halx99
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5bacfcd733
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SkeletonTwoColorBatch also support custom program
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2020-10-16 18:42:45 +08:00 |
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halx99
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84b0af8ac5
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Fix custom program state not applied at cocos2d-x-4.0
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2020-10-16 17:48:30 +08:00 |
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Nathan Sweet
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cc11270b14
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Updated raptor example project.
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2020-10-15 20:31:49 -07:00 |
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Nathan Sweet
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453b49f55d
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[libgdx] Fixed reading dark colors from JSON.
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2020-10-14 19:13:27 -07:00 |
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Nathan Sweet
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01250b0491
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Expose debug renderer colors.
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2020-10-14 14:47:59 -07:00 |
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Harald Csaszar
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90486705f6
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[unity] Now providing BeforeApply update callbacks at all skeleton animation components. Closes #1783.
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2020-10-14 12:17:01 +02:00 |
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Nathan Sweet
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da6d73a365
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Fixes for latest libgdx (scrolled now takes x/y floats).
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2020-10-13 17:34:56 -07:00 |
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Nathan Sweet
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d5b668111d
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Don't need to key crosshair in walk animation.
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2020-10-11 12:23:54 -07:00 |
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Nathan Sweet
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98a6c8f696
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Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
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2020-10-10 16:22:40 -07:00 |
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Nathan Sweet
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403fb86122
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Updated examples readme.
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2020-10-09 22:52:47 -07:00 |
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Nathan Sweet
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2b0e6babb2
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Example project export script improvements.
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2020-10-09 22:48:48 -07:00 |
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Nathan Sweet
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8c799b51f9
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Updated example projects to v4.0.
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2020-10-09 22:48:11 -07:00 |
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Harald Csaszar
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c3bfac7edd
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[unity] Fixed a compile error on older .NET versions, introduced by last commit 75efe44. See #1765.
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2020-10-07 20:33:51 +02:00 |
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Harald Csaszar
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75efe44fab
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[unity] Detecting and reporting more incorrect shader/component configurations via Inspector warning boxes and log output. Closes #1765.
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2020-10-07 20:23:52 +02:00 |
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Nathan Sweet
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3bfbc75a6a
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Fixed SkeletonBinary scale for path constraint position/spacing.
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2020-10-06 13:23:32 -07:00 |
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Harald Csaszar
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5215d954a7
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[unity] Added CHANGELOG entry for previous commit 1b8a378 (Timeline: Added SpineAnimationStateClip holdPrevious parameter).
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2020-10-06 17:22:58 +02:00 |
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Harald Csaszar
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1b8a378f4f
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[unity] Timeline: Added SpineAnimationStateClip holdPrevious parameter. Closes #1775.
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2020-10-06 17:15:27 +02:00 |
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Harald Csaszar
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977133fc38
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[unity] Fixed warnings/messages reported by Microsoft's Analyzers for Unity. Closes #1753.
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2020-10-06 16:16:49 +02:00 |
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Jiří Atanasovsky
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40d738d8b8
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Update AnimationState.lua (#1691)
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2020-10-06 13:43:15 +02:00 |
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HALX99
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e1692353f2
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Add missing const-qualifiers (#1732)
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2020-10-06 13:42:39 +02:00 |
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Nathan Sweet
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1dbbec55fc
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Added setDefaultShader and a bind method for customization when a texture is bound (eg to set shader values).
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2020-10-05 23:08:26 -07:00 |
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Harald Csaszar
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9bfe314aeb
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[unity] Fixed false warning issued on URP 2D shaders. Closes #1767.
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2020-09-30 19:57:02 +02:00 |
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Harald Csaszar
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ac60110629
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[unity] Added changelog entry mentioning the added "mix and Match Skins" example scene, introduced by commit 899a109. See #1628.
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2020-09-30 17:40:51 +02:00 |
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Harald Csaszar
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4ed4b87195
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[unity] Added info text to "Mix and Match Equip" example scene that there is now a "Mix and Match Skins" example scene showing the new skin API. See #1628.
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2020-09-30 17:17:16 +02:00 |
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Harald Csaszar
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c16cfdd158
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[unity] Fix of compile error (occurring in Unity 2019) introduced by commit 899a109. See #1628.
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2020-09-30 17:04:42 +02:00 |
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Harald Csaszar
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899a109a13
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[unity] Added an example scene "Mix and Match Skins" demmonstrating a character customization wardrobe system using the new Skins API, using the mix-and-match ("Spine dudes") asset. See #1628.
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2020-09-30 16:57:20 +02:00 |
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Harald Csaszar
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5c1faa85af
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[unity] Fixed all Tint and TintBlack shader blend behaviour, previous changes by commit d43b7b0 were incorrect in some cases. Closes #1756.
