Mario Zechner
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def6ccf16e
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[godot] Fix compilation error on emscripten.
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2022-04-19 13:49:59 +02:00 |
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badlogic
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4394b8d32b
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[godot] Add undo/redo support for animation mixes.
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2022-04-15 15:20:56 +02:00 |
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badlogic
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8472ca8a25
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[godot] Fix property editor not returning true on handling animation mixes.
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2022-04-15 10:36:48 +02:00 |
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badlogic
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ef6e4aa559
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[godot] Fix animation mixes layout.
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2022-04-15 01:51:34 +02:00 |
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badlogic
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60a1ca98d9
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[godot] More work on animation mixes inspector.
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2022-04-15 00:05:47 +02:00 |
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badlogic
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22c0f2a9eb
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[godot] SpineSkeletonDataResource animation mixes UI functional.
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2022-04-13 21:28:46 +02:00 |
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badlogic
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91a7a1f3cc
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[godot] More animation mixes UI Work.
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2022-04-13 17:03:07 +02:00 |
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badlogic
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898743739d
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Merge branch '4.2-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.2-beta
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2022-04-13 14:20:01 +02:00 |
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badlogic
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11095e17d8
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[godot] SpinePathConstraintData fixes.
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2022-04-13 14:19:50 +02:00 |
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Mario Zechner
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935c7b463b
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[godot| Animation mixes editor property beginnings.
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2022-04-13 13:54:29 +02:00 |
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Mario Zechner
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f5fba4ec05
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[godot] Add icons for editor editable classes.
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2022-04-13 11:02:37 +02:00 |
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Mario Zechner
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7d47e6804f
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[godot] Add icon.
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2022-04-13 10:28:51 +02:00 |
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Mario Zechner
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53bf8064a0
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[cpp] Fix Clang compilation error in SkeletonBinary.
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2022-04-13 08:51:38 +02:00 |
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Mario Zechner
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5b9385e185
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[godot] Beginnings of making animation mixes nicely inspector editable
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2022-04-12 23:26:56 +02:00 |
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Mario Zechner
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0bd1fe7aac
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[godot] Fix compilation errors on Clang.
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2022-04-12 20:43:42 +02:00 |
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Mario Zechner
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0dde81eaea
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[godot] Simplify setup.sh
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2022-04-12 20:33:56 +02:00 |
|
badlogic
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7edeb29aaa
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[godot] Clean-up SpineIkConstraintData and SpineIkConstraint
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2022-04-12 15:02:24 +02:00 |
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badlogic
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45e087feb3
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[godot] Clean-up SpineEventData and SpineEvent.
|
2022-04-12 14:33:14 +02:00 |
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badlogic
|
9133020876
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[godot] Clean-up SpineEvent.
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2022-04-12 14:22:43 +02:00 |
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badlogic
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00f83a1317
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[godot] Clean-up SpineEditorPlugin.
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2022-04-12 14:13:14 +02:00 |
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badlogic
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826e0a7326
|
[godot] Clean-up SpineConstraintData.
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2022-04-12 14:03:29 +02:00 |
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badlogic
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34d3f34b25
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[godot] Clean-up SpineBoneData, move TransformMode to SpineConstant
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2022-04-12 13:57:54 +02:00 |
|
badlogic
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b6018275f1
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[godot] Clean-up SpineBone.
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2022-04-12 12:47:04 +02:00 |
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badlogic
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d62ef56066
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[godot] Clean-up SpineAttachment, perform checks on native object.
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2022-04-12 12:04:49 +02:00 |
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badlogic
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b9ed194f6e
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[godot] Clean-up SpineAtlasResource, fix memory leak of texture loader.
|
2022-04-12 11:58:52 +02:00 |
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badlogic
|
68f2e04495
|
[godot] Clean-up SpineAnimation & SpineAnimationState, unify native object checks.
|
2022-04-12 11:24:57 +02:00 |
|
badlogic
|
b13ec4b1f1
|
[godot] Path methods.py for Live++
|
2022-04-12 10:13:19 +02:00 |
|
badlogic
|
1290108bd6
|
[godot] More Live++ build changes.
|
2022-04-11 23:18:06 +02:00 |
|
badlogic
|
8759370947
|
[godot] Fix include paths.
|
2022-04-11 22:45:45 +02:00 |
|
badlogic
|
58279b2b4a
|
[godot] Add Live++ support via patch.
|
2022-04-11 22:38:41 +02:00 |
|
badlogic
|
b0a824a24c
|
[godot] Fix CPPPATH for spine-cpp
|
2022-04-11 22:35:27 +02:00 |
|
badlogic
|
b277deb26b
|
[godot] Fix CLion config files for Windows.
|
2022-04-11 10:37:07 +02:00 |
|
badlogic
|
227c667708
|
[godot] Ignore .obj files on Windows.
|
2022-04-11 09:50:14 +02:00 |
|
badlogic
|
41ba52e065
|
[godot] Fix Windows setup.bat script.
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2022-04-11 09:46:45 +02:00 |
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badlogic
|
9c4a945b01
|
[godot] Add Windows setup.bat script.
|
2022-04-11 09:31:07 +02:00 |
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Mario Zechner
|
8bf0525020
|
[godot] Move spine_godot outside the Godot source tree.
|
2022-04-09 17:56:41 +02:00 |
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Mario Zechner
|
70d50616d5
|
[godot] Set batching buffer to max in example project.
|
2022-04-09 17:03:09 +02:00 |
|
Mario Zechner
|
2ae4851a83
|
[godot] Replace old classes with SpineNewXX, rework example project.
|
2022-04-09 16:52:23 +02:00 |
|
Mario Zechner
|
03eeaa17e2
|
[godot] Fix edit rect y-offset.
|
2022-04-09 03:47:49 +02:00 |
|
Mario Zechner
|
5b8ed48855
|
[godot] Edit rect support.
|
2022-04-09 03:45:00 +02:00 |
|
Mario Zechner
|
7e39e59d50
|
[godot] Rework rendering of SpineSprite, make batching work.
|
2022-04-09 03:08:47 +02:00 |
|
Mario Zechner
|
88038fa906
|
[godot] New SpineSprite implementation with more coherent resource management.
|
2022-04-08 23:04:23 +02:00 |
|
Mario Zechner
|
702c685b32
|
[godot] Break everything so we it can be rebuild.
|
2022-04-08 21:30:41 +02:00 |
|
Mario Zechner
|
991b0a73fa
|
[godot] Merge SpineAnimationStateDataResource and SpineSkeletonDataResource, test new SpineCollisionShapeProxy
|
2022-04-08 17:49:31 +02:00 |
|
Mario Zechner
|
da3b8db72a
|
Merge branch '4.1-beta' into 4.2-beta
|
2022-04-07 09:03:16 +02:00 |
|
Mario Zechner
|
ef5e8946d5
|
Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
|
2022-04-07 09:03:05 +02:00 |
|
Mario Zechner
|
7dc0073ab9
|
[ts] Release 4.0.27
|
2022-04-07 09:02:34 +02:00 |
|
Mario Zechner
|
a4f6442293
|
Merge branch '4.1-beta' into 4.2-beta
|
2022-04-07 08:59:37 +02:00 |
|
Mario Zechner
|
930a154c4b
|
Merge branch '4.0' into 4.1-beta
|
2022-04-07 08:59:23 +02:00 |
|
Mario Zechner
|
9d7da553bb
|
[ts][player] Don't dispose loading screen, if loading screen is disabled. Closes #2055.
|
2022-04-07 08:56:22 +02:00 |
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