762 Commits

Author SHA1 Message Date
harald.csaszar
fd26abdd88 [unity] Fixed unity mecanim transition interruptions for SkeletonMecanim. Fixes #1208 2018-12-03 22:04:15 +01:00
pharan
fdb7902ca7
[unity] Fix mesh generator submesh buffer starting too large. 2018-11-15 11:28:35 +08:00
pharan
558a4b5e14
[unity] Fix submesh count regression.
This also fixes tangents not being fully calculated when a skeleton uses no clipping and multiple submeshes.
2018-11-15 10:47:10 +08:00
pharan
e63a75e9e9
[unity] Fix SkeletonUtility not following IK bone positions. 2018-11-06 00:01:26 +08:00
pharan
0fa7633ad1
[unity] Fix MeshGenerator unnecessarily disposing buffer objects. 2018-10-18 21:14:54 +08:00
pharan
89e85884df
[unity] Fix MeshGenerator unnecessarily disposing buffer objects. 2018-10-18 20:55:31 +08:00
pharan
339a76c75e [unity] Minor cleanup of MeshGenerator. 2018-10-17 22:08:04 +08:00
pharan
7d2647baff [unity] Allow user to preallocate MeshGenerator buffer size. 2018-10-17 22:07:31 +08:00
pharan
0b36f0becc [unity] Fix MeshGenerator unnecessarily replacing buffer objects. 2018-10-17 22:06:24 +08:00
pharan
cc57b680af
[unity] Copy properties when cloning a MeshAttachment as a linked mesh. 2018-10-01 22:15:08 +08:00
pharan
b4707e4441 [unity] Minor cleanup. 2018-09-24 16:40:23 +08:00
pharan
8a2972b5bb [unity] Fix multi-edit bug on flipX/flipY inspectors. 2018-09-24 16:39:57 +08:00
pharan
5a73833416
[unity] Fix GetRemappedClone not using sourceMaterial when non-pma. 2018-08-25 05:54:51 +08:00
pharan
3b750c2612
[unity] Fix new folders AnimationReferenceAsset. 2018-07-20 03:16:28 +08:00
pharan
9791d3a0d5
[unity] Docs/ handling for SkeletonGraphicMirror. 2018-07-20 02:56:15 +08:00
pharan
5ce7642cf1 [unity] Add SkeletonGraphic mirroring. 2018-07-20 02:35:13 +08:00
pharan
be834c5145
[unity] Better nonrenderables repack handling.
Fixes : https://github.com/EsotericSoftware/spine-runtimes/issues/1132
2018-07-02 16:15:25 +08:00
John
c6f31e6310
[unity] Fix some type uses in SpineMesh code. 2018-06-24 09:05:52 +08:00
xiaolei
82295f52b5 [unity] Better animation inspector preview event tooltips. (#1122)
* animation event tips modified
* [unity] Format new tooltip code.
2018-06-11 19:15:25 +08:00
John
0d829a7ba2
[unity] Handle MeshRendererBuffers reinitialize. 2018-06-07 20:07:27 +08:00
John
41024db6eb
[unity] Fix AnimationStateClip first frame mesh. 2018-05-25 11:59:11 +08:00
John
d11ebfeded
[unity] Skeleton preview in 2018.1 and 2017.4.
Special thanks to @GarlicDipping
Fixes https://github.com/EsotericSoftware/spine-runtimes/issues/1110
2018-05-24 09:25:09 +08:00
pharan
5919e0bea3 [unity] Add Spine Playables and Clip types. 2018-05-14 04:37:15 +08:00
pharan
d3a38367e1 [unity] Fix AnimationReferenceAsset inspector without SkeletonDataAsset. 2018-05-13 03:20:01 +08:00
pharan
debc5801c8 [unity] Handle obsolete APIs in 2018.1 2018-05-13 03:19:03 +08:00
pharan
8ee47b2f5a [unity] Handle BoneFollowerGraphic error on editor instantiate. 2018-05-11 06:38:03 +08:00
pharan
093d06cfdb [unity] Remove old code. 2018-05-11 06:33:24 +08:00
pharan
f6f264336a [unity] SkeletonAnimator.GetAnimation(clip) 2018-05-11 06:33:02 +08:00
pharan
0c24e5e2d3 [unity] Fix clipping subsets of submeshes. 2018-05-11 06:31:58 +08:00
pharan
afc0b3ff4e [unity] Some code cleanup. 2018-05-11 06:31:18 +08:00
pharan
093090875f [unity] Remove Unity 5.4 code. 2018-05-11 06:30:34 +08:00
pharan
496c3dd2ca [unity] Minor cleanup for AnimationReferenceAsset. 2018-04-25 09:55:41 +08:00
pharan
861aa8d5c8 [unity] Handle extra case for attributes without dataField. 2018-04-25 09:55:12 +08:00
pharan
aea15e63d8 [unity] Better GetPathSafeName 2018-04-25 09:53:49 +08:00
pharan
5766aa747d [unity] Minor updates to editors. 2018-04-20 12:05:32 +08:00
pharan
69cb86eeef [unity] Add PointAttachment icon to editor. 2018-04-20 12:05:02 +08:00
Dennis Lieu
ba129b7b90 [unity] Use public properties in examples.
* Use public Rotation property instead of internal rotation field in code example to allow Spine to be imported in Plugins folder

* Use public Attachment property instead of internal attachment field to allow Spine to be imported in Plugins folder
2018-04-20 08:14:33 +08:00
John
58f0c7f21e
[unity] Remove extraneous update call. 2018-04-18 12:02:31 +08:00
pharan
99166771e5 [unity] Update Basic Platformer example. 2018-04-18 07:30:47 +08:00
pharan
207d51ae93 [unity] Update Examples. 2018-04-17 08:05:46 +08:00
pharan
36db4e381d [unity] Add AnimationReferenceAsset 2018-04-17 08:04:07 +08:00
pharan
a04242cacf [unity] More class segregation for SpineEditorUtilities. 2018-04-17 08:01:10 +08:00
pharan
2a792c0247 [unity] Update SkeletonInspectorPreview. 2018-04-17 08:00:19 +08:00
pharan
0a23ed3d85 [unity] MeshGenerator can fill mesh with setup pose attachment. 2018-04-17 07:59:27 +08:00
pharan
1c3f6b1b32 [unity] Spine.BoneMatrix struct. 2018-04-17 07:58:54 +08:00
pharan
f3bb19a339 [unity] Minor changes to SpineMesh. NewMesh is now NewSkeletonMesh. 2018-04-17 07:57:35 +08:00
pharan
331228e5e4 [unity] Minor cleanup of Skeleton Baking. 2018-04-17 07:55:47 +08:00
pharan
488e6a8b2c [unity] Some cleanup. 2018-04-17 07:54:58 +08:00
John
e25989ca6d
[unity] Handle TintBlack with no attachments. 2018-04-12 09:19:26 +08:00
John
7c2fb931d8
[unity] Minor cleanup for SkeletonBaker.cs 2018-04-08 23:32:04 +08:00