65 Commits

Author SHA1 Message Date
Mario Zechner
f5fba4ec05 [godot] Add icons for editor editable classes. 2022-04-13 11:02:37 +02:00
Mario Zechner
7d47e6804f [godot] Add icon. 2022-04-13 10:28:51 +02:00
Mario Zechner
5b9385e185 [godot] Beginnings of making animation mixes nicely inspector editable 2022-04-12 23:26:56 +02:00
Mario Zechner
0bd1fe7aac [godot] Fix compilation errors on Clang. 2022-04-12 20:43:42 +02:00
Mario Zechner
0dde81eaea [godot] Simplify setup.sh 2022-04-12 20:33:56 +02:00
badlogic
7edeb29aaa [godot] Clean-up SpineIkConstraintData and SpineIkConstraint 2022-04-12 15:02:24 +02:00
badlogic
45e087feb3 [godot] Clean-up SpineEventData and SpineEvent. 2022-04-12 14:33:14 +02:00
badlogic
9133020876 [godot] Clean-up SpineEvent. 2022-04-12 14:22:43 +02:00
badlogic
00f83a1317 [godot] Clean-up SpineEditorPlugin. 2022-04-12 14:13:14 +02:00
badlogic
826e0a7326 [godot] Clean-up SpineConstraintData. 2022-04-12 14:03:29 +02:00
badlogic
34d3f34b25 [godot] Clean-up SpineBoneData, move TransformMode to SpineConstant 2022-04-12 13:57:54 +02:00
badlogic
b6018275f1 [godot] Clean-up SpineBone. 2022-04-12 12:47:04 +02:00
badlogic
d62ef56066 [godot] Clean-up SpineAttachment, perform checks on native object. 2022-04-12 12:04:49 +02:00
badlogic
b9ed194f6e [godot] Clean-up SpineAtlasResource, fix memory leak of texture loader. 2022-04-12 11:58:52 +02:00
badlogic
68f2e04495 [godot] Clean-up SpineAnimation & SpineAnimationState, unify native object checks. 2022-04-12 11:24:57 +02:00
badlogic
b13ec4b1f1 [godot] Path methods.py for Live++ 2022-04-12 10:13:19 +02:00
badlogic
1290108bd6 [godot] More Live++ build changes. 2022-04-11 23:18:06 +02:00
badlogic
8759370947 [godot] Fix include paths. 2022-04-11 22:45:45 +02:00
badlogic
58279b2b4a [godot] Add Live++ support via patch. 2022-04-11 22:38:41 +02:00
badlogic
b0a824a24c [godot] Fix CPPPATH for spine-cpp 2022-04-11 22:35:27 +02:00
badlogic
b277deb26b [godot] Fix CLion config files for Windows. 2022-04-11 10:37:07 +02:00
badlogic
41ba52e065 [godot] Fix Windows setup.bat script. 2022-04-11 09:46:45 +02:00
badlogic
9c4a945b01 [godot] Add Windows setup.bat script. 2022-04-11 09:31:07 +02:00
Mario Zechner
8bf0525020 [godot] Move spine_godot outside the Godot source tree. 2022-04-09 17:56:41 +02:00
Mario Zechner
70d50616d5 [godot] Set batching buffer to max in example project. 2022-04-09 17:03:09 +02:00
Mario Zechner
2ae4851a83 [godot] Replace old classes with SpineNewXX, rework example project. 2022-04-09 16:52:23 +02:00
Mario Zechner
03eeaa17e2 [godot] Fix edit rect y-offset. 2022-04-09 03:47:49 +02:00
Mario Zechner
5b8ed48855 [godot] Edit rect support. 2022-04-09 03:45:00 +02:00
Mario Zechner
7e39e59d50 [godot] Rework rendering of SpineSprite, make batching work. 2022-04-09 03:08:47 +02:00
Mario Zechner
88038fa906 [godot] New SpineSprite implementation with more coherent resource management. 2022-04-08 23:04:23 +02:00
Mario Zechner
702c685b32 [godot] Break everything so we it can be rebuild. 2022-04-08 21:30:41 +02:00
Mario Zechner
991b0a73fa [godot] Merge SpineAnimationStateDataResource and SpineSkeletonDataResource, test new SpineCollisionShapeProxy 2022-04-08 17:49:31 +02:00
Mario Zechner
91cf922a6c [godot] Clean-up SpineCollisionShapeProxy. Needs more work. 2022-04-07 06:03:02 +02:00
Mario Zechner
b01acf49fd [godot] Refactor example file layout. 2022-04-06 11:49:16 +02:00
Mario Zechner
25e55b4009 [godot] More clean-up. 2022-04-06 11:34:03 +02:00
Mario Zechner
cea5adfe1b [godot] Clean-up SpineTimline, SpineConstants. 2022-04-06 11:19:04 +02:00
Mario Zechner
773173d589 [godot] Clean-up SpineAnimation, add simple unit test scene and script. 2022-04-06 10:40:04 +02:00
Mario Zechner
dd163d9a81 [godot] Clean-up register_types. 2022-04-06 10:14:47 +02:00
Mario Zechner
a194648f3a [godot] Clean-up GodotSpineExtension. 2022-04-06 10:14:08 +02:00
Mario Zechner
8b892dc58a [godot] Add spine-godot to formatting script. 2022-04-06 10:04:17 +02:00
Mario Zechner
2ddf551a5e [godot| Use skeleton data resource for mix-and-match 2022-04-05 18:18:45 +02:00
Mario Zechner
f684e7ce8f [godot] Fix examples/export/runtimes.sh for Godot. 2022-04-05 18:07:23 +02:00
Mario Zechner
bd3de3bddd [godot] Recreate missing SpineSkeletonFileResource.h/.cpp 2022-04-05 18:00:34 +02:00
Mario Zechner
9d31b83105 [godot] Add support for binary skeleton files, clean-up import and resource saving/loading infrastructure. 2022-04-05 15:21:38 +02:00
Mario Zechner
e9e4a3af65 [godot] Clean-up SpineRuntimeEditorPlugin and type registration. 2022-04-05 13:08:22 +02:00
Mario Zechner
b760bb7606 [godot] Remove SpineSpriteAnimateDialog, clean-up SpineAnimationStateDataResource, rename SpineSprite.manual_update -> update_all 2022-04-05 12:58:48 +02:00
Mario Zechner
7f92b6893b [godot] Clean-up
* Remove forced -O2 flag
* Remove "external functions" from SpineSprite
* Add preview_animation property to SpineSprite. When set, the sprite will playback the selected animation in the editor.
* Fix mix-and-match script
2022-04-05 10:11:35 +02:00
Mario Zechner
7ed0d41cf6 [godot] Add mix-and-match example 2022-04-04 16:31:46 +02:00
Mario Zechner
c4d657757d [godot] Minor clean-up 2022-04-04 14:57:37 +02:00
Mario Zechner
437f88922d [godot] Fix examples/export/runtime.sh for godot, fix MeshAttachment, fix Godot example 2022-04-04 14:38:04 +02:00