1324 Commits

Author SHA1 Message Date
NathanSweet
5835337bed Added loading of transform constraints from JSON and binary. 2016-02-14 19:45:54 +01:00
NathanSweet
88207a609c Fixed Skeleton Viewer process staying alive after a crash. 2016-02-14 19:45:38 +01:00
NathanSweet
ca70bd04e6 Fixed single bone IK when a parent is scaled negatively. 2016-02-14 19:45:10 +01:00
NathanSweet
749acb7847 Shouldn't have been committed. 2016-02-11 17:15:47 +01:00
NathanSweet
323df5799e Simpler test animation. 2016-02-11 17:14:48 +01:00
NathanSweet
d5278e8331 Import warning. 2016-02-08 15:40:00 +01:00
NathanSweet
d70c1da866 Fixed disable rotation inheritance. 2016-02-06 17:49:42 +01:00
NathanSweet
cf01d47796 Updated Event in anticipation of AnimationState changes. 2016-01-21 11:38:23 +01:00
NathanSweet
c333b84740 Javadoc. 2016-01-20 14:58:25 +01:00
NathanSweet
8e9595f496 Fixed missing inherit scale/rotation. 2016-01-20 14:58:13 +01:00
NathanSweet
4d9c3d5ec4 Backward attachment check!
Ouch!
2016-01-15 07:10:08 +01:00
NathanSweet
318b9939e6 Made consistent when slot vertices and attachment time are reset.
setAttachment resets vertices and attachment time only if the attachment actually changed. setToSetupPose always resets vertices and attachment time.

http://esotericsoftware.com/forum/Spine-API-SetToSetupPose-FFD-Questions-2102?p=26119#p26119
2016-01-15 07:02:09 +01:00
NathanSweet
c7bb3f3af8 Ensure the track entry has the correct time when start and end are fired.
#154
2016-01-12 17:18:45 +01:00
NathanSweet
b6f7e50ff7 Fixed events on first frame not being fired for looping animations when their duration is 1s. 2016-01-12 17:17:49 +01:00
NathanSweet
2650e2679d Apply remaining time to next animation.
Previously one frame worth of delta time was lost.

When the end of an animation is passed, one frame goes by so the animation has a chance to apply its final pose and fire any events on its last few frames. The second animation starts using the amount of time since the actual end of the first animation.

#154
2016-01-12 06:46:11 +01:00
NathanSweet
ec3db90e65 Fixed skeleton flip. 2016-01-12 06:42:41 +01:00
NathanSweet
f8ad5514af AnimationState unit test.
Pharan, y u so silly?!
2016-01-11 09:16:55 +01:00
NathanSweet
426744afc1 Don't require animation selection. 2016-01-11 09:16:07 +01:00
NathanSweet
b9acf228f8 Clean up. 2016-01-11 02:18:37 +01:00
NathanSweet
f748b5b9bc Fixed inherit scale/rotation not being initialized. 2016-01-11 02:18:31 +01:00
NathanSweet
37f2f9e880 Updated for Spine 3.0.00. 2016-01-11 00:32:36 +01:00
NathanSweet
01cb844993 You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE! 2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d Clarified licensing on runtimes pages. 2015-07-30 22:44:47 +02:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
fb7db79ff8 Update for latest libgdx. 2015-04-03 22:59:54 +02:00
NathanSweet
f8a76c6455 Blend modes for all runtimes. 2015-04-02 14:20:20 +02:00
NathanSweet
668534a687 Minor cleanup. 2015-03-29 00:46:01 +01:00
NathanSweet
451f7fd18d Updated raptor example data. 2015-03-29 00:45:39 +01:00
NathanSweet
858ca30fd8 Update for latest libgdx. 2015-03-27 01:41:59 +01:00
NathanSweet
0402396c62 Javadocs. 2015-03-19 02:56:52 +01:00
NathanSweet
85dba4aa3a Added bone plotting example. 2015-03-16 14:38:35 +01:00
NathanSweet
8c3e024f3b Fixed events on frame zero not firing. 2015-03-06 05:32:54 +01:00
NathanSweet
156d531b1a Set lastTime to zero.
Shouldn't be different from the constructor.
2015-02-19 02:45:36 +01:00
NathanSweet
1a480cd707 Added setColor method.
Was hard for people to figure out.
2015-01-30 04:46:24 +01:00
Nathan Sweet
a215d6097c Update README.md 2015-01-18 02:10:39 +01:00
NathanSweet
b3b3b25a83 Added skin to tests project, for NormalMapTest. 2014-12-11 03:18:25 +01:00
NathanSweet
e9a9b15f34 No need to check mix == 1. 2014-12-11 03:15:39 +01:00
NathanSweet
71b41a60a4 Added getBounds method to get the bounds of the attachments for the current pose. 2014-12-11 03:15:13 +01:00
NathanSweet
61906bcf1f Fixed premultiplied alpha. 2014-12-11 03:14:48 +01:00
NathanSweet
3ed63ef028 Moar boxes. 2014-11-30 12:42:23 +01:00
NathanSweet
e38213fb67 Fixed NPE if file failed to load. 2014-11-24 02:16:38 +01:00
NathanSweet
9cb1a2852b Added bone width to debug renderer. 2014-11-24 02:16:24 +01:00
NathanSweet
cad68f30ff Organized spine-libgdx so tests and the skeleton viewer are separate. 2014-11-20 12:42:54 +01:00
NathanSweet
63801b6f13 setSkin docs. 2014-11-17 19:41:50 +01:00
NathanSweet
322d8ed0ab Fixed first flip key not being applied. 2014-11-11 17:42:19 +01:00
NathanSweet
d04c80adb4 Pool skin keys to avoid allocation. 2014-11-11 17:41:48 +01:00
NathanSweet
14bd9e494a Avoid allocation when bone cache size goes down then back up later. 2014-11-11 17:41:29 +01:00
NathanSweet
47c520e6ce Added timeline position indicator. 2014-11-11 17:39:37 +01:00
Nathan Sweet
df792f3d59 Update README.md 2014-10-27 19:00:52 +01:00
NathanSweet
3b9dc8fd20 Skeleton data is optional. 2014-10-07 20:08:55 +02:00