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2020-09-29 16:38:37 +02:00 |
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Harald Csaszar
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106250a6c5
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[unity] Improved CHANGELOG documentation text. Related to code changes of commit d43b7b0. See #1756.
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2020-09-28 14:25:34 +02:00 |
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Harald Csaszar
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87c989b258
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[unity] minor cleanup, removed unnecessary meta files of packages.
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2020-09-28 13:24:55 +02:00 |
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Nathan Sweet
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4e34c0bae1
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[libgdx] Removed updateCacheReset optimization.
closes #549
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2020-09-20 22:42:05 -07:00 |
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MikalDev
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93f1e546bb
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Webworker support for SharedAssetManger
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2020-09-15 15:56:23 -07:00 |
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Nathan Sweet
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eada9e756b
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Cleaned up example export script.
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2020-09-13 23:23:27 -07:00 |
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Harald Csaszar
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d43b7b0a9f
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[unity] Fixed enabling CanvasGroup Compatible at Spine-SkeletonGraphic-TintBlack shader causing Additive blend mode not to work but instead hide the attachment completely. Now providing a Canvas Group Tint Black parameter a SkeletonGraphic Inspector in the Advanced section. Closes #1756.
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2020-09-11 20:38:14 +02:00 |
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Harald Csaszar
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4cf792f51d
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[Unity] Fixed incorrect color calculations at TintBlack shaders, TintBlack color was applied incorrectly leading to lighter borders at semitransparent borders. Fixed additive blend mode at SkeletonGraphic-TintBlack. Closes #1747.
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2020-09-11 18:38:03 +02:00 |
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Harald Csaszar
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faf9bbfe87
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[unity] Removed redundant [SerializeField] attributes at public members. Closes #1757.
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2020-09-10 18:06:26 +02:00 |
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Harald Csaszar
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263097953e
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[unity] Deleted accidentally added/duplicate CHANGELOG.md file in spine-unity/Assets/Spine. How did this file get there in the first place??
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2020-09-03 17:51:45 +02:00 |
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Harald Csaszar
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cf7035e112
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[unity] Fixed URP 2D Sprite shader not respecting straight alpha blend modes. Closes #1755.
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2020-09-03 17:36:55 +02:00 |
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Harald Csaszar
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24e17bfeea
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[unity] Fixed SkeletonMecanim MixModes being incorrectly initialized (AlwaysMix vs MixNext) when Custom MixMode is enabled and the Component was just created/reset or new Mecanim layers were added.
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2020-09-02 20:14:02 +02:00 |
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Harald Csaszar
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7011a462db
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[unity] Added root motion scale parameters. Added SkeletonRootMotion.AdjustRootMotionToDistance() and more for delta compensation (to e.g. stretch a jump to a given distance). Closes #1754.
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2020-09-02 19:48:28 +02:00 |
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Harald Csaszar
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9667bd2293
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[unity] Added OnMeshAndMaterialsUpdated callback for SkeletonRenderSeparator and SkeletonPartsRenderer. Closes #1752.
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2020-09-01 16:51:02 +02:00 |
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Harald Csaszar
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cccd2132bf
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[unity] Added/updated HelpUrl of Spine components, now pointing to proper sections of online spine-unity doc.
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2020-09-01 16:25:23 +02:00 |
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Harald Csaszar
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30ce32519f
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[unity] Added outline-only shader Spine/Outline/OutlineOnly-ZWrite respecting overlapping attachments. Renders in two passes. Closes #1751.
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2020-08-31 19:34:40 +02:00 |
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badlogic
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893c3a25e4
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Merge branch '3.8' into 4.0-beta
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2020-08-26 16:26:39 +02:00 |
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badlogic
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6b4c7aeda3
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[lua] Closes 1697, call to setAttachment in wrong location.
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2020-08-26 16:26:26 +02:00 |
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badlogic
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cc654ac229
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Merge branch '3.8' into 4.0-beta
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2020-08-26 16:23:43 +02:00 |
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Alexander Akhundzhanov
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297fc2f438
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[spine-c] Fixed floating point exception - division by zero (#1706)
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2020-08-26 16:23:01 +02:00 |
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badlogic
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706a68761c
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Merge branch '3.8' into 4.0-beta
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2020-08-26 16:20:59 +02:00 |
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badlogic
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4927c2be63
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[cocos2dx] Closes #1710, MALLOC is not available in cocos2dx 3.x.
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2020-08-26 16:20:46 +02:00 |
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badlogic
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0d252ff4d7
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Merge branch '3.8' into 4.0-beta
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2020-08-26 16:19:04 +02:00 |
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badlogic
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9dbc4b408a
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[cpp] Closes #1711, duplicate namespace specifier.
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2020-08-26 16:18:52 +02:00 |
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