Nathan Sweet
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f8ea8e99ca
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Only use mixAlpha for multiple mixing.
closes #871
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2017-04-07 11:14:25 +09:00 |
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Nathan Sweet
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160c491d90
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Fixed min height of skin and animation select boxes.
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2017-04-07 11:13:35 +09:00 |
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Nathan Sweet
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0b514ea08c
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Optimization / clean up.
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2017-04-06 18:39:13 +09:00 |
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Nathan Sweet
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e334d7a27a
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Don't need local to track if all edges were outside.
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2017-04-06 18:09:01 +09:00 |
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Nathan Sweet
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3adaf1b9ac
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Bit of organization.
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2017-04-05 00:18:42 +09:00 |
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Nathan Sweet
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c0161c7c60
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Skip further clipping for a triangle completely inside a clipping polygon.
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2017-04-04 23:40:30 +09:00 |
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Nathan Sweet
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c558771cac
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Prefer local vs clipOutput#size field.
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2017-04-04 23:26:43 +09:00 |
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Nathan Sweet
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c2b1140ef0
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Unused import.
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2017-04-04 23:26:17 +09:00 |
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badlogic
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18f0e6fe7f
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[libgdx] Fixed SkeletonClipping, ensure input clipping area is clockwise
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2017-04-03 11:42:19 +02:00 |
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Nathan Sweet
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c5cf1155a0
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Clean up.
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2017-04-01 22:53:26 +09:00 |
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Nathan Sweet
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1254b06a91
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Fixed AnimationState tests, added notes.
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2017-04-01 16:59:40 +09:00 |
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Nathan Sweet
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058b7587e1
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More prettying.
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2017-04-01 10:31:38 +09:00 |
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Nathan Sweet
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6e97b7e75f
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Swapped light, dark.
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2017-04-01 09:06:29 +09:00 |
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Nathan Sweet
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7235f7c6b1
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Moved SkeletonClipping to utils, since it isn't public API.
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2017-04-01 08:52:06 +09:00 |
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Nathan Sweet
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7829b39e00
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Added spiral test.
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2017-04-01 08:48:40 +09:00 |
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Nathan Sweet
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cf9103d1f5
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Missed one.
:D
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2017-03-31 20:02:55 +09:00 |
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Nathan Sweet
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57535b68dd
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Applied Nate's beautifier and standard set of useless optimizations.
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2017-03-31 19:52:06 +09:00 |
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badlogic
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241c7980f8
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Merged with origin
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2017-03-31 11:23:11 +02:00 |
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badlogic
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9ca215f2e9
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[libgdx] Refactored SkeletonRenderer, moved clipping related code to SkeletonClipping, removed stencil clipping
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2017-03-31 11:18:39 +02:00 |
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Nathan Sweet
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ea6319820f
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Fixes for clipping.
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2017-03-31 17:45:33 +09:00 |
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badlogic
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1675658f1a
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Merged with Nate's changes
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2017-03-31 10:25:45 +02:00 |
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badlogic
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ace38dca5f
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[libgdx] Added convex decomposition to SkeletonRenderer.
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2017-03-31 10:22:25 +02:00 |
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Nathan Sweet
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bc3cbf22e8
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Clipping attachment loading, clean up.
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2017-03-31 10:45:45 +09:00 |
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badlogic
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b8a603d6af
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[libgdx] Fixed up software clipping test
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2017-03-30 16:03:37 +02:00 |
|
badlogic
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23fd36a5f1
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[libgdx] Improved and cleaned up decomposer
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2017-03-30 15:31:24 +02:00 |
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badlogic
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1617eae131
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[libgdx] Generating random concave polygons is hard.
