00 |
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Mario Zechner
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13127aa587
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[godot] Fix module build for Godot 4.x
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2024-10-09 11:13:37 +02:00 |
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Mario Zechner
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687a6959bb
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[godot] Fix static initializers for GDExtension initialization order, fix remaining FIXMEs, except SpineSprite rendering.
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2024-10-08 17:08:43 +02:00 |
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Mario Zechner
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887f20435f
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[godot] Non-working but compiling state. Crashes when registering various inspectors/editor plugins
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2024-10-07 18:07:30 +02:00 |
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Mario Zechner
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e9b43f9c73
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[godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp
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2024-10-07 13:55:01 +02:00 |
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Mario Zechner
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fb3d8af281
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[godot] Fix builds < 4.3
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2024-08-19 14:59:39 +02:00 |
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Mario Zechner
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f1956d9496
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Formatting.
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2024-08-19 14:01:33 +02:00 |
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Mario Zechner
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f3ded1ed1a
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[godot] Godot 4.3 updates
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2024-08-19 14:01:08 +02:00 |
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Mario Zechner
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25d55851e9
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[godot] Closees #2530, don't use preview skin/animation at runtime
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2024-05-21 11:37:06 +02:00 |
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Mario Zechner
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5a462e9e21
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[godot] Closes #2516, memdelete instead of memfree on Control
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2024-05-03 12:44:30 +02:00 |
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Mario Zechner
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e623140c99
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[godot] Port 4.2 changes and expose in GDScript/C#
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2024-04-04 15:26:48 +02:00 |
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Mario Zechner
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38fa8800f3
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[godot] Fix for 4.0/4.1, different API.
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2023-12-06 17:29:17 +01:00 |
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Mario Zechner
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0d282215bc
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[godot] Fix compilation error with 4.2-stable
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2023-12-06 17:16:47 +01:00 |
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Mario Zechner
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54706aeea7
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[godot] Closes #2421, fix check whether mesh indices changed in between frames.
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2023-11-17 19:30:16 +01:00 |
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Mario Zechner
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fb11c02be8
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[godot] Closes #2373
The spine-godot renderer made assumptions about index data that didn't hold in case of clipping.
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2023-09-22 14:42:05 +02:00 |
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badlogic
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d9b640254a
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[godot] Improve debug renderer.
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2023-09-20 14:43:58 +02:00 |
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Jordan Schidlowsky
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96e25be436
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Squashed commit of the following: (#2332)
commit 646078160b26979bc32093035602b7de12d9406b
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Mon Aug 7 15:34:37 2023 -0600
revert SCsub
commit 6f388c3d4ce86944b3801fbd418bfc8a1dfe4e02
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:11:56 2023 -0600
rename
commit 20eeeb5743a6687c189f61a91f14fcfcd179d0d8
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:11:11 2023 -0600
fix
commit 6ef0c3d0698c851349f1cd5b44e06296cfc90011
Merge: 26c02da4a 94d043b56
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:09:54 2023 -0600
Merge branch '4.1' into feature4.1/godot-performance-improvements
commit 26c02da4af1f7d518bbdc8c63a6c42f864b781b0
Merge: 0ce2ab656 002276351
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Aug 3 15:57:49 2023 -0600
Merge remote-tracking branch 'upstream/4.1' into feature4.1/godot-performance-improvements
commit 0ce2ab656364fde29063b8b8ccee36dd7f4583fd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Aug 3 12:11:51 2023 -0600
Performance improvement using SNAME, caches for find_bone find_slot, temporary string buffer support.
commit 8082dfcef08cd5fab0c6247410c9177f0d6aa3bd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Tue Jun 6 06:10:07 2023 -0600
Support audio path in SpineEventData
commit bf864c7ff1e03bb8c8826b6766d09958d0ee36e0
Merge: da5b318ee 0a14457f3
Author: Jason Knight <jason@winterpixel.com>
Date: Tue Nov 29 14:01:17 2022 -0600
Merge branch 'upstream-4.1' into winterpixel-main
commit da5b318eea0881f2cc9656fcf09a355fe7b05392
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Nov 25 14:02:09 2022 -0600
fix incorrect ordering issue when applying custom materials to slot nodes
commit 000d22c5a8b160846c7742f181d9c7c6d816dd2a
Merge: 718643afc 8c3533835
Author: Brian Semrau <brian@winterpixel.com>
Date: Thu Nov 24 16:02:30 2022 -0500
Merge remote-tracking branch 'upstream/4.1' into winterpixel-main
commit 718643afc14b5f049961a4ec7b34ba9e8a3c6533
Merge: 2b743bd1d d8396435d
Author: Brian Semrau <brian@winterpixel.com>
Date: Tue Oct 25 16:03:10 2022 -0400
Merge remote-tracking branch 'upstream/4.1' into winterpixel-main
commit 2b743bd1dfa63f72169a36f2c43e43a2e2038f26
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Oct 13 12:37:04 2022 -0600
Adding .o to ignore
commit 6ad70aaf162b7423c935b2baaff11c8bfbf2120b
Author: Brian Semrau <brian@winterpixel.com>
Date: Wed Oct 12 13:59:32 2022 -0400
Allow building by just adding to a modules folder
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2023-09-04 10:58:43 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Mario Zechner
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15b61f3101
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[godot] Fix compilation error in SpineSprite, add 4.1 GitHub workflow.
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2023-07-14 13:46:20 +02:00 |
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Mario Zechner
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983220d3bc
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[godot] Fix refactoring compilation errors.
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2023-02-17 16:50:20 +01:00 |
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Mario Zechner
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55b6f43d9b
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[godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching.
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2023-02-17 11:17:15 +01:00 |
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Mario Zechner
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b80b57b380
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[godot] FIx 4.0 compilation errors.
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2023-02-16 13:51:00 +01:00 |
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badlogic
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1aed9a2aa4
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[godot] Fix 3.5 compilation after renderer reworking.
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2023-02-14 15:37:21 +01:00 |
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Mario Zechner
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2751d76426
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[godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold.
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2023-02-13 14:55:33 +01:00 |
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Mario Zechner
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7a861dc605
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[godot] Preparation work for mesh-based rendering.
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2023-02-13 06:49:56 +01:00 |
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Mario Zechner
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7ef8ca40f4
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[godot] Closes #2239, debug rendering of root bone.
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2023-02-10 23:19:57 +01:00 |
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badlogic
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2113751ac8
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[godot] Closes #2119, meshes are now drawn on window resizing as well.
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2023-02-07 17:57:41 +01:00 |
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Mario Zechner
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c14b00d1c4
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[godot] Closes #2232, do not render slots attached to inactive bones.
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2023-01-30 11:24:42 +01:00 |
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Mario Zechner
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0a14457f36
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[godot] Apply light mask of sprite to mesh instances, closes #2197.
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2022-11-29 09:47:45 +01:00 |
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Jordan Schidlowsky
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e83b9c1714
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fix incorrect ordering issue when applying custom materials to slot nodes (#2205)
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2022-11-29 09:23:15 +01:00 |
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Mario Zechner
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669af9f6bb
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Formatting.
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2022-09-15 08:37:55 +02:00 |
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