Mario Zechner
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0f5d65774a
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[godot] Fix build script.
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2022-07-13 14:48:00 +02:00 |
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Mario Zechner
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d7fa4121f6
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[godot] Strip Linux binaries
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2022-07-13 14:46:31 +02:00 |
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Mario Zechner
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27cc563e12
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[godot] Updated README.md with GitHub workflow information.
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2022-07-13 10:05:37 +02:00 |
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Mario Zechner
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2f93b1202e
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[godot] Update README.md with new build instructions.
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2022-07-13 09:59:33 +02:00 |
|
Mario Zechner
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68a939c5ec
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[godot] GH action
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2022-07-12 14:39:15 +02:00 |
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badlogic
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75d3975d37
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[godot] CI build script for Linux.
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2022-07-01 15:15:53 +02:00 |
|
badlogic
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cd54ced15a
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[godot] Fix cpu count in templates script.
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2022-07-01 14:56:45 +02:00 |
|
badlogic
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ad989bae1e
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[godot] Fix cpu core count on Linux.
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2022-07-01 14:40:34 +02:00 |
|
Mario Zechner
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16d41d46b2
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[godot] More CI build script work.
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2022-07-01 12:14:08 +02:00 |
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Mario Zechner
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2d48d986b5
|
Merge branch '4.2-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.2-beta
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2022-07-01 10:34:38 +02:00 |
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Mario Zechner
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bfcc128b85
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[godot] More CI build scripts work.
|
2022-07-01 10:34:35 +02:00 |
|
badlogic
|
b33b27e71b
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[godot] More CI build script work.
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2022-06-30 16:07:56 +02:00 |
|
badlogic
|
4f18911433
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[godot] More CI build script work.
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2022-06-30 15:48:46 +02:00 |
|
badlogic
|
8f68da5864
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[godot] More CI build script work for Windows.
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2022-06-30 14:56:45 +02:00 |
|
badlogic
|
70a51db836
|
[godot] more CI build script work
|
2022-06-30 14:45:15 +02:00 |
|
Mario Zechner
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3e98524b24
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[godot] More CI scripts work, web templates.
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2022-06-29 11:54:28 +02:00 |
|
Mario Zechner
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a6f4bc0e8a
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[godot] More CI script refactoring.
|
2022-06-29 09:37:57 +02:00 |
|
Mario Zechner
|
72cb43458a
|
[godot] More build script work.
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2022-06-29 08:51:16 +02:00 |
|
Mario Zechner
|
842b679692
|
[godot] Export template builds for macOS and iOS
|
2022-06-28 17:13:35 +02:00 |
|
Mario Zechner
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f2c7ab3683
|
[godot] Rework build scripts for CI
|
2022-06-27 12:33:17 +02:00 |
|
Bryan Fordney
|
63a8f65e35
|
resolve ambiguous argument for Variant error (#2099)
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2022-06-25 19:38:59 +02:00 |
|
Mario Zechner
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fe5d84e022
|
[godot] Finished in-editor docs.
|
2022-06-24 11:58:50 +02:00 |
|
Mario Zechner
|
ef7ab8f79c
|
[godot] More in-editor docs.
|
2022-06-24 11:00:20 +02:00 |
|
Mario Zechner
|
83c8225db2
|
[godot] More in-editor docs.
|
2022-06-23 16:05:44 +02:00 |
|
Mario Zechner
|
e94e279057
|
[godot] More in-editor docs.
|
2022-06-22 15:42:14 +02:00 |
|
Mario Zechner
|
2ab6f361cb
|
[godot] More in-editor docs.
|
2022-06-21 13:46:16 +02:00 |
|
Mario Zechner
|
9d5508732e
|
[godot] Fix-up newlines in editor docs.
|
2022-06-21 13:18:18 +02:00 |
|
Mario Zechner
|
dcfc3ef969
|
[godot] More in-editor docs.
|
2022-06-21 12:04:39 +02:00 |
|
Mario Zechner
|
e31ae75c79
|
[godot] In-editor docs.
|
2022-06-21 10:52:47 +02:00 |
|
Mario Zechner
|
804a85dbca
|
[godot] Fix formatting.
|
2022-06-21 10:02:08 +02:00 |
|
Mario Zechner
|
f5b72c62cf
|
[godot] Added in-editor doc scafolds.
|
2022-06-20 16:42:56 +02:00 |
|
Mario Zechner
|
c72ea8c652
|
[godot] Fix incorrect altas utf8 string length, closes #2094.
|
2022-06-10 15:00:12 +02:00 |
|
badlogic
|
bcee8a7245
|
[godot] Closes #2068, don't memdelete and queue_delete container.
|
2022-06-07 11:52:35 +02:00 |
|
badlogic
|
120254439b
|
[godot] Add SpineAnimationState::get_num_tracks, closes #2007
|
2022-06-07 11:48:59 +02:00 |
|
badlogic
|
ef5152943c
|
[godot] Revert fix...
|
2022-06-02 15:46:58 +02:00 |
|
badlogic
|
39eb65fc55
|
[godot] Try to fix ObjectDB segfault on editor shutdown.
|
2022-06-02 15:40:39 +02:00 |
|
badlogic
|
e7f0455487
|
[godot] Fix normal maps in Godot 4.
|
2022-06-02 15:19:59 +02:00 |
|
Mario Zechner
|
151af3abdf
|
[godot] Fix up examples, segfaults, rendering
|
2022-05-31 15:28:12 +02:00 |
|
Mario Zechner
|
9e81422302
|
[godot] Fix up 3.x examples.
|
2022-05-31 13:32:53 +02:00 |
|
Mario Zechner
|
4239af0a1a
|
[godot] Fix up formatter.
|
2022-05-31 12:29:25 +02:00 |
|
Mario Zechner
|
11910df2ab
|
[godot] Make compilation work for 4.0 again.
|
2022-05-30 13:53:10 +02:00 |
|
badlogic
|
dc8c380986
|
[godot] Fix bone-following.gd to not connect to "world_transforms_changed"
|
2022-05-10 12:19:44 +02:00 |
|
badlogic
|
0ae85df770
|
[godot] Set nodes under SpineSprite to draw behind parent for debug rendering to work.
|
2022-05-10 12:18:44 +02:00 |
|
Mario Zechner
|
b96db92250
|
[godot] Fixes for latest Godot master commits.
|
2022-05-05 15:26:16 +02:00 |
|
badlogic
|
ce73d3c986
|
[godot] Fix SpineSprite hover rendering.
|
2022-05-03 02:49:28 +02:00 |
|
badlogic
|
a90cdfbee6
|
[godot] Improved SpineSprite debug hover.
|
2022-05-03 02:27:20 +02:00 |
|
badlogic
|
1c686a96e8
|
[godot] Debug settings for SpineSprite to show bones, regions, meshes, et.c
|
2022-05-03 01:13:07 +02:00 |
|
badlogic
|
a1eff056e7
|
[godot] Fix setup.bat for fresh checkout
|
2022-05-02 18:36:32 +02:00 |
|
badlogic
|
1a0b243b63
|
[godot] SpineBoneNode debug rendering and enable flag.
|
2022-05-02 17:52:31 +02:00 |
|
badlogic
|
2a4adc282e
|
[godot] Fix SpineBone::set_global_transform and examples
|
2022-05-02 16:57:46 +02:00 |
|