NathanSweet
5835337bed
Added loading of transform constraints from JSON and binary.
2016-02-14 19:45:54 +01:00
NathanSweet
88207a609c
Fixed Skeleton Viewer process staying alive after a crash.
2016-02-14 19:45:38 +01:00
NathanSweet
ca70bd04e6
Fixed single bone IK when a parent is scaled negatively.
2016-02-14 19:45:10 +01:00
NathanSweet
749acb7847
Shouldn't have been committed.
2016-02-11 17:15:47 +01:00
NathanSweet
323df5799e
Simpler test animation.
2016-02-11 17:14:48 +01:00
NathanSweet
d5278e8331
Import warning.
2016-02-08 15:40:00 +01:00
NathanSweet
d70c1da866
Fixed disable rotation inheritance.
2016-02-06 17:49:42 +01:00
NathanSweet
cf01d47796
Updated Event in anticipation of AnimationState changes.
2016-01-21 11:38:23 +01:00
NathanSweet
c333b84740
Javadoc.
2016-01-20 14:58:25 +01:00
NathanSweet
8e9595f496
Fixed missing inherit scale/rotation.
2016-01-20 14:58:13 +01:00
NathanSweet
4d9c3d5ec4
Backward attachment check!
...
Ouch!
2016-01-15 07:10:08 +01:00
NathanSweet
318b9939e6
Made consistent when slot vertices and attachment time are reset.
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setAttachment resets vertices and attachment time only if the attachment actually changed. setToSetupPose always resets vertices and attachment time.
http://esotericsoftware.com/forum/Spine-API-SetToSetupPose-FFD-Questions-2102?p=26119#p26119
2016-01-15 07:02:09 +01:00
NathanSweet
c7bb3f3af8
Ensure the track entry has the correct time when start and end are fired.
...
#154
2016-01-12 17:18:45 +01:00
NathanSweet
b6f7e50ff7
Fixed events on first frame not being fired for looping animations when their duration is 1s.
2016-01-12 17:17:49 +01:00
NathanSweet
2650e2679d
Apply remaining time to next animation.
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Previously one frame worth of delta time was lost.
When the end of an animation is passed, one frame goes by so the animation has a chance to apply its final pose and fire any events on its last few frames. The second animation starts using the amount of time since the actual end of the first animation.
#154
2016-01-12 06:46:11 +01:00
NathanSweet
ec3db90e65
Fixed skeleton flip.
2016-01-12 06:42:41 +01:00
NathanSweet
f8ad5514af
AnimationState unit test.
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Pharan, y u so silly?!
2016-01-11 09:16:55 +01:00
NathanSweet
426744afc1
Don't require animation selection.
2016-01-11 09:16:07 +01:00
NathanSweet
b9acf228f8
Clean up.
2016-01-11 02:18:37 +01:00
NathanSweet
f748b5b9bc
Fixed inherit scale/rotation not being initialized.
2016-01-11 02:18:31 +01:00
NathanSweet
37f2f9e880
Updated for Spine 3.0.00.
2016-01-11 00:32:36 +01:00
NathanSweet
01cb844993
You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE!
2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d
Clarified licensing on runtimes pages.
2015-07-30 22:44:47 +02:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
fb7db79ff8
Update for latest libgdx.
2015-04-03 22:59:54 +02:00
NathanSweet
f8a76c6455
Blend modes for all runtimes.
2015-04-02 14:20:20 +02:00
NathanSweet
668534a687
Minor cleanup.
2015-03-29 00:46:01 +01:00
NathanSweet
451f7fd18d
Updated raptor example data.
2015-03-29 00:45:39 +01:00
NathanSweet
858ca30fd8
Update for latest libgdx.
2015-03-27 01:41:59 +01:00
NathanSweet
0402396c62
Javadocs.
2015-03-19 02:56:52 +01:00
NathanSweet
85dba4aa3a
Added bone plotting example.
2015-03-16 14:38:35 +01:00
NathanSweet
8c3e024f3b
Fixed events on frame zero not firing.
2015-03-06 05:32:54 +01:00
NathanSweet
156d531b1a
Set lastTime to zero.
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Shouldn't be different from the constructor.
2015-02-19 02:45:36 +01:00
NathanSweet
1a480cd707
Added setColor method.
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Was hard for people to figure out.
2015-01-30 04:46:24 +01:00
Nathan Sweet
a215d6097c
Update README.md
2015-01-18 02:10:39 +01:00
NathanSweet
b3b3b25a83
Added skin to tests project, for NormalMapTest.
2014-12-11 03:18:25 +01:00
NathanSweet
e9a9b15f34
No need to check mix == 1.
2014-12-11 03:15:39 +01:00
NathanSweet
71b41a60a4
Added getBounds method to get the bounds of the attachments for the current pose.
2014-12-11 03:15:13 +01:00
NathanSweet
61906bcf1f
Fixed premultiplied alpha.
2014-12-11 03:14:48 +01:00
NathanSweet
3ed63ef028
Moar boxes.
2014-11-30 12:42:23 +01:00
NathanSweet
e38213fb67
Fixed NPE if file failed to load.
2014-11-24 02:16:38 +01:00
NathanSweet
9cb1a2852b
Added bone width to debug renderer.
2014-11-24 02:16:24 +01:00
NathanSweet
cad68f30ff
Organized spine-libgdx so tests and the skeleton viewer are separate.
2014-11-20 12:42:54 +01:00
NathanSweet
63801b6f13
setSkin docs.
2014-11-17 19:41:50 +01:00
NathanSweet
322d8ed0ab
Fixed first flip key not being applied.
2014-11-11 17:42:19 +01:00
NathanSweet
d04c80adb4
Pool skin keys to avoid allocation.
2014-11-11 17:41:48 +01:00
NathanSweet
14bd9e494a
Avoid allocation when bone cache size goes down then back up later.
2014-11-11 17:41:29 +01:00
NathanSweet
47c520e6ce
Added timeline position indicator.
2014-11-11 17:39:37 +01:00
Nathan Sweet
df792f3d59
Update README.md
2014-10-27 19:00:52 +01:00
NathanSweet
3b9dc8fd20
Skeleton data is optional.
2014-10-07 20:08:55 +02:00