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2017-03-30 11:40:19 +02:00 |
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badlogic
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61d5a3de5a
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[libgdx] Working version of convex decomposer, can improve result by merging left over triangles at end of decomposition
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2017-03-30 10:55:11 +02:00 |
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badlogic
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afd2a95594
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[libgdx] Added first iteration of convex decomposer. Needs testing.2
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2017-03-29 17:19:53 +02:00 |
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badlogic
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dc53f8d293
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[libgdx] Clipper assumes counter clockwise order, easier to adapt decomposition algorithm that way
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2017-03-29 14:30:11 +02:00 |
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badlogic
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a665b0e598
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[libgdx] Inlined line intersection in clipper, faster on Android
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2017-03-28 18:53:16 +02:00 |
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badlogic
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7245115a63
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[libgdx] Early out if all edges of a triangle are outside the clip region
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2017-03-28 18:16:45 +02:00 |
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badlogic
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242eaf2bcc
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[libgdx] Remove Array.add, avoid copying
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2017-03-28 18:03:43 +02:00 |
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badlogic
|
687a3ade7b
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[libgdx] SutherlandHodgman assumes clip area is given clockwise
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2017-03-28 17:27:19 +02:00 |
|
badlogic
|
d368deb999
|
[libgdx] Android specific optimization, removed Math.signum call
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2017-03-28 17:12:30 +02:00 |
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badlogic
|
a10fd95e1b
|
[libgdx] More micro optimizations for clipper.
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2017-03-28 12:20:10 +02:00 |
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badlogic
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8866925570
|
[libgdx] Many micro optimizations, shaved off 40% of software clipping runtime.
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2017-03-27 20:39:20 +02:00 |
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badlogic
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019a8e6587
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[libgdx] Using Raptor for clip test, better worst case approximation
|
2017-03-27 19:26:35 +02:00 |
|
badlogic
|
6ae0c319ac
|
[libgdx] Minor cleanup & optimizations, timing code in ClipTest
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2017-03-27 19:05:35 +02:00 |
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badlogic
|
af3b5655fc
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[libgdx] Added software clipping to SkeletonRenderer. Requires a polygon sprite batch and convex clipping attachment.
|
2017-03-27 18:50:44 +02:00 |
|
badlogic
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c73971eb4c
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[libgdx] Refactored clipping code to take array, offset, stride, added triangulation and barycentric interpolation of UVs.
|
2017-03-27 16:52:58 +02:00 |
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badlogic
|
b3ac8a7f72
|
[libgdx] Added SutherlandHodgmanClipper and corresponding SoftwareClippingTest
|
2017-03-27 15:20:00 +02:00 |
|
badlogic
|
9a086a5c18
|
[libgdx] Renamed TrigUtils to SpineUtils. Added SutherlandHodgmanClipper and corresponding SoftwareClippingTest
|
2017-03-27 15:19:27 +02:00 |
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badlogic
|
0b40dd7a9f
|
Updated exports
|
2017-03-27 10:19:51 +02:00 |
|
Nathan Sweet
|
8d4d573104
|
Javadoc
|
2017-03-26 17:24:21 +09:00 |
|
Nathan Sweet
|
e4320e281f
|
Fixed Skeleton Viewer loading with mixing multiple checked.
|
2017-03-26 12:49:42 +09:00 |
|
Nathan Sweet
|
6c2ec1b46b
|
Moved multiple mixing checkbox.
|
2017-03-26 09:17:42 +09:00 |
|
Nathan Sweet
|
b4e927f539
|
Added multiple mixing checkbox to the Skeleton Viewer.
|
2017-03-26 09:14:10 +09:00 |
|
Nathan Sweet
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13c34e8751
|
Fixed the dipping problem by making multiple mixing optional and disabled by default.
|
2017-03-26 09:13:53 +09:00 |
|
Nathan Sweet
|
4863ce8bfc
|
Scale reset button now reloads skeleton even if scale is 1.
|
2017-03-26 07:46:40 +09:00 |
|
Nathan Sweet
|
89773820b1
|
Reverse SV zoom direction.
|
2017-03-26 06:33:49 +09:00 |